Hi Walt
great - problem solved. So we can (at leisure, relaxed) do some "reading schematics". You had the somewhat strange phenomena "when starting a new game: Some Score-Drums do sometimes NOT reset (but sometimes they do) --- toggling off the pin - toggling-on, starting a game: NOW these Score-Drums DO reset" --- strange ? No - we can see it in the schematics
"Short" explanation - The maximum of "steps to do" when "resetting a Score-Drum" is NINE steps (accidentally the Score-Drum shows "1" or "10" "100" or "1000" - must be stepped forward NINE steps to reach "Zero-Position"). Lets have a pin in state "Game-Over" - we press the Replay-Button - some stuff happens - then the Score-Motor starts turning, the Reset-Relay pulls in, the "Number-1 / Number-2 Reset-Relays" are pulsed by the turning Score-Motor - the Score-Motor has its own switch to guarantee "a turn will be completed" - another switch on the Score-Motor KEEPS the Reset-Relay pulling until the turn is completed.
When the Score-Motor makes a turn: FIVE pulses of electricity are fired - EVERY Score-Drum makes up to five steps (maybe less as a Drum reaches early its "Zero-Position").
The "faulty" Score-Drum does NOT signalize: "NEED another turn of the Score-Motor to completely step to Zero-Position" - the Reset-Relay drops out and the Score-Motor stops.
You toggle-off and You toggle-on --- THIS MAKES THE GAME-OVER-RELAY TO MOVE INTO "beeing in state Game-Over, means the relay TRIPS (done when You toggle-on)" --- You start again - the faulty Score-Drum NOW has a maximum of FOUR steps to reach Zero-Position - FOUR is less than FIVE - when starting another new game: The turn of the Score-Motor gives us (as always) FIVE shots of electricity - the "faulty" Score-Drum completes the "stepping forward to Position-Zero / resetting".
Look at the second JPG in post-4 - the succession / sequence in time is: "light-green" - "dark-green" - "light blue" - "medium-blue" - "dark-blue".
Please read here: https://pinside.com/pinball/forum/topic/bally-night-rider-em-problems-em-rookie#post-3393986 - read on the bottom: "The schematics shows ..."
We look HERE at the JPG in post-4 - "encircled light-green Switch on Game-Over-Relay" - the Switch is drawn "open" - but as the pin is in "state Game-Over": SWITCH is closed.
You press the Replay-Button ... Coin-Relay pulls-in and closes its "encircled light-green Switch", "encircled light-green Switch on Game-Over-Relay" is closed (as in reality the GO-Relay has tripped) --- the (encircled light-green) "Coil on Reset-Relay" pulls-in - closes its (encircled dark-green) Self-Hold-Switch.
Not in the JPG: The Score-Motor is started - by turning the "encircled dark-green" Switch SCM-1C closes for (((almost))) to the end of the turn --- THIS SWITCH makes the Reset-Relay STAY PULLING for the rest of the motor-turn - happily (encircled light-blue) the Number-1- / Number-2-Reset-Relays accept through SCM-2A and SCM-11B the five pulses - they fire and make the Score-Drums step.
At some time the Game-Over-Relay is latched - and the Coin-Relay quits pulling. At the end of the Score-Motor-Turn the "(16) Drum Unit Zero Position Sws" should make the Reset-Relay stay pulling - so the Score-Motor does make another turn - so again five shots of electricity to step the Score-Drums - but faulty no signal "make another turn": The end.
You toggle-off the pin - toggle-on the pin - this makes the Game-Over-Relay TRIP - moving into "state Game-Over" - You press the Replay-Button - the "written above" takes place again - the "faulty" Score-Drum only has up to FOUR steps to do - so by now (FIVE shots are delivered): The Reset will be completed.
"medium-blue" stuff - After pressing the Replay-Button - at the time the "green stuff takes place": ALSO the "medium-blue" stuff takes place: The Replay-Counter-Wheel is stepped down one step, and because the Reset-Relay is pulling: The Coin-Unit-Reset-Solenoid fires and brings the Coin-Unit into position "ONE Player wants to play" (((in the ipdb-schematics: To the right of "Coin-Unit-Reset-Solenoid" is drawn more stuff: "Ball-Count-Unit / Player-Unit / Game-Over-Relay to be put in proper position".
"dark-blue Coin-Unit-Step-up-Soleniod" - hmm, I may have distracted / confused You - so well, here : Some more theory. IF (if) a game has been started - everything is resetted and the ball is in the Shooter-Alley ready for a ONE-Player-Game --- You then press the Replay-Button - the pin just steps the Coin-Unit up to "TWO players want to participate in the following game".
The Game-Over-Relay is latched (pin has resetted, ready for a 1-player-game) - the Reset-Relay therefore does (another pressing of Replay-Button) not pull-in - therefore no resettting of Score-Drums - through the pulling Coin-Relay and the non-pulling Reset-Relay the "encircled dark-blue" coil fires and TWO players can participate.
Please ask when You want more information - and we look at an specific step in this complicated "starting and resetting for a 1-player-game", greetings Rolf