I picked one up in March. Almost have it fixed, sans plastics and ramps. Here are my thoughts.
- A LOT of wasted PF space. A LOT. One long loop that is barely hit-able, and a lot of room wasted for ball storage and artwork.
- An upper level for no real need. Spy Hunter is just as strange of a PF but at least doesn't have the extra drawbacks of a raised level for no reason.
- Not wide of enough center PF place -- no long shots.
- Nearly useless upper left short flipper.
- Oversized upper top flipper too strong/close for targets
- Startling, frequent glass hits constantly into the middle area by upper flipper
- Absolutely horrible placement of a *wood screw* post that takes a huge beating protecting the left to left center ramp. Bondo doesn't fix the wood, Bondo + a T-Nut with machine screw post still wiggles after some time. Every game pic I've seen had that post and the 2 behind it and the L bracket on the ramp destroyed there.
- Really really hard play. (even with "home roms" burned and all settings at their easiest.). Almost no one but me; occasionally; can get it up to catch even 1 ball. Uber rare to get 2 ball multi-ball.
- Clanky, clanky, clanky sounding/feeling. I tried to soften it by putting foam weatherstripping under the metal ramps to absorb some of that sound.
- Really (too) bouncy with new rubbers. Ball seems to bounce all over the place vertically and horizontally. Just doesn't feel right.
- Bally; so 2x as expensive parts for flipper kits as compared to Williams.
- SCR's that won't keep latched when using LCDs that cause them to flicker wildly. (Fixable from $1.50 to $100 in parts and 5 minutes to 3 hours work inversely though)
- Noticeable light dimming depending on how many solenoids and other lights (including LEDs) are firing/on.
- Sound effects take a second place to the speech. Depending on setting, you either get unique chirps hitting stuff, or you get a crowd applause sound after every hit which gets very annoying.
- Unbelievable speech from 4x small 2532 (4K) eproms made in 1982. Absolutely unbelievable amount of sound for the period.
- Nice (but not as good as Xenon or Black Hole) psuedo-Infinity lights with 2 layer backglass.
- Once modded for LED (flickering) -- no ghosting, as separate wire for each lamp (no matrix) can use cheap LEDs to make blues look great.
- Cool use of catches on outlanes to nudge into for a save (though the left one is much easier to hit than the right)
- Different; but different not always good
I have a HS, Jokerz (picked up 3 months after the Vector) and Vector. Everyone that has been over to play, both women and men, gamers and non-gamers, have ranked the three:
Jokerz: #1 - Fun theme, cool shots, easy enough to get multi-ball, would love to own. Busy the entire 5 hours last game night (with most video games ignored)
High Speed #2 (close) - Good theme, love the wide loop shots keeping ball going fast, love ramp shots and police chase. Very rewarding multi-ball but hard to get to. Would like to own something similar. Busy almost the entire 5 hours.
Vector #3 (a far #3) - Looks interesting (before they play). After: WAY TOO HARD. No one can catch more than 1 ball (on easiest settings, home rom), 90% catch 0 balls. Impressed with speech (after I explain the year it came out) but like them better on High Speed. Vacant for probably 3 of the 5 hours.
It will be my first one to go if I find another Williams System 11. Til then, I will play it occasionally.