(Topic ID: 253746)

BALLY The Wiggler Add A Ball version.

By flipperdoktor

4 years ago


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    #1 4 years ago

    hi Guys

    I am the proud owner of a Bally Wiggler AAB (Add A Ball)
    The problem: there is no documentation for the Add A Ball version.
    My problem: Game can start normally, also the gameplay is ok inkl. Multiball feature, and after the last ball the device goes into Game Over, at least the Game Over lamp lights up on the Backglass.
    BUT- The scoremotor continues to run smoothly.
    I can now rebook credits if there are none and start a normal game again (Score Motor stops after routine) Score Wheels go neatly to Zero, the reset works fine, but Game Over does not mean Game Over, the damn score engine keep running.
    I checked and adjusted all the relays and contacts, including those on the Score Wheels.
    Suggestions or experiences with this problem?

    #5 4 years ago

    THX Guys

    Yes i can actuate the Flipperbats and all Contacts scores Points, like Game in Play.

    PS: Originally nothing went, duration tilting and counting the balls.
    This could be remedied by using the missing 15 ohm resistor. (Tip came from the forum, thanks for that.)
    I thought that was it, then this error appears.

    Of course, the first thing I suspected was the Game Over Relay.
    It unfortunately does what it should, the Game Over lamp also lights up correctly and the ball in play lamp goes out.
    What does not bother me are the match lamps which do not light up, here they are supposed to show the Add A Balls.
    X-tra ball on the playfield does what it should and goes out after the last ball added.
    Nonetheless, tomorrow I will follow your advice and check the contacts with the DMM. (Schematic shows the switch positions in Game Over mode?)
    Although they are all as new and, with the power unplugged, manually operated, open the openers and close the normally open.
    PPS: if I press the Game Over Relay again during the "Game Over", it will hold until the Scoremotor has made its turn and the latch will drop it again ..

    #7 4 years ago

    THX Rolf
    This Wiggler makes me a damn layman, with 35 years of experience

    Correctly, Game Over pulled in the game and unlocked at Game Over.
    If I move the game over relay (in pulled position)) manually, the Trip armature will release (in tripped position by Scoremotor), the scoremotor will continue to run.
    The Game Over Relais seems to work correctly, also the Cam7B Switch on scoremotor)

    Relays which remain activated in Game Over Mode (feeded with current): scoremotor keeps running

    Anti Cheat
    Hold
    Match ("Last Ball" because Add A Ball)
    Player reset
    Ball release
    Next player
    Coin.

    Pictures shows:
    Scoremotor Cam 7 (my Finger) in both positions
    Game Over Relay both positions

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    #8 4 years ago

    Game Over Relays - bottom

    IMG_20191019_094756 (resized).jpgIMG_20191019_094756 (resized).jpgIMG_20191019_094808 (resized).jpgIMG_20191019_094808 (resized).jpg
    #10 4 years ago

    Rolf, you are great.

    Unfortunately, I can not follow your instructions, I have no on / off switch on this pinball!
    Joking aside. Pulling the power plug makes the same.
    It's like you say it: Game Over is "relaxed" & by pressing the right flipperbutton the lock attracts and the flipper bats works.

    You are right again, red / green and blue have passage, but this is not due to the contact sheets, it must be before.
    I cut off the blue and measured the contact sheets for continuity.
    No passage, so the leaves are OK.
    One probe at red / green and the other at blue, severed, wire, 100% continuity. (Disconnected power plug)

    I visit the circuit diagram, but if you could help me please ...
    PS: donation is out and my profile updated.
    Pinside and especially you are great.

    Pictures shows:
    Kontakt Blades
    measurements

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    #12 4 years ago

    Sorry, I translate most things with Google Translate, I'm Austrian.

    ok, so:

    The Game Over / Interlock relay behaves as it should. (trip and latch works correkt)
    If I translate correctly "tripped" - Game over lights up.

    With the DMD you are right, because only shit comes out.
    Blue I have separated at the soldering lug to measure the contact sheets in the open state on passage. (of course no passage, no short)
    Then, stupidly, I tested red / green on the soldering tag and blue on the severed wire for continuity. - Yes, full passage.
    (PS: if I press the Reset # 3 in the Backbox manually, the beeping of the DMD stops)
    Tracking the lines I noticed:
    Red / Green also has full connection to yellow. (His source)
    Blue goes over a plug on the playfield for lighting.
    Therefore I measure between red / green and blue always passage with the DMD, the contact at Gameover relay seems superfluous

    Have followed your advice and placed a plug in the blue line.
    Now the result:
    A game made, the last ball goes out and Game Over lights up.
    Bats are in operation and the scoremotor is running ...
    Pulled the plug on the blue cable - no difference.
    Bats always go and the score engine runs and runs.

    1 month later
    #13 4 years ago

    Problem solved

    There was power at the Add A Ball assy. This tension transmitted through the driving pin on the contact package.
    Simple solution, but find that once ...

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