For those of you who own Vector, you've probably been very aggravated at trying to figure out where all the settings are (between service mode and dip switches). It feels like the manual was typed by multiple monkeys with extreme ADD given the wide scattering of information across multiple pages bouncing back and forth.
I created the cheat sheet below that documents all of the sequence of the service mode; as well as the dip switches on the MPU. Some details left off that can be referenced in the manual; but a high level overview, for all settings, in the order you come across them is presented below. No bouncing back and forth across pages to get a feeling for where settings need to be.
LMK if you spot any errors, and also have any idea what service mode settings 20, 21 and 22 actually do. I cannot find them documented anywhere in the manual--so far.
All ID numbers appear in the "Match/Ball in Play" window.
Tests (these do not show up as an ID number but are part of the self-test switch sequence):
(-4) All Lamps
(-3) Display test (digit cycle)
(-2) Solenoid test (roate firing)
(-1) Sound test (plays Game Over)
(0) Switch test (shows lowest number closed; 0 = no stuck switches)
Bookkeeping: (Press MPU/A4 red switch S33 or Coin Chute #3 switch to clear each value)
01 Score Level Threshold #1
02 Score Level Threshold #2
03 Score Level Threshold #3
04 High Score To Date (0 to 9,999,999)
05 Current Credits (00 to 40) [Press Credit button to add service credits; up to 5]
06 Total Plays incl. Free games (00* to 99,999)
07 Total Replays - Free games (00** to 99,999)
08 Game Precentage (00 to 99,999)
09 'High Score to Date' beats (00 to 99,999)
10 Coin Chute #1 drops (00** to 99,999)
11 Coin Chute #2 drops (00** to 99,999)
12 Coin Chute #3 drops (00** to 99,999)
13 Panel Specials awarded (00 to 99,999)
14 Game Play Minutes (00 to 99,999)
15 Service Credits (00 to 99,999)
* = Set to 100,000 on full reset or memory loss (hold switch S33 down while powering on)
** = Set to 10,000 on full reset or memory loss
Adjustments:
16 Bonus types (specials): XYZ Special Bonus Special Left/Right Out Gate/Top right lane feature X-Ball
----------- ------------- -------------- ----------------------------------
00 No Award
01 Novelty 50K 50K 50K 25K
02 Extra Ball X-Ball/50K* X-Ball/50K* 50K* X-Ball/25K*
03 Replay Replay Replay Replay X-Ball
* if same player shoot again is lit
17 Bonus type for Scoring thresholds
00,01 No Award
02 Extra Ball/25K if same player shoot again is lit
03 Replay
18 Noise effect / feature background addition
00, 01 - None on most switches
02 - None on most scoring
03 - Yes on most all scoring
19 Bonus for beating high score to date or 10 million
00 No Awards
01..03 # of Credits awarded
20 ? (00 to 15)
21 ? (00 to 15)
22 ? (00 to 03)
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Backbox 32 dip switch settings: (C-Conservative = OFF, L-Liberal = ON)
S1-8: Coin Chute #1 credits; drop target options
1, 2, 3, 4, 5 = OFF - 1 coin / 1 credit
6 C/L Lower 3 left side drop targets
7 C/L XYZ drop targets spots multipliers lite
8 C/L XYZ drop targets spots special lite
S9-16: Coin Chute #3 credits; Vectorscan options
9, 10, 11, 12, 13 = OFF - 1 coin / 1 credit
14 C/L Vectorscan to date readout
15 C/L Vectorscan capture ball lite On, 3 lower left side targets
16 C/L Vectorscan capture ball lite Off, 3 upper and lower targets adjustment
S17-24: Coin Chute #2 credits; Additional Vectorscan options
17, 18, 19, 20 = OFF - Same as Coin Chute #1 settings
21 C/L Vectorscan bonus score readout
22 0/1 Game start speech enabled
23 C/L Capture ball lite, vectorscan speed readout scoring
24 C/L Vectorscan score readout threshold special and extra ball adjustment
S25-32: Maximum Credits, Credit Display, Match Feature, Replays, HYPE Bonus, Balls per Game
Maximum Credits: 10 15 25 40
25 OFF OFF ON ON
26 OFF ON OFF ON
27 0/1 Credits Displayed enabled
28 0/1 Match Feature enabled
29 C/L Number of game replays per game
30 C/L HYPE target bonus advances
Balls/Game: 2 3 4 5
31 ON OFF OFF ON
32 ON OFF ON OFF