(Topic ID: 198173)

Bally Silverball Mania settings not saving

By CanadianGamer

6 years ago


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#1 6 years ago

I have a Silverball Mania (1979 Bally) and it has an AnyPin NVRAM chip in it. It has a problem holding the game adjustment settings though. It'll be fine for a bit, then things will become scrambled, like the high score, credits, book keeping, will just change at random.

I checked the socket that was soldered in for the AnyPin, and touched up the solder to make sure it was connecting on both sides of the board. The board has had some minor battery damage near the edge (I think) because the outside ground strip has solder along the edge, but it looks like it was done by someone that knew a thing or two about it. Nothing else shows any sign of damage, the chips/sockets and components are clean and healthy looking. I've removed and reseated all the socketed chips, and reflowed all the solder on the connector pins.

Could the AnyPin nvram be faulty? Doesn't seem that likely that it would be, but any input is greatly appreciated, thanks.

#2 6 years ago

Let's see a pic of the corrosion.

RAM can go bad.....

#3 6 years ago

Could be a faulty solder joint or a solder joint with flux or corrosion causing an intermittent short between the signal lines anywhere between the MPU and NVRAM. Isolating is probably easier with throwing a different nvram (or original 5101 RAM with batteries then installed) and seeing if the issue still happens.

#4 6 years ago

Thanks. I tried putting in a 5101 off an old board, and hooking up a battery pack but the mpu wouldn't boot. I don't know if the 5101 was dead or if the mpu had other problems. Putting the any pin back in and removing batteries brought it back.

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#5 6 years ago

The backside of the reset section.

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#6 6 years ago

I went over the mpu again and gave it a really good cleaning, then inspected it with my dmm and magnifying glass. It doesn't seem like anything is shorting out that I can tell.
It's running now, and if it's going to screw up again it will happen at some point today. I'm just going to cycle it with some time on, then time off.
I'll let you know if the extra cleaning helped. Thanks again for your input.

#7 6 years ago

That didn't take long, it screwed up already and seems to be getting worse with time.

When you say ram can go bad, are you thinking the anyPin nvram?

$325 cdn shipped for a new Alltek board that would cure this, butI'd rather not go there if there is a way to keep it original.

Thanks again for your input.

#8 6 years ago

the fm16w08 chip used on these adapters seems to be quite robust. I really havent had any failures at all, ever. Unless someone smoked the chip with overvoltage.

Can you check your reset voltage? Perhaps your /reset has an issue that is offending the CE2 gate on the nvram device.

make sure the r/w and oe is pulsing (inverse of each other).

#9 6 years ago

Thanks, and sorry but you lost me on the last part. Also my dmm battery just died so I'm unable to check voltages till later. I don't have a listing for what voltage should be at tp6, is that the voltage I should check? It's the tp beside the nvram.

I should mention one thing I did at the recommendation of someone who did this and it worked for me. I was having issues getting the mpu to boot consistently and he said putting a 4.7uf cap across R2 would help give the reset section more time on startup, or something like that. But it cured my startup issues and it has fired up every single time since.
Do you think this could cause the scrambled memory issue?

Seems like it's holding my game settings for rewarding replays, but the high score resets to 48000 and credits can change. It doesn't do it every time I restart the machine, but like I said it's getting worse.

#10 6 years ago

The problem you're going to have is there's enough variables (including the 4.7uf cap you added to fix a prior issue with the board booting consistently) that it's going to be difficult to sort out the exact problem without swapping-in known good nvram or RAM and going from there. Nothing that looks suspect from the topside of the NVRAM.. flux looks cleaned up off the board. It's not that it couldn't be possible the NVRAM had an issue, but it's more likely some kind of issue with your MPU board since the 5101 socket was replaced and you were having to add a 4.7uf cap to the board for it to boot consistently.

Just looking at the last picture you posted it looks like the bottom left pad of the 5101 footprint is half missing. Depending how flux was cleaned up top-side and bottom side of the MPU, even flux with a bit of contaminants in it could be causing intermittent issues. Traces are routed between pads under the 5101 socket and are close to the pads.. easy place to create shorts or intermittent failures that make/break under heat if a trace or pad isn't making good contact. Since your game is booting there's not a direct short. The aforementioned reset fix to get the board booting consistently could be playing a part in it -- you could rule that out by trying different nvram or a known working 5101 RAM chip though. In its current form, and with limited tools (multimeter) it's probably going to take quite a bit of time to track down the actual issue and unfortunately not something others can really pin-point easily from afar either.

#11 6 years ago

Thanks ace, good points and leading me more towards a new mpu and keeping this old one for parts. I'll tinker a bit more and look at the pads you mentioned.

#12 6 years ago
Quoted from CanadianGamer:

Thanks ace, good points and leading me more towards a new mpu and keeping this old one for parts. I'll tinker a bit more and look at the pads you mentioned.

Either that or see what sending it off to someone that does the repairs would cost. I'm really not sure where price-points are today. Your board looks like a decent starting point.

My comments were more aimed at having seen this kind of thing quite a bit on the forums where due to lack of testing tools and experience someone is burning hours, days and weeks trying to track down an intermittent issue -- and at some point time is money and $50-100 for someone else to repair the board is probably the better bet. Or for the cost of another nvram you can swap it out with a different nvram to see if the issue remains.

I've been without spare boards in the past to swap-in and it's without a doubt the biggest way to waste time trying to track down intermittent issues. When you have spares of various boards, memory, chips that you can swap in it makes it so much easier to narrow things down. Just trying to offer some advice to save you from burning too much time. Been there, done that

#13 6 years ago

I haven't checked this particular game but once booted, generally these more older Ballys don't store any critical data in the 5101 RAM that would cause the game to lock up if incorrect data is retrieved.
I suspect the problem is not the NVRAM itself.

Since the game is locking up more frequently, it could be a bad connector/socket somewhere. If you start the game and successfully boot, does it immediately lock up if you wiggle any of the socketed chips or the J4 MPU connector? You will know if it immediately locks up by the displays disappearing and the MPU LED switching completely off - normally the LED stays dimly illuminated once booted.

#14 6 years ago

Thinking about the extra capacitor, and was wondering if it's holding a charge longer than I thought. I always let the game sit for at least 20 seconds before turning it back on.
So far, if I let it sit a few minutes between startups it seems to keep the high score etc. Just a theory, and will test it out throughout the day.

It's not locking up since I added that capacitor to R2 Quench, but if I take it off it would boot once in a while, unreliably.

#15 6 years ago

if you need an extra cap to get the board to reset something is hosed.

By the stock setup the NVRAM is powered off of the reset line. If you have cap someone in there it could hold up a charge letting the NVRAM get corrupted when it should be powered off.

If you put an NVRAM into a bally game its best to replace CR5 and CR7 with jumper links and cut out R11. That makes the nvram run off of the the main Vcc. Out of spec or burnt R11 can lead to over and under voltage for the ram.

For the reset issue fix it right or bodge in a reset supervisor. You can sneak one in at P40 and P39 of the cpu and then run a small jumper to the vcc connection. With a rest chip you can cut out a bit of not needed stuff at the bottom of the MPU that the battery pukes onto. Or just fix the reset section the way bally did it, it works fine the way Bally did it as long as the power supply is good.

The soldering at u8 does look questionable after blowing up the picture. Considering the way the bottom looks, the top is same or worse. Flaky u8 connection will lock up the CPU.

#16 6 years ago
Quoted from barakandl:

If you put an NVRAM into a bally game its best to replace CR5 and CR7 with jumper links and cut out R11. That makes the nvram run off of the the main Vcc. Out of spec or burnt R11 can lead to over and under voltage for the ram.

Thanks for the great info! So, just jumpers in place of CR5 and CR7, and totally remove R11? I wonder if that will help it boot reliably without the cap in there?

I've been testing it and 30 minutes with the power off seems to be what it takes to restart the game and not mess up the settings. I will try to do the fixes you've mentioned, but might need a little clarification. I love the hobby, but still have much to learn. Thanks again.

#17 6 years ago

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That mod leaves the reset section pretty much untouched. Unless R11 was burnt open, mod would not have an effect on the game resetting.

Did you ever check the vdc of reset???

#18 6 years ago

So wouldn't over or under voltage on the NVRAM apply to SRAM as well if R11 was out of spec? In other words, upgrading to NVRAM doesn't cause the modification to be any more necessary than when factory RAM was used.. other than there's a chance of voltage going out of spec on a $15 nvram chip versus a $2 RAM chip.

I don't think people without tools or experience need to be too concerned if their R11 isn't looking toasty. Personally I'd view this as -- if your R11 is looking brown or otherwise fatigued, definitely think about replacing it or doing this mod to get rid of any heat or out-of-spec voltages. If you can't do your own board work, at least periodically check it. If it's a machine that will be on 10hrs a day somewhere.. just pay someone to do the mod or replace R11.

Not disagreeing about the usefulness of the mod. I just think some people may get the wrong idea that it's inherent to upgrading to NVRAM because that's when it's being discussed as a recommended mod, when really it's a problem with an aging board and fatigued R11 that will affect *any* early Bally/Stern MPU regardless if it's using RAM or NVRAM.

#19 6 years ago
Quoted from acebathound:

So wouldn't over or under voltage on the NVRAM apply to SRAM as well if R11 was out of spec? In other words, upgrading to NVRAM doesn't cause the modification to be any more necessary than when factory RAM was used.. other than there's a chance of voltage going out of spec on a $15 nvram chip versus a $2 RAM chip.
I don't think people without tools or experience need to be too concerned if their R11 isn't looking toasty. Personally I'd view this as -- if your R11 is looking brown or otherwise fatigued, definitely think about replacing it or doing this mod to get rid of any heat or out-of-spec voltages. If you can't do your own board work, at least periodically check it. If it's a machine that will be on 10hrs a day somewhere.. just pay someone to do the mod or replace R11.
Not disagreeing about the usefulness of the mod. I just think some people may get the wrong idea that it's inherent to upgrading to NVRAM because that's when it's being discussed as a recommended mod, when really it's a problem with an aging board and fatigued R11 that will affect *any* early Bally/Stern MPU regardless if it's using RAM or NVRAM.

Despite what the datasheet says, a lot of the 5101 srams will seemingly work down to very low voltage. I have come across boards where the OD gate from the 4049 chip is shorted and R11 was pretty well burnt towards open, yet the 5101 sram seemingly works (fm16(w)08 based nvram won't).

id recommend the mod be done on any board when nvram is installed unless you are not able to do the solder work. Its pretty simple to cut out a resistor and jumper link over two diodes. Stops a little bit of wasted energy/heat and ensures the nvram Vcc will be at the same voltage as the rest of the mpu.

#20 6 years ago
Quoted from barakandl:

Despite what the datasheet says, a lot of the 5101 srams will seemingly work down to very low voltage. I have come across boards where the OD gate from the 4049 chip is shorted and R11 was pretty well burnt towards open, yet the 5101 sram seemingly works (fm16(w)08 based nvram won't).
id recommend the mod be done on any board when nvram is installed unless you are not able to do the solder work. Its pretty simple to cut out a resistor and jumper link over two diodes. Stops a little bit of wasted energy/heat and ensures the nvram Vcc will be at the same voltage as the rest of the mpu.

Thanks, I'll be doing that mod, and I understand it probably won't solve the issues I'm having.
I took out the mpu again and went over the solder once more on the nvram socket. It seemed like it helped but alas settings were lost again. I tried removing the capacitor on R2, and it still lost memory, and only booted up every 5th time or so. I put cap back on and it boots perfectly again.

AS2962-13, mpu 1157
My Voltages are:
TP1 4.95
TP2. 12.7
TP3. 21.5
TP5. 4.95
TP6. 10.6

#21 6 years ago
Quoted from CanadianGamer:

Thanks, I'll be doing that mod, and I understand it probably won't solve the issues I'm having.
I took out the mpu again and went over the solder once more on the nvram socket. It seemed like it helped but alas settings were lost again. I tried removing the capacitor on R2, and it still lost memory, and only booted up every 5th time or so. I put cap back on and it boots perfectly again.
AS2962-13, mpu 1157
My Voltages are:
TP1 4.95
TP2. 12.7
TP3. 21.5
TP5. 4.95
TP6. 10.6

Only booting every 5th try is not right. Should never need a cap in the reset section like that. If it works you are patching over some other issue.

check volts dc of U9 p40 (top left pin). If you have a logic probe connect to p40 and watch. It should be low then go high after power on. Pretty much in sync with the "flicker" of the MPU LED.

if the reset doesnt work right the ram could be scrambled on the bad power on boot up try too. If the CPU is not running right, the NVRAM audit section can be filled with junk.

#22 6 years ago

Ok thanks. I tested it with logic probe at power on, pin 40 of U9 is flashing high and staying there.

It still boots up fine though, and for the record the cap is still on r2.

Edit: I just found another 6800 to try in there and it's the same pulsing high from start.
And just found another 6800 that I know is good, same thing.

#23 6 years ago

New Alltek mpu ordered, this old one is going on the shelf.
I appreciate all the input, thanks very much, but it's going to be good to have a nice reliable board in there. The rest of it's in pretty good shape, so it's worth it.
Thanks again.

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