(Topic ID: 78709)

The Addams Family Club (TAF) | Members & Fans Welcome


By mima

5 years ago



Topic Stats

  • 3,003 posts
  • 357 Pinsiders participating
  • Latest reply 26 minutes ago by dmacy
  • Topic is favorited by 215 Pinsiders

You

Topic Gallery

There have been 991 images uploaded to this topic. (View topic image gallery).

IMG_2884 (resized).jpg (© Nutty 5.0)
IMG_2883 (resized).jpg (© Nutty 5.0)
IMG_2881 (resized).jpg (© Nutty 5.0)
40882 (resized).jpeg
addams no pinstadium (resized).jpg
ADDAM WITH PINSTADIUM (resized).jpg
ADDAMS WITHOUT PINSTADIUM (resized).jpg
20190522_125906 (resized).jpg
B673E7FC-079C-47E2-A3AA-B691B2AF13A3 (resized).jpeg
pcb (resized).jpg
plunger (resized).jpg
coil (resized).jpg
hole (resized).jpg
image (resized).jpg
539EC5E7-65C9-40DA-9135-5A60D692D56B (resized).jpeg
IMG_0805 (resized).JPG

There are 3003 posts in this topic. You are on page 59 of 61.
#2901 57 days ago
Quoted from jdoz2:

Had anyone ordered the new mirrored cpr backglass?
I’m needing a new translight but might just go with the new backglass. Just wanted to get someone’s opinion on the colors/darkness of the print before I decide

I installed mine over the weekend. It looks AMAZING!! I'll try to post some pics tonight.

#2902 57 days ago

I feel like this is probably a rhetorical question given how awkward it is to remove the telephone plastic, but how would one remove the clear plastic at the far right at the back of the machine, behind the Thing box? I can't see how it would be possible to get any size screwdriver back there, even though there are cutouts in the plastic to reach the screws (like the telephone plastic).

Surely I don't have to remove the playfield to get to this?

Thanks in advance

#2903 57 days ago
Quoted from Durzel:

I feel like this is probably a rhetorical question given how awkward it is to remove the telephone plastic, but how would one remove the clear plastic at the far right at the back of the machine, behind the Thing box? I can't see how it would be possible to get any size screwdriver back there, even though there are cutouts in the plastic to reach the screws (like the telephone plastic).
Surely I don't have to remove the playfield to get to this?
Thanks in advance

I removed mine altogether, and replaced it with the pencil sharpener phone (with LED). Looks WAY better. The phone plastic is riveted to the corner plastic, but it was easy to drill out. You just need a long skinny Phillips head screwdriver to get into the slots to remove the corner plastic.

#2904 57 days ago
Quoted from SeaLawyer:

I removed mine altogether, and replaced it with the pencil sharpener phone (with LED). Looks WAY better. The phone plastic is riveted to the corner plastic, but it was easy to drill out. You just need a long skinny Phillips head screwdriver to get into the slots to remove the corner plastic.

Thanks. I think we're thinking of different bits.. there is a stack of clear plastics right at the back of the machine behind the Thing box. The stack of 3 plastics that the upright phone one is riveted to (with a blue one on the top) is a different set. That one can be removed with a long thin screwdriver as you suggest (although it is a massive pain).

cornerplastic (resized).jpg

#2905 56 days ago
Quoted from Durzel:

Thanks. I think we're thinking of different bits.. there is a stack of clear plastics right at the back of the machine behind the Thing box. The stack of 3 plastics that the upright phone one is riveted to (with a blue one on the top) is a different set. That one can be removed with a long thin screwdriver as you suggest (although it is a massive pain).
[quoted image]

You can lift the playfield off the pivots and slide it a bit more forward to get some extra room to work. The pivot point would rest directly on the playfield wood. Just don’t pull it too far forward.

#2906 56 days ago

For those that bought the new mirrored backglass, can you share a picture of Cousin It lit up?

#2907 55 days ago
Quoted from Durzel:

Thanks. I think we're thinking of different bits.. there is a stack of clear plastics right at the back of the machine behind the Thing box. The stack of 3 plastics that the upright phone one is riveted to (with a blue one on the top) is a different set. That one can be removed with a long thin screwdriver as you suggest (although it is a massive pain).
[quoted image]

Ok, so it's not the very back corner piece, but it's still in the corner generally. You can remove the plastic with phone is riveted to with a long skinny Phillips head. That's what the slots are for.

#2908 55 days ago
Quoted from SeaLawyer:

Ok, so it's not the very back corner piece, but it's still in the corner generally. You can remove the plastic with phone is riveted to with a long skinny Phillips head. That's what the slots are for.

Again, not the blue plastic that the phone plastic is riveted to... I mean the one right at the back right of the playfield, circled in red in my image above. It's not attached to the blue plastic stack that is on the side of the playfield.

#2909 55 days ago
Quoted from Asmig:

Checked for voltage at F101 on the driver board? How does the connector look on the flipper board? Check it for cracked header pins? J802 pins 9 and 8, also I would try a continuity test from those point to the coil.

Strange thing... I’m suspecting a Connector!!!

I’ve been diving in for a few hours a night for a week... measured all voltages, traced wires, tested coils, tested transistors, reflowed solder on many connections that looked great, nothing....

Then today, I plugged everything back in I had taken apart last night, tested the center lug on the coil and it fires! Started a game and all is working again, I’m going to replace the factory power connectors with tirfurcon pins, that’ll fix it!

Thanks to you guys for pointing me in the right direction

#2910 55 days ago

Can anyone tell me what purpose this metal post serves? I've seen it on some Addams, but on the ones its fitted on there is nothing attached to it. Is it purely there to stop a stray airball from potentially rolling behind the Thing box?

strange-post (resized).jpg

#2911 55 days ago
Quoted from Durzel:

Is it purely there to stop a stray airball from potentially rolling behind the Thing box?
[quoted image]

It would appear so.

#2912 54 days ago
Quoted from Durzel:

Again, not the blue plastic that the phone plastic is riveted to... I mean the one right at the back right of the playfield, circled in red in my image above. It's not attached to the blue plastic stack that is on the side of the playfield.

Oh sorry. I used a right-angle Phillips head to get to that. You could also use a Phillips bit with a socket to fit the base of it.

#2913 54 days ago
Quoted from Durzel:

Can anyone tell me what purpose this metal post serves? I've seen it on some Addams, but on the ones its fitted on there is nothing attached to it. Is it purely there to stop a stray airball from potentially rolling behind the Thing box?
[quoted image]

Put a bug on it, one of the random ones from the plastics set.

#2914 53 days ago
Quoted from pinballinreno:

Put a bug on it, one of the random ones from the plastics set.

Cheers. I don't have the post in mine, which is why I was curious as to its purpose.

#2915 53 days ago

Does anyone know if the universal switch slot protector protects the outlane where the ball drops off the ramp? It looks like it would drop before the switch and miss the Cliffy entirely?

Anyone have one fitted and can comment?

#2916 52 days ago

So... anyone else still rocking the P-2 ROM?

#2917 52 days ago

Question.. when thing picks up the ball for quick multiball or thing multiball the machine somehow forgets where the ball is. It works fine for the greed multiball .. has anyone else had this issue. Is it a software problem??

#2918 51 days ago
Quoted from Durzel:

Can anyone tell me what purpose this metal post serves? I've seen it on some Addams, but on the ones its fitted on there is nothing attached to it. Is it purely there to stop a stray airball from potentially rolling behind the Thing box?

It is to block balls from getting up there near the thing box. Extremely rare for that to happen so I did not reinstall it when I did my restore.

Quoted from Durzel:

Does anyone know if the universal switch slot protector protects the outlane where the ball drops off the ramp? It looks like it would drop before the switch and miss the Cliffy entirely?

Anyone have one fitted and can comment?

The ball will hit the top of the switch slot about 25% of the time. If your drop point is still flat and in good condition (no paint missing), I recommend a mylar that covers the main drop point and extends down the switch - cut it in the middle so it's stuck to the playfield on either side of the switch slot, but not covering the switch slot itself.

#2919 51 days ago

Thanks a lot. I have a full playfield protector that has been on the (new) playfield, but I'm thinking of cutting it out. Wanted to make sure the obvious areas were protected first. Everything else has Cliffys on it, only the switch slot hasn't as it isn't currently needed.

#2920 51 days ago
Quoted from Barr993:

So... anyone else still rocking the P-2 ROM?

If anyone is...I can help them upgrade!

#2921 51 days ago
Quoted from Adib:

Question.. when thing picks up the ball for quick multiball or thing multiball the machine somehow forgets where the ball is. It works fine for the greed multiball .. has anyone else had this issue. Is it a software problem??

There is ball kicker in the box under thing that puts the ball in to the subway. Maybe an issue with the switch that detects the ball there.

Once the ball reaches the end of the subway, it is held there until it is feed to the swamp scoop by another kicker, so check the switch for that kicker too.

#2922 50 days ago
Quoted from Neal_W:

There is ball kicker in the box under thing that puts the ball in to the subway. Maybe an issue with the switch that detects the ball there.
Once the ball reaches the end of the subway, it is held there until it is feed to the swamp scoop by another kicker, so check the switch for that kicker too.

K will do. Like i said it only does it with quick multiball or thing multiball. The other greed multiball is fine. But will try it

#2923 50 days ago
Quoted from Neal_W:

There is ball kicker in the box under thing that puts the ball in to the subway.

I have not seen a kicker in the thing box. It seemed to me like Thing drops the ball, the ball rolls out of the box and then likely kicked over with a coil but the ball actually leaves the Thing box, or so I thought. I did have issues with the ball sometimes getting stuck in a divot, in the box, (large enough denting) where Thing drops the ball at the bottom of the box. I will have to order another box as my temp fix has been just ok to date.

#2924 50 days ago
Quoted from dnaman:

I have not seen a kicker in the thing box. It seemed to me like Thing drops the ball, the ball rolls out of the box and then likely kicked over with a coil but the ball actually leaves the Thing box, or so I thought. I did have issues with the ball sometimes getting stuck in a divot, in the box, (large enough denting) where Thing drops the ball at the bottom of the box. I will have to order another box as my temp fix has been just ok to date.

Hammer the dent out.
The box is thin metal and easily hammered back into shape.

Lightly tap on the dent over a block of wood until its flat again.

#2925 50 days ago

To be clear the kicker is to the right of the box, looking underneath the playfield. It's not inside the Thing box. In normal operation it receives a ball that has rolled out of the Thing box and kicks it down a subway to the swamp.

#2926 49 days ago

Bah! Now color dmd is doing black and white and random dots. Anyone know what might be wrong ?

I pulled all the cables and reseated everything

6F3C177B-2D2D-4F5C-BD91-5F5C538FD145 (resized).jpeg73448191-7B53-4038-ADB0-CED8689C40B5 (resized).jpeg

#2927 49 days ago
Quoted from Chosen_S:

Bah! Now color dmd is doing black and white and random dots. Anyone know what might be wrong ?
I pulled all the cables and reseated everything
[quoted image][quoted image]

Does the game reset and cycle like normal?
Is the game randomly resetting?

#2928 49 days ago

Check voltage to DMD see what power it is getting

#2929 49 days ago
Quoted from Ericpinballfan:

Does the game reset and cycle like normal?
Is the game randomly resetting?

Quoted from fatality83:

Check voltage to DMD see what power it is getting

The game functions normally, I will check voltages later today

#2930 49 days ago

Reseat ribbon cable too (both ends)

#2931 49 days ago
Quoted from Chosen_S:

Bah! Now color dmd is doing black and white and random dots. Anyone know what might be wrong ?
I pulled all the cables and reseated everything
[quoted image][quoted image]

Make sure you reseat the cable in the color DMD itself as well.

#2932 49 days ago
Quoted from Durzel:

Reseat ribbon cable too (both ends)

Quoted from Asmig:

Make sure you reseat the cable in the color DMD itself as well.

Thanks guys! It was the pesky large ribbon cable, may be time to fix or replace it

1 week later
#2933 37 days ago

I'm getting pretty consistent airballs when the ball comes back down the Bear ramp (after not making it around) when it hits the flipper at the same time as it is flipped, as is instinctive to do.

It's hit the glass once and also hit the Fester figurine on the chair too, which wasn't cheap.

The pin is at 6.5 degrees according to PinGuy so I don't know what else I can do besides telling people not to flip at the same time as the ball coming back down. Any other suggestions? Is there any kind of angle adjustment on the flipper?

#2934 37 days ago
Quoted from Durzel:

I'm getting pretty consistent airballs when the ball comes back down the Bear ramp (after not making it around) when it hits the flipper at the same time as it is flipped, as is instinctive to do.
It's hit the glass once and also hit the Fester figurine on the chair too, which wasn't cheap.
The pin is at 6.5 degrees according to PinGuy so I don't know what else I can do besides telling people not to flip at the same time as the ball coming back down. Any other suggestions? Is there any kind of angle adjustment on the flipper?

If you have LED's you can get more flipper power.

Adjust EOS switch to open earlier. Low power will kick in sooner.

Change to weaker flipper coils or put it on a variac and turn the power down.

AC Voltage Regulator,20 Amp Variac Variable Transformer, 2000va Max, 0~130 V Output amazon.com link »

#2935 33 days ago

Working on an addams with no GI or backbox lighting. J115 wires have been replaced and soldered to the boards. All fuses good. Odd thing is in GI test some if it works.. any ideas?

#2936 32 days ago

I'm in the club

Cab is pretty worn and the PF got some wear but everything seem to work as it should. It's already led's, cliffy's and a rottendog fliptronics card in it. Oh, previous owner also swapped to a new clear ramp plastic

Already ordered overlays for the PF (mansion and magnets above), new apron stickers, star posts, rubbers and some other stuff. Will also add the magnet fuse kit to be on the safe side. Currently going through the whole game cleaning and polishing everything; It will be great when fixed.

I have to do something about that abomination of a coin door; the ugly metal brackets have to go but I don't want holes left so I am considering getting a brand new door.

TAF (resized).jpg

#2937 32 days ago
Quoted from Lhyrgoif:

I'm in the club
Cab is pretty worn and the PF got some wear but everything seem to work as it should. It's already led's, cliffy's and a rottendog fliptronics card in it. Oh, previous owner also swapped to a new clear ramp plastic
Already ordered overlays for the PF (mansion and magnets above), new apron stickers, star posts, rubbers and some other stuff. Will also add the magnet fuse kit to be on the safe side. Currently going through the whole game cleaning and polishing everything; It will be great when fixed.
I have to do something about that abomination of a coin door; the ugly metal brackets have to go but I don't want ugly holes left so I am considering getting a brand new door.
[quoted image]

I think marco has parts for coin doors along with new ones.

#2938 32 days ago
Quoted from Lhyrgoif:

I'm in the club
Cab is pretty worn and the PF got some wear but everything seem to work as it should. It's already led's, cliffy's and a rottendog fliptronics card in it. Oh, previous owner also swapped to a new clear ramp plastic
Already ordered overlays for the PF (mansion and magnets above), new apron stickers, star posts, rubbers and some other stuff. Will also add the magnet fuse kit to be on the safe side. Currently going through the whole game cleaning and polishing everything; It will be great when fixed.
I have to do something about that abomination of a coin door; the ugly metal brackets have to go but I don't want holes left so I am considering getting a brand new door.
[quoted image]

Welcome Honored Guests!

#2939 29 days ago

I have to do something about that abomination of a coin door; the ugly metal brackets have to go but I don't want holes left so I am considering getting a brand new door.
[quoted image]

here is a couple that had the plates like yours . filler in holes and a squirt of paint . cheap AND good

IMG_0767 (resized).JPGIMG_0768 (resized).JPG
#2940 29 days ago

here is a couple that had the plates like yours . filler in holes and a squirt of paint . cheap AND good

Looks great, holes are very hard to see. What type of filler are we talking about, QuickWood or something else?

#2941 29 days ago

I'm about to apply the mansion & magnet overlays but never done that kind of work before, so what's the recommended approach?

* Should I just clean the worn PF with Novus and then apply the overlays ontop or should I first try to use QuickWood or similar to "fill" and level the worn areas to avoid potential cavities? Perhaps filling is unneccessary if the overlay is thick enough to not bend downwards ?

* Apply the overlay "dry" or use the "wet method" ? I've never done the wet method so a quick 101 would be great in that case.

* Some parts of the mansion are bare wood, if I use the wet method won't the PF absorb the fluid and swell/crack later on?

Appreciate any input on the above.

#2942 28 days ago

Quick comet bulbs flipper button mod!

E555C168-C14B-472B-8F13-A4E28987F03E (resized).jpeg
#2943 28 days ago
Quoted from Lhyrgoif:

Looks great, holes are very hard to see. What type of filler are we talking about, QuickWood or something else?

I used a"builders bog" or use any auto filler it could leave slight imprint of hole . remedy - primer

#2944 26 days ago

While renovating my game I checked the flipper coil markings and realize they don't all match the manual:

---------------Manual---------My game
upper right......FL-11630.........FL-11630
upper left........FL-11753.........FL-15411
lower left........FL-15411.........FL-11753
lower right......FL-15411.........no idea - wrapping paper missing

It seems like a previous owner swapped the upper left and lower left coils by mistake, or is there actually a good reason for my current coil configuration?

Also, the lower right coil is missing the paper, can I measure the resistance to find out which type it is?

#2945 26 days ago
Quoted from Lhyrgoif:

While renovating my game I checked the flipper coil markings and realize they don't all match the manual:
---------------Manual---------My game
upper right......FL-11630.........FL-11630
upper left........FL-11753.........FL-15411
lower left........FL-15411.........FL-11753
lower right......FL-15411.........no idea - wrapping paper missing
It seems like a previous owner swapped the upper left and lower left coils by mistake, or is there actually a good reason for my current coil configuration?
Also, the lower right coil is missing the paper, can I measure the resistance to find out which type it is?

Can't think of any good reasons to have swapped them around. Probably an accident.

This site should help you out.
https://www.flippers.com/coil-resistance.html

#2946 26 days ago
Quoted from Lhyrgoif:

While renovating my game I checked the flipper coil markings and realize they don't all match the manual:
---------------Manual---------My game
upper right......FL-11630.........FL-11630
upper left........FL-11753.........FL-15411
lower left........FL-15411.........FL-11753
lower right......FL-15411.........no idea - wrapping paper missing
It seems like a previous owner swapped the upper left and lower left coils by mistake, or is there actually a good reason for my current coil configuration?
Also, the lower right coil is missing the paper, can I measure the resistance to find out which type it is?

You'll probably want to swap them back. That coil would be weak for a main flipper. From Marco:

FL-11753 Yellow - Used with short flippers and close shots
FL-11722 Green - Used for close shots near drop targets
FL-11630 Red - The standard, most commonly used coil
FL-15411 Orange - Used for long playfield shots
FL-11629 Blue - Used for long shots and high ramps

#2947 25 days ago

Speaking of which, does anyone have 11629 for their flippers? I'm wondering if that would give the game a little extra pep, or if they would be too strong.

#2948 25 days ago

I've got 11630 on mine, which are also wrong (weaker than they should be). It came with them fitted by the restorer and if I hadn't read the manual I wouldn't even know they were wrong. I don't have any trouble making ramp shots, if anything I sometimes get airballs off the bear target or post sleeve to the left of the vault.

11629 would surely be overkill unless you like your games at 7.5 degrees or more.

#2949 24 days ago

Has anyone installed an IPB plastic set and had problems with the holes not being drilled properly in the telephone stacked plastic assembly that goes beside Thing?

It looks like all vendors have the same issue.2019-04-29_20-46-33 (resized).png

I bought this set from Planetary but Marco's set shows the same flaw. It wouldn't be a problem if the two clear plastics in the stack were drilled the same way but they are not.

#2950 24 days ago

The set I got from planetary looks like the top one in your pic. The two holes are a little too close together. The clears line up fine. The issue was the metal bracket that holds the telephone plastic partially covers the hole for the spacer and didn’t leave enough room to insert the screw through the spacer tabs. Rather than enlarge the hole, I snipped off the tabs on the spacer. Line up fine after that.

Promoted items from the Pinside Marketplace
$ 54.00
Playfield - Toys/Add-ons
Lermods
€ 3.70
From: $ 32.00
Playfield - Other
ModFather Pinball Mods
$ 29.99
Cabinet - Sound/Speakers
Lighted Pinball Mods
From: $ 5.00
Cabinet - Other
Rock Custom Pinball
$ 20.00
Electronics
Yorktown Parts and Equip
$ 125.00
Playfield - Toys/Add-ons
pinballmod
$ 25.00
Playfield - Decals
Metal-Mods
6,750
Machine - For Sale
Lee's Summit, MO
$ 45.00
Gameroom - Decorations
Pinball Photos
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
6,700
Machine - For Sale
Augusta, GA
$ 29.99
Lighting - Interactive
Lee's Parts
$ 28.00
$ 369.00
Cabinet - Decals
Mircoplayfields
$ 8.50
Lighting - Led
Bright Lights Pinball
$ 9.99
Eproms
Matt's Basement Arcade
6,750 (Firm)
Machine - For Sale
Denton, TX
$ 45.00
Gameroom - Decorations
Pinball Photos
7,795
Machine - For Sale
Riverside, CA
From: $ 175.00
Gameroom - Decorations
Pinball Photos
From: $ 149.00
Playfield - Toys/Add-ons
Sparky Pinball
$ 48.00
Cabinet - Other
ModFather Pinball Mods
Hey modders!
Your shop name here
There are 3003 posts in this topic. You are on page 59 of 61.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside