(Topic ID: 237555)

Bally 6803 playfield wiring

By Michaelxwhite

5 years ago


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#1 5 years ago

Good afternoon, I have been working on this special force 6803 for some time now. It had a few issues spring up that I'm currently working through.

1.) Left flipper keeps melting return spring. Replaced new coil/checked switch and everything is good, somehow there is a short that's cooking the return spring right off of the flipper.

2.) As soon as power is turned on, the 1amp slow blow fuse under the playfield pops instantly. I rebuilt the displays and Mpu/cpu, new power supply all checks good. The issue is when I check any and every coil under the playfield that is I'm the red/black stripes wire circuit, they all show bad; that is the side of the 1amp that goes to the left flipper. Also, left flipper and right flipper have power as soon as game does. All solenoids on playfield do not activate during test as well as not during the game. Only coils working are flippers.

Any and all help is greatly appreciated. I've attached a link to a YouTube video illustrating the issue further.

Kind regards,

Michael

#4 5 years ago

http://www.pinrepair.com/6803/

In the photos I can find online, there's no Red/Black wire in the flipper circuit. I will check my Party Animal when I get home tonight.

Have you tested Q7?

#5 5 years ago

I always have trouble making sense of the schematic on 6803 games, but if I'm interpreting it correctly, it looks like you could try unplugging J6 on the mpu board, that's the ground path for all the red-wire coils (though the schematic references a "solenoid expander" close by that appears to connect to that red-wire 43v circuit when the expander is activated...not sure where the expander is located or how it works exactly)

It's not uncommon for a shorted transistor on the mpu to lock on a coil and blow the fuse. Hopefully by disconnecting J6 and replacing the fuse, you'll find the fuse doesn't blow. If the fuse doesn't blow, you'll need to figure out which of the coils leading to J6 is locking on due to a bad transistor/chip/diode/shorted coil or wiring etc.

Schematic is a little blurry when i zoom in on my phone, but here's the area of the schematic i was looking at, from section 2-18:

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#6 5 years ago
Quoted from frunch:

I always have trouble making sense of the schematic on 6803 games, but if I'm interpreting it correctly, it looks like you could try unplugging J6 on the mpu board, that's the ground path for all the red-wire coils

And note what's NOT on there... the flipper circuit.

That said, there is a wire from the flipper circuit on the J6. J6-9 (grey/white) is on that connector. I'd start there looking for a short. Check the solders on the back of the board, etc.

#7 5 years ago

That red/black wire passes near, but is not part of the flipper wiring on my party animal.

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#8 5 years ago

I’m curious about the melted spring. Can you post pics of the flipper bracket and mechanism from all angles? Seems like we should be able to spot the short.

#9 5 years ago
Quoted from alveolus:

I’m curious about the melted spring. Can you post pics of the flipper bracket and mechanism from all angles? Seems like we should be able to spot the short.

Here are the requested pictures of the left flipper that is heating up return spring to red hot. Already put in a brand new coil. I don't get it.

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#10 5 years ago
Quoted from drsfmd:

http://www.pinrepair.com/6803/
In the photos I can find online, there's no Red/Black wire in the flipper circuit. I will check my Party Animal when I get home tonight.
Have you tested Q7?

I will test this weekend among your other suggestions and report back.

#11 5 years ago

I must say, I see no obvious short there.

#12 5 years ago
Quoted from alveolus:

I must say, I see no obvious short there.

That's the strange thing. There has to be something with the Mpu?

#13 5 years ago

J6 does share flipper as well as problem solenoids that fail continuity. Will have to delve further into j6 cpu circuit.

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