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Thanks - I'll do one for The Shadow next, so we can compare. I just got mine set up, and worked out a few small issues. I'm already outlining a detailed comparison in my mind: rules, mini-playfield, layout, art, theme, sound, toys/gadgets. Really glad to have them together: the Tim Curry collection!
I think they both have great art, perfect integration of the theme in the colors and designs. I even like both original translites.
Here's my micro-review, after owning The Shadow for 3 days. Yeah, it's the "honeymoon period", so this doesn't really count. I'll do a detailed writeup within a month. But my initial reaction is: "why is Congo more expensive than The Shadow?"
They do have a lot in common. Three flippers, genius layouts, great music and sound, Tim Curry's voice.
But The Shadow pulls ahead in so many areas:
Stacking modes with multiballs (I think)
Video mode (both involve dodging, but it works better in TS)
Wizard mode (Final Battle is amazing)
Mini-playfield (more skill involved)
Skill shot (ramp shot, vs. aiming with the plunger)
Ramps with diverters
Sanctum lock sequence
Saucers that stick the landing
I'll admit that Congo has a few things that Shadow doesn't: the kickback, and that very satisfying shot through the pops and around the volcano. But The Shadow is my new favorite. We'll see how I feel in a few months. I won't be selling Congo, because it was my first DMD (I got it around 2003, I think). But it should feel nervous.
Quoted from bigd1979:
Not even close to as many congos were were made and who knows how many got parted out . Then you have the usual amount that get thrown away and add that to pretty high demand and you get higher prices. I like both games alot for different reasons but got tired of stadow after a month.
Yeah, but why is the demand higher for Congo? I agree, half as many were made so there's less supply. But my first impression is that Shadow is a better competitive pin, while Congo is a better family/visitor game. I think I just answered my own question: there are way more casual players than competitive players.
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