(Topic ID: 78709)

The Addams Family Club (TAF) | Members & Fans Welcome

By mima

10 years ago


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Post #5184 Use bayonet lamp socket for chair bulbs. Posted by DumbAss (1 year ago)

Post #5197 Pictures of using bayonet holders for chair bulbs. Posted by DumbAss (1 year ago)


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#761 7 years ago

Bringing home my grail pin while up in Atlanta for SFGE, and I am psyched to be joining the club.

I spent '92 living in Japan, doing a year of factory training in my companies expatriate program. (at our electron microscope factory)

In those days, arcades were everywhere. However, the only pin on location in my prefecture was a mesmerizing new TAF. (Obviously new, since that was '92.) I would visit that arcade once a week and TAF was always the first and last thing I would play each visit.

It is one my most vivid and enjoyable pinball memories, and now I can visualize mine being brighter, louder, AND FREE TO PLAY ANY TIME!!

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#765 7 years ago
Quoted from trab:

Was this the one on that was at SFGE ?

No, this was a modded out TAF that I picked up in Marietta from a guy that was flipping it. Now that I have it home under the bright shop lights, I can see I have some work to do, but that's half the fun and makes it my very own.

Judging by the second transformer installed, a previous owner was planning to add some more mods?

Nothing currently connected to the output, and I will need to fabricate a safety cover and ground it. I wonder what the intention was... Maybe planned to add 100 yards of 24volt LED strip???

Gonna need a new and better speaker too. Notice anything wrong with that one?

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2 weeks later
#776 7 years ago

The gold ROM display 'Special Edition' under the Addams Family logo on the DMD, so it appears those are standard ROMs.

I'm slowly getting my new TAF cleaned up and tuned up. The two back leg plates on my game both had the lower bolts stripped. What a pain it is to get to the back leg plates with the cheapo playfield hinges on TAF, that don't slide forward like every other DMD pin I own.

I figured out a trick to get to them without removing the pf. I noticed if I propped the pf up fairly high, like 45 degrees, I could get my arm down in behind. I didn't have a long board handy to prop it up, but I did have some twine which I secured to the pf and over the backbox to the hinge in the back to hold it up. Maybe that tip will help someone in the future.

#811 7 years ago

Yup, the box is only held in by the two upper screws. Had to give mine a good bang to free the tab from the slot and get it loose.

3 weeks later
#990 7 years ago
Quoted from Rdoyle1978:

someone else mentioned the back legs having stripped plates - HOW in the hell do you change these out?

You will notice, that with the playfield at about 45 degrees you can get your arm down behind the playfield. I tied a rope around the back of the backbox and over the top, to hold the playfield up at an optimum angle. That was the easiest way I had to prop it up safely.

Reaching behind and reaching under the playfield, it can be done if your patient. The larger Williams type plates work fine.

#1005 7 years ago
Quoted from KornFreak28:

How would I be able to tell when it needs replacing? Thanks

When they eventually fail, the pin will reset to 'no free play', and give a probably give an error.

1 month later
#1083 7 years ago

nm

#1086 7 years ago

Top one. It frames it better.

9 months later
#1454 6 years ago
Quoted from Syco54645:

ball will come off of the wire form every single time

Took a while to get my JP to quit doing that. I doubled up the spring on the diverter, adjusted it further closed where a slow roller would just make it past the diverter, and turned down the flipper strength. I retrospect, I could have bent the diverter and made it more curved as well.

1 month later
#1503 6 years ago
Quoted from Bronty:

I have been using these from Marco's

Those work fine in my TZ and LOTR, which have magnets. (still shopping out my TAF project so I can't speak for that)

You would know if they are magnetized by setting them next to each other. Do they stick together at all?

#1506 6 years ago
Quoted from Bronty:

I have heard TZ can be a tough one for maintenance. What has your experience been?

It has a lot of pieces, but it's not too hard to work on. The clock is the weak link, but there is a solid replacement board available. Mine has been reliable since I shopped it a year and a half ago.

You should be able to hit a trapped ball up the ramp from the right flipper. Seems like it needs looking at.

#1518 6 years ago
Quoted from LitzDoc:

Can you all advise me on the must have mods please.

I'm removing some wack mods from my project that a previous owner installed.

TAF looks cool with minimal toys. IMHO

Fester, rocks decals for bookcase base, and book for bookcase shot are nice.

1 month later
#1600 6 years ago
Quoted from AlexSMendes:

Does anyone have an extra (or not), TAF flyer and would be willing to part way with? I want one for myself!

BAM will sell you one for $10:

https://bayareaamusements.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=FLY-0254

EDIT -- oops that says out of stock.

#1604 6 years ago
Quoted from NPO:

Or uses a chair cliffy but not a swamp cliffy D: ...???

The missing apron card would drive me nuts.

#1608 6 years ago
Quoted from EricHadley:

I have since then purchased a LED board for the THING lights, but I don't know where to connect it

It goes to J134 on the power driver board.

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1 month later
#1697 6 years ago
Quoted from jzdziarski:

U.06 ("Install 5 Ball").

The operations manual page 1-23 says that just changes settings to be appropriate with a 5 balls/game. I assume that changes some of the other default settings that make it harder to get to multiball, etc. (a quick way to change a bunch of difficulty settings at once)

#1704 6 years ago
Quoted from ajfclark:

Are the column headings in the manual are reversed?

Yup, definitely reversed. You are spotted 3 thing letters in a 3 ball game. You may have noticed how "T H I" are always lit under the DMD at the start of a game?

#1705 6 years ago
Quoted from Oneangrymo:

Do you guys think a remake is imminent?

Rumor is CC is next. It would take a lot of work and cash to get the license for TAF. They have so far only done remakes without license hurdles.

3 weeks later
#1761 6 years ago
Quoted from TechnicalSteam:

However the lid of the box seems to stick on hand, and not allow the box to close.

Does the box open and close freely if you take the glass off and open it by hand?

1 week later
#1769 6 years ago
Quoted from jzdziarski:

Have not been able to find these flipper rubbers anywhere; I know the manual calls for "Red", but the original flipper rubbers matched the Addams Family logo at the bottom and were more of a reddish-purple or maroon. Do they just not make this color anymore?

I have been thinking about this and searching since reading your post. Many vendors have pink/purple rings, but not the color shown in your photo.

I noticed at the FPF show that TNA has the exact same raspberry colored rings as shown in your photo. I was told Pinball Life sells silicon flipper rubber in that color. Follow up with them and let us know. They supply the parts for TNA.

TNA_playfield (resized).jpgTNA_playfield (resized).jpg

1 month later
#1860 6 years ago
Quoted from Parzival:

right ramp exit

My switch looks old enough to vote. Opps. This is right ramp top. Where is RR exit??

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#1863 6 years ago

Found it!

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#1881 6 years ago
Quoted from Hypercoaster:

Do any of you know the history of the production of this game? I recently took possession of my father's game, he bought it in 92 or 93, not exactly sure when. There was always this notion from him that it was a "prototype" addams family.

That looks to be in great shape. Apparently the G-R-E-E-D book in front of the bookcase was yellow on the prototypes as well according to this pinsider that is searching for a prototype -

https://pinside.com/pinball/forum/topic/wtb-addams-family-prototype#post-2989617

1 month later
2 weeks later
#1970 6 years ago

Pretty sure they need to be flush or the ball could stick there, or they my interfere with the skirt, etc. The holes should have a counterbore for the head to go down in.

#1975 6 years ago
Quoted from jgadzia:

Should I try to remove this screw, if so, do i just tap it out from the bottom? HELP!

That screw appears to next to a post, so I guess it is on the back side of the pop and the ball never goes there? In that case, it may be OK to ignore that one and make sure to get the other ones right.

#1985 6 years ago

Is it saying 'Open Coin Door' when you turn it on?

I know some pins normally say that to let you know the batteries are removed/dead and everything is reset.

#1990 6 years ago

Here is an objective based game you can play on TAF instead of just going for points, and to sharpen your skills for hitting shots while avoiding other shots. It was explained on The Pinball Players Podcast episode 26 about 10min in, and is also posted on their FB.

Here's how to play Jake Erskine and Theresa Nessel's The Addams Family Obstacle Course
Play with 2 to 4 players and play the number of games equal to or a multiple of number of players. Rotate who goes first.
The object is to complete these goals in order. Any shots made out of order do not count.
1. Skill shot. If you hit any other switch that validates the playfield besides the skill shot, your ball is over. You must complete the skill shot to advance. Doing so scores 1 point.
2. Spell GRAVE. Score 1 point for spelling grave and 1 bonus point for doing it in order.
3. Spell GREED - Score 1 point.
4. Thing Flips - Thing doesn't have to make the shot, it just must be flipped. Score 1 point.
5. Train Wreck - Score 1 Point
6. 3-Way combo - Score 1 point. May be repeated for an additional point as victory laps
If GREED multiball is started, all progress is lost and player must start back at 1 point and begin the process again starting with spelling GRAVE.
Bonus: Tour the Mansion - Score 10 points

#1995 6 years ago
Quoted from Indusguys:

The left slingshot is only firing in ball search and in tests.

In the test menu is a switch test that you can use to confirm if the sling switch and optos are working. Start there and confirm what is working and what does not appear normal.

3 weeks later
#2093 6 years ago

From the Boston Pinball Ebay tracker:

image002 (resized).pngimage002 (resized).png

There have been claims that they sometimes include 'buy it now' prices that did not sell, but they claim they track successful sales. I'm not sure. One thing for sure is that Ebay pins can be expensive.

4 weeks later
#2158 6 years ago
Quoted from Chosen_S:

Ball won’t kick out of the thing hole when solenoid fires, what will fix this?

In the solenoid test, can you see the plunger move in test mode?

If you lift up the playfield, does the plunger move freely?

Everything mounted securely?

1 month later
#2215 5 years ago
Quoted from fiberdude120:

Those are not sawed off drivers.

Couldn't do my job without this one:

http://www.monotaro.sg/g/00213094/

1 week later
#2229 5 years ago

I wouldn't say that decals have no effect. Like a piece of Mylar, the edge of the decal can affect the direction of a slow rolling ball.

3 weeks later
#2233 5 years ago
Quoted from Oneangrymo:

what happens if you complete the tour the mansion

Nope, you get some rewards and it starts over.

#2245 5 years ago
Quoted from accidental:

You get a big points award, everything that isn't a mode on the mansion is lit, and then you're required to make it through every mode on that same ball. I've never survived long enough to tour the whole mansion after starting it so I don't know if there is another award for doing so. Once you drain you're back to a blank mansion to work your way through again.

I stand corrected. Now I have to go work on completing that!!

1 week later
#2253 5 years ago
Quoted from PTHermes:

Does anyone know if there is a way to adjust the pivot points for lifting the playfield? Mine scrapes on the left side of the cabinet when you pivot it up or down, and I would like to fix that before i put side art on.

Are the pivot posts tight or perhaps drooping?

#2266 5 years ago

…. and yes it is necessary. The 1st contact is for the lower right flipper and 2nd contact is for the upper right flipper.

Maybe make a guard that loops around it from a thin plastic transparency sheet that may keep the plunger spring from catching it.

1 week later
#2271 5 years ago
Quoted from PTHermes:

Is there supposed to be a post

nothing

#2275 5 years ago
Quoted from jgadzia:

having problems with my TAF not recognizing the skill shot all the time

just guesses -

Are the switches in the shooter lane and trough all working correctly. (if it thinks the ball is there, maybe it does not look at the skill shot)

When weird things occur, I start re-seating ribbon cables in the back box, so try that.

#2279 5 years ago
Quoted from jgadzia:

i unplugged it and reseated it, how would i check if it is bad?

Try using one from one of your other BW pins as a test.

1 week later
#2289 5 years ago

In the case of TAF, I think the inserts look fine using the original incandescent bulbs. (and you don't have to worry about inserts ghosting from LEDs or upgrading to an LED OCD board) If your inserts look dark, you might need to clean the dust off the back of the inserts or adjust the bulb position.

The TAF playfield is dark so I swapped all the GI bulbs for Cool White Frosted LEDs, and the same for the backbox. Cool white LEDs behind the translite corrects the yellow hue and makes it look cleaner and not dingy yellow IMHO.

#2295 5 years ago
Quoted from Parzival:

Also, anyone know where I can get this piece? Just the metal cover, mine is rusty

That is a ramp flap which is made of spring steel and riveted to the end of the ramp, so it is kind of a pain to swap. You can search the forum for threads on replacing ramp flaps. They frequently have a bit a of rust, even on new pins. I would try polishing it first to see if that does the job.

3 weeks later
#2391 5 years ago

My TAF has the flower pot - thick side up and white spacer on top of it like the photo above posted by @arcade.

4 weeks later
#2425 5 years ago
Quoted from snowvictim:

The cabinet will be done by Friday so I'll just chuck it in there and work on the playfield with it in the cabinet.

Remember TAF does not have slide out latch/hinges like TZ and other B/W pins. It just has a simple pivots. That makes it quite hard to install parts at the top of the playfield, so I would try to finish everything at the top before putting it in the cab.

#2429 5 years ago

I have not used either but I always see folks commenting that the stencils and decals sold on ebay are subpar.

#2435 5 years ago
Quoted from fatality83:

back behind the train wreck area there is a white colored dome like a flasher is underneath. It looks like you have to remove the ramps to get the plastic that the white dome piece is rivited onto. Do I have to remove all the ramps in order to change this flasher bulb?

Welcome to the club. Yes, that's a flasher above the train. Maybe you can pull the socket out from the underside if that is blown, not sure.

Quoted from fatality83:

My goals are to put some led's in

On TAF, I like cool white frosted LED in the backbox so it does not have a yellow hue, and on the playfield GI to brighten everything up. Some add a GI-OCD board so the GI LED can dim during the lightshow a the start of multiball, but I think the LED flicker around the flippers looks cool for that moment. I keep the playfield inserts incandescent and they look great to me.

2 weeks later
#2503 5 years ago
Quoted from Durzel:

How easy is it to remove the ramp?

Not bad. Just a few screws as I recall and slide it away from the diverter so you can reach under while keeping the switch wiring connected.

#2512 5 years ago

Test the diverter in the coil test menu. Sounds like yours is not working. See if the wires are secure to the coil and see if the diverter moves freely.

#2522 5 years ago
Quoted from Wolveryan:

I have a chance to pick up a TAF for $4,500. It’s in moderate shape, certainly not mint and would need some work.

I always ask myself, if/when I go to sell it in a year, would I ask that same price when selling. Generally 4500 is not bad for a TAF with some wear issues and needing cleaning and minor repairs. How bad is that one?

#2524 5 years ago
Quoted from Wolveryan:

Little concerned the insides might have been exposed to high humidity.

I'm not aware that humidity affects the insides much. Mainly it causes planking on the cabinet art and playfield art first. The mechs and bulb sockets can get some surface rust. If those items are OK, the price sounds good.

2 weeks later
#2547 5 years ago
Quoted from Antennaejim:

Quick question fellow owners! Just started having issues with powering TAF up. Upon start up nothing comes on. After I flick the power switch on and off quickly a few times it powers up just fine. Has anyone had this happen?

Just a guess - It sounds like the 5v is not coming on for the CPU to boot.

Easy first test: If you look at the power driver board in back box, do you see All, Some or None of the LEDs on the board coming on when it does not start?

#2564 5 years ago

I think they use the trimmed cap there because it would look odd and unprofessional for Bally to have a cap intrude in to the ramp area.

In your case, I would install a standard (non trimmed) cap over the LED ring to protect the LEDs. You can always replace the inexpensive cap if/when it get chipped.

1 month later
#2619 5 years ago
Quoted from pacman11:

Looking for a the bracket that holds the plastic chair if you have one let me know. Marco says they are out of stock in them.

https://littleshopofgames.com/shop/metal-parts/addams-family-chair-bracket-01-10593/

#2625 5 years ago

Your TAF looks OK.

TZ is weird - it has 3 holes in the front and rear and causes some confusion. You use the lower 2 holes on the back legs and upper 2 holes on front legs on TZ to get the playfield close to the correct angle. (maybe they were planning to mount the playfield differently in that cab or were thinking of another use for it.)

#2627 5 years ago

Had to open the coin door and check. Your right.

I guess the point of the extra holes is to lower the whole pin.

#2630 5 years ago
Quoted from Durzel:

So the rear holes on my TAF don't look wrong?

If you want to measure it, the center of the lower hole is about 52mm from the bottom of the cab on mine.

1 month later
#2723 5 years ago
Quoted from PTHermes:

I just installed Judge Dread's beautiful rose shooter rod.... now the ball won't make it all the way up the ramp. Anyone else have that problem? I am guessing I need to order a stiffer spring to compensate for the heavier shooter rod, just looking for advise on what stiffness to order.

The tip of the shooter rod is probably misaligned left/right/up/down. Check that and adjust the mounting position of the shooter rod assembly.

1 week later
#2732 5 years ago
Quoted from Patentlaw:

Any ideas? Anybody had an issue on this?

Your on the right track. Debris in thing box or subway, coil issue due to loose wire or something, or switch issue due to a loose wire or something.

You mentioned it fails after things warm up, which is typically an indication of a sticky coil sleeve. Replace the coil sleeve on the solenoid you saw sticking, and confirm it feels free.

You can also test it by taking the glass off and giving balls to thing over and over to see and hear were they are hanging with the volume down.

1 week later
#2770 5 years ago
Quoted from Barr993:

Should I be looking at Thing power or overall power first?

Overall power is easy enough to check. You should have 120vac at the wall. Try with them all on and all off and see what you measure.

#2779 5 years ago
Quoted from EvanDickson:

Ok, I have a game play / rules question. Any time I manage to get THING lit, and then get the ball to thing, he picks it up, I get my 5M points, and then Gomez says "no no no" and thing puts the ball back. Is the "no no no" just a quote from the movie? And should it always put the ball back?

If you have multiball ready by spelling "GREED" or staring quick MB, the green lamp over the Thing ramp lights, and Thing will lock the ball.

Another note - If you watch the letters under the DMD that spell THING, you will notice that when Thing picks up the ball, they will cycle if Thing is not keeping it and will stay solid when Thing is going to keep it.

#2783 5 years ago
Quoted from floyd1977:

if you hit the swamp or chair immediately after spotting the mansion via Bear Kicks, you will get two mansion awards back to back

Makes sense, the ramp lights the mode start and swamp/chair start a mode, so you should get 2.

1 week later
#2809 5 years ago
Quoted from jetmechinnc:

Also, does sometime have a picture of the bookcase instructions sticker at the big nylon looking nut under the playfield?

The big nut simply adjusts the height of the bookcase. Use thin shims where the 3 bookcase feet attach under the playfield to level it, then fine tune the height with the nut.

Generally you want things like the book case or magnet cores to be slightly above the edge of the playfield when leveling them. That protects the edge of the playfield wood from wear.

#2828 5 years ago
Quoted from pghpinfan:

I just dont know if it’s worth if for me. My cabinet is average and not really looking to mess with that so am I just polishing a turd by throwing a new playfield in? If I resell any idea on what I could reasonably expect to get back on a new playfield installed ?

Good question. Project TAF are sought after and have good value as is.

#2870 5 years ago
Quoted from PinZig:

maybe there's a way to disable the random bonus?

Only way I'm aware is installing the standard ROMs.

#2880 5 years ago
Quoted from pinballinreno:

Sounds like the front playfield hangers are bent or sagging.

Yup, my plunger is also a bit too high at the lowest setting. Last time I checked, I didn't see any new hangars available for TAF.

1 week later
#2921 5 years ago
Quoted from Adib:

Question.. when thing picks up the ball for quick multiball or thing multiball the machine somehow forgets where the ball is. It works fine for the greed multiball .. has anyone else had this issue. Is it a software problem??

There is ball kicker in the box under thing that puts the ball in to the subway. Maybe an issue with the switch that detects the ball there.

Once the ball reaches the end of the subway, it is held there until it is feed to the swamp scoop by another kicker, so check the switch for that kicker too.

1 month later
#2997 4 years ago
Quoted from shriver187:

hey guys, can you help me out. what would a HUO be worth with 651 plays?

The typical wear spots on TAF are chipping around the lower mansion inserts and wear from the ball landing in the upper right orbit on a full plunge, so start there. Paint wear around the flipper buttons occurs with many plays, so look there for touchups.

I guess some ways to identify a replaced playfield, would be to look at the end of the playfield where the 'Churchill cabinets' stamp and manufacture date and number are shown, etc. Also a pin with a new PF would still have tons of black dust in the cabinet, unless that was restored too.

Giving it some test plays will also give you an idea about condition. A fully working TAF with nice cabinet, unhacked boards, and nice PF is one of the most valuable pins around. (excluding titles that were limited production)

2 weeks later
#3058 4 years ago
Quoted from Lhyrgoif:

I know there are reinforced targets but I can only find oblong ones and the swamp targets are round.

Buy a reinforced oblong target and swap the front blade with your blade that has the round target. Target stacks are just held together with 2 little bolts like a leaf switch.

#3074 4 years ago

Saw an accidental dirty pool on a friends TAF. An airball came off the upper right flipper and flew behind the right side of the closed bookcase and in to the vault scoop. This was during the finals round of a charity tournament and we could not believe the timing of this very rare occurrence as we battled for the tournament win.

2 weeks later
#3078 4 years ago
Quoted from monkfe:

So I'm is this misfit club this week...picked up a TAFG. It was a gamble as the owner never cleaned it in the 15 years he owned it or even knew he had to change the batteries (completely corroded). Fortunately no damage at all to the MPU board or any of the boards for that matter. All the gold needs re-plating, the playfield was so dirty- black everywhere, pop bumper bracket broken, all the wrong flipper coils. but after some Novis, the playfied is actually very nice and I'm contemplating having it clear coated (the slightest "dent" just after thing...recommendations please. So a couple of questions- I ordered the parts to install the magnet fuses...what size fuse though? what is the Thing mod. I did remove my thing from my box (hey now) other than being dirty, it has a scrape down along the middle finger from the nail rearward. I'm guessing its hitting the box cover? Fix for this?...I didn't play the game before I started breaking it down, but it did start up...to factory resets restored...didn't want to do anything with those batteries in there...Advise welcome

Welcome. Hopefully that playfield will clean up nice. I would not bother clear coating it, which is huge big undertaking to remove everything. Just clean and wax and it should hold up fine with home use.

The scrape along the top of the thing is normal, since that is where he pushes the box open. Clean him up and add some touch up paint as necessary, and clean inside the lid of the box.

#3091 4 years ago
Quoted from jetmechinnc:

Ordered a new opto board for thing and book shelf as well as some wire harnesses for both thing and the book case. Game is frustrating me and sorry at times I bought it. Game played great the first couple of months. Now thing sometimes doesn't pick up ball. Then I test it, optos work, game plays fine. Then stops again and in thing test, opts don't work. 1 opto went out in the bookshelf right after I bought it. Figured I was OK with that, but now thing is acting up. Plus, at time you start a thing multi ball, book shelf opens, ball is kicked out either at swamp or shooter lane, then book shelf closes, no multi ball. CPU issue? Game rom I think is L4. Maybe need new board with updated chips? Coming really close to selling at a loss even after replacing so much stuff.

When random weird stuff happens like that, reseat the ribbon cables between the driver board and CPU board.

#3109 4 years ago
Quoted from drummermike:

It screws into the lower plastic. I see part of the lower hole. Try to line them up. I added the post.

Yup, mine is the same without the post.

1 week later
#3124 4 years ago
Quoted from oradke:

Has anyone encountered the problem that Thing drops the ball while lifting? Mine does this occasionally, looks like the magnet is too weak. Any ideas?

I had that issue and needed to reseat the ribbon cables in the back box.

#3126 4 years ago
Quoted from Staf:

what would I do, I have 2 taf's, one with original decals (with still nice decals, just a piece of the backbox in the back right corner) and one with new decals, which one would I keep?

I don't think there is any change in value for original silk screen art versus a restored cab with decals, so I would keep the nicer cab with the decals. Others may have different experience.

1 week later
#3161 4 years ago
Quoted from monkfe:

Interested to see how this holds up...I would think it would cut through it in time...

The door is not that heavy. It normally just makes a dirty spot on the top of the hand where it rubs. The sticky cloth should work perfect.

2 weeks later
#3182 4 years ago
Quoted from CLEllison:

Final question, the skillshot, when it kicks the ball out it's sometimes getting stuck behind thing. I plan on replacing all the coil sleeves but is there something else potentially causing this?

Is the playfield level? Is the ball kicker aligned and hitting the ball in the center?

Quoted from CLEllison:

Second question, it's got a shooter rod spring that you can hit the skillshot EVERY single time. I certainly dont remember that being normal. Confirm please.

Mine had a very strong plunger spring when I got it and my guests would pull the plunger back with both hands and send the ball rocketing around the orbit. I switched to a lighter spring, so a medium plunge would make the skill shot.

Quoted from CLEllison:

I have a few questions as I've only ever played this pin in loud environments so I've never truly heard the sound. It's running the L1 rom which I plan on replacing but is the audio normally kind of quiet/tinny compared to the sound effects and voice call outs?

The music that plays while the ball is in the shooter lane is a bit lower than the callouts and effects for example. You can go on youtube and see some TAF gameplay to see what's typical.

#3183 4 years ago
Quoted from Mad_Dog_Coin_Op:

I figured it was the power / driver board so I replaced it with a new Rotten Dog. The problem went away instantly. Anybody have an idea of what failed on the OEM board? By the way, the switch test now looks like this with both flippers engaged.

Maybe a weak power supply. Maybe just a connection issue.

#3193 4 years ago
Quoted from CLEllison:

More puzzle pieces. Can someone tell me what these connectors are for and where is the ground wire supposed to be mounted?

The green ground wires goes to the leg bolt plate, and the ground braid should attach there also. You can see the start button and door interlock both look like green/red and white/red if you look close.

IMG_7201 (resized).jpgIMG_7201 (resized).jpg

#3196 4 years ago
Quoted from CLEllison:

As far as the ground braid, yes it's not connected to the leg bracket. I'm not sure why they would do that.

Leg bracket bolt holes get stripped over the years and somebody was lazy when replacing the plate.

1 week later
1 month later
#3347 4 years ago
Quoted from CLEllison:

On my machine J133 is open and J134 has a connector with one wire in it which every picture I've looked at on the internet shows this connector on J133 and not J134?

FYI - According to the schematics J133, J134, J135 are identical, so no difference which you use, which explains why those are keyed the same. I have found several adjacent connectors on WPC power driver and CPU boards are like that. (room to grow or alternatives if the pins are bad)

Shown on the 6th page...
http://arcarc.xmission.com/Pinball/PDF%20Pinball%20Misc/Williams%20WPC%20Schematic%20manual.pdf

Same applies to J137/J138 - identical. (same page)

3 weeks later
#3384 4 years ago
Quoted from CLEllison:

how do you guys feel about this?

Once you zoom way out, it looks fine. I prefer it to the wagon posted above. One of the cool things about pinball is the uniquie mods we make for ourselves. Go for it!

1 month later
#3437 4 years ago
Quoted from Bospins:

on the lookout for Specific to TAF?

Watch for magnet burn - discoloration in the center of the playfield caused by a magnet getting stuck on, heating up and burning the playfield.
Common wear spots are the mansion inserts, chair scoop, and orbit at the top where the ball lands when plunged.
Mechs to check are thing ball lock and bookcase rotation.

#3441 4 years ago
Quoted from Bospins:

how do you trigger the bookcase rotation? Spelling greed?

Yes, there are 4 optos in front of the book case, and each time you hit one of those it adds a GREED letter. Good chance to test each of those.

2 weeks later
#3486 4 years ago
Quoted from jetmechinnc:

Question about the metal box thing's hand is in relation to the other box that houses the VUK. On mine, the two boxes are separate and there is a minor gap between them that the ball has to travel across. Sometimes, when thing takes the ball, the ball gets stuck between the gap. I had to increase the playfield angle to around 6.7-7.0 degrees to prevent this, sometimes it still hangs up but with a forward nudge the ball usually then goes into the VUK and sends the ball to the swamp. Is there supposed to be anything in between these two components to prevent this or are they installed incorrectly? I do not see any other screw holes in the plywood suggesting the boxes were changed and mismounted.

Another common issue, is the box gets dented and the ball hangs up, or there is some debris in the box that stops the ball, so take the box off and check it. The box is mounted with a tab and 2 screws, so make sure no wires are caught, and its mounted firmly.

#3493 4 years ago
Quoted from Lostcause:

The relay on my power board has just started to randomly click in any situation, the game still works perfectly.

Relays randomly click because they are getting a bad control signal to their coil. Start with reseating the ribbon cables between the CPU and driver boards.

2 months later
#3643 4 years ago
Quoted from Spacemanratso09:

Man I have search and searched trying to find the flipper button assembly like this one I need one more any help would be appreciated big time

After poking around I noticed they call it a 'cabinet switch'.

https://www.marcospecialties.com/pinball-parts/SW-1A-192

#3650 4 years ago
Quoted from TicTacSeth:

Something happened that reset the game and erased the high scores about a little over a month ago.

After so many plays, it automatically clears unless you change this setting:

Utilities #3 = Reset High Score of the Day after X plays.

1 week later
#3698 4 years ago

I searched the ramp before and totally missed that part initially. (It is on my standard TAF.)

taf switch (resized).jpgtaf switch (resized).jpg

#3711 4 years ago
Quoted from jetmechinnc:

Besides me selling this pin for 2 cents over the frustration of it not working correctly,can anyone put up a suggestion on when thing Picks up the ball, how to cleanly get it to the swamp. I am at whits end. Mainly because I can’t see the issue.
I have cleaned things box, I had a nut on the aft outboard corner former owner put it so the screw would not punch through the playfield on the playfield side of the box. I thought that added an odd angle and messed with the ball so I removed it. Same issue. About 30-50% of the time, if thing picks up the ball, you can hear ball drop in the box, then the kicker goes twice and no ball enters the swamp. If you shove the pin, would tilt if I didn’t pull the plumb bob, them you hear it kick again and the ball enters the swamp. Sometimes it takes several “hard” shoves to get it there. Not cool.

There is a 1 kicker that moves the ball from the thing box to the subway. 1 kicker that moves it from the subway (locked position) to the scoop. Finally the scoop kicker, shoots it out.

When the ball is stuck, you can reach way in with your phone towards the transformer and take a photo aimed up and back and it should look like this. Do you see the ball sitting by either switch labeled 1 or 2??

TAF subway and scoop (resized).jpgTAF subway and scoop (resized).jpg

#3715 4 years ago
Quoted from jetmechinnc:

I will try to reach way in there when it happens again and see if I can locate the ball, doubt it though, need a borescope or maybe tape my phone to a yard stick to reach in there.

Step 1 - confirm where it's not. You can just reach in the coin door and take a photo the same way I did above, so check the simple stuff first.

1 month later
#3767 3 years ago
Quoted from CLEllison:

"maybe" that noise actually started after I threw in LED's.

If you suspect the LEDs, you can turn off/on the lamps and GI in the test mode to see if is related.

2 weeks later
#3795 3 years ago

Welcome (to the club) honored guest!

For sure the cool white brings out all the red and blue colors in the back box. Warm white makes the translite look yellowed and dingy.

For the playfield GI, the cool vs warm selection is tough. I like the cool white GI in my Fishtales which makes the blue and green art look nice, but my Metallica glows blue with the factory LEDs and could use a warmer tone.

Just tried shining warm and cool light on the playfield of my TAF, and the warm brings out the neon orange used in center of the playfield. It seems like sunlight tone looks nicer for the playfield GI.

#3808 3 years ago
Quoted from drummermike:

My left outlane special is ghosting during game play with a non-ghosting led. I tried another ng led and the same ghosting is occurring. Any thoughts are appreciated. Thanks.

Install an incandescent bulb in that one insert and be done.

1 month later
#3858 3 years ago
Quoted from Its_me_aj:

I was having a few issues with my bookcase optos not registering so I decided to just replace the opto boards because the originals had some hacks on them.

I don't have experience with that issue, but it sounds like the hacks on the original opto board were to correspond with some changes on the bookcase optos. Since you have 2 of them, compare the wiring and I expect you will find some differences in the non working bookcase. (or maybe incorrect parts)

2 months later
#3910 3 years ago
Quoted from OTRChief:

In TAF what lights the pop bumpers?

The circuit is called general illumination or GI. Are the bulbs blown?

#3913 3 years ago
Quoted from Coyote:

Isn't it hitting the GRAVE targets?

Yup, GRAVE targets, light them solid and then the second time makes them blink. I read that and thought they were asking about the sling lamps. - I need sleep!

1 week later
#3936 3 years ago
Quoted from RobbyIRL5:

My right flipper hold test is failing.

It is not unusual that flipper will not move during hold test and maybe just slightly wiggle. I imagine if you gave it a nudge with your finger, it would move.

1 month later
#3981 3 years ago

In the show Gomez says Cara Mia - my darling
Morticia says Mon cher - my dear

Don't recall, but the pin is probably the same.

#3985 3 years ago
Quoted from cumulonimbus:

Mansion shows 2 modes at same time. 3 million and graveyard at max on constantly.

Any battery leakage on the CPU board?

#3989 3 years ago
Quoted from cumulonimbus:

Funny you asked cuz just changed to remote holder yesterday so was in the area

Any connectors misaligned/offset by 1 pin? The switch and lamp connectors are at the bottom of the CPU board.

2 weeks later
#4012 3 years ago
Quoted from Joeymonkey:

I don’t know much about assessing the quality of the machine I have.

That's a pretty nice TAF!
Pros:
No magnet burn.
Minimal playfield wear. Mansion looks ok, except for the top corner of 1 insert and maybe some wear at the inlane ball drop.
No cabinet damage.
No rust under the lockdown bar.
Coindoor, topper, legs, and translite look OK.

Cons:
You have a credit dot. What does the report say when you open the coin door? Maybe a switch or coil or motor not working?
Flipper is misadjusted, and maybe some other maintenance is needed.

Do the boards and wiring look OK, any hacks?

IMHO - in a big metro area like NY, NY, you can get 7K for it fairly quickly.

#4015 3 years ago
Quoted from Joeymonkey:

I checked and it said that I hadn’t set my date and time yet.

No magnet damage there. The playfield underside would look burned black around the magnets if there was.

If the clock is not keeping time, the batteries are dead. Replace the 3 AA batteries ASAP before they start to leak and damage the CPU board. The time, high scores, and free play setting should be backed up then. Everything else looks fine in the pics. Looks like there are some LEDs installed in the backbox, so that is a plus.

#4033 3 years ago

Why is it called a bear kick? My guess... In the show, the bearskin rug growls and frightens guests when they step on it, and it lays at the bottom of the stairs (like on the playfield). I guess "kick" was just what they chose to call it. Also the bear growls when you hit the ramp and you see the bear animation.

1 month later
#4137 3 years ago
Quoted from Dthwsh:

Now when I do the flasher test the 3 red strobes don't light.
I noticed also that when I test the train flasher the strobe at the phone flashes.
Are my wires backwards?

If you go to test #5, you can test each flasher and pair of flashers and it tells you which wire it uses:
number 17:
location: phone + upper right ramp flashers
wires: black w/brown dots and red w/ white dots

number 18:
location: train + upper left ramp flashers
wires: black w/ red dots and red w/ white dots

also make sure the flash bulbs are not blown.

#4145 3 years ago

Just like GAP's black and white TZ, a black and white TAF is in the works

https://pinside.com/pinball/forum/topic/project-2-black-and-white-addams-family

b5a6aa7c34ee5df1dc25aeea548fd6608b457dba (resized).jpgb5a6aa7c34ee5df1dc25aeea548fd6608b457dba (resized).jpg

#4146 3 years ago

nm

#4154 3 years ago
Quoted from TicTacSeth:

So all I did was replace the screws, but I must have bumped something because the next game the flipper was energizing up randomly, later locked on and blew the fuse

One lug of the flipper coil may be touching something and getting grounded after you worked on it. (or one of the wires going to the coil lug is loose)

4 months later
#4294 2 years ago
Quoted from brainmegaphone:

Can someone please confirm that this shot should be more difficult from the right flipper

Definitely more difficult to make it up from the right flipper and a perfect shot is required to make it all the way up. The angle your flipper is mounted at may also have some effect. I try to keep mine at the default position where the bat is just above the reference pin.

#4303 2 years ago
Quoted from snowvictim:

I’ve noticed that the lower two dome flashers aren’t coming on in attract mode. The rest work fine.

I don't think flashers blink in attract mode. They flash when the ball kicks out of the scoop and at multiball start.

You can test each flasher in diagnostics tests-flashers. (the coin door may need to be closed for those to work) If you find a flasher not working, it may be a burned out bulb.

1 week later
#4320 2 years ago
Quoted from wrd1972_PinDoc:

Hey guys. I am doing a big TAF resto, and I cant remember where this thing went. I definitely came from the cabinet. Can someone please help.

It reminds me of support used at then end of the plastic ramp to keep it from cracking, but TAF does not have that.

#4326 2 years ago
Quoted from Zigzagzag:

Does anyone know if the double flipper snap at end of ball is triggered by

My experience is a low scoring ball causes the flippers to flip with the finger snap. If you have a good ball, they don't snap.

1 week later
#4353 2 years ago
Quoted from radium:

I need new rule/price cards. Anyone have suggestions for some good ones?

A bunch of rule cards options here -

https://pinside.com/pinball/forum/topic/custom-apron-cards-printable-versions-only/page/2#post-5158707

1 week later
#4372 2 years ago

I have not noticed the thread in a while but this scratch builder is still at it:

https://pinside.com/pinball/forum/topic/addams-family-scratch-build

3 weeks later
#4382 2 years ago
Quoted from Looprunner:

What's the one "must have" mod I need to obtain?

magnet fuse mod
warm/sunlight white frosted LED GI
cliffy protectors

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