Quoted from Pintopia:
Thank you had it set to 3 ball play switched to 5 ball play and works as it should. So I’m assuming this is a function of the new ROM? As I don’t remember it being an issue prior to the restoration and installation of the updated Rom which I love!
Don
No, it's stock behavior.
Here's the bally code for it:
ldb $4E ;dips 9-16
bpl L170B ;dip 16 off, branch (3 balls per game)
sta 3,x ;light pops/spinners (A contains #$ff here, which blanks lamps)
Any 50 point score add (might be 10 point adds) runs the following as part of its code:
;swaps entire contents of lamp locations $203 with $204
ldx #$0200
lda 3,x
ldb 4,x
sta 4,x
stb 3,x
Since 3 balls per game sets all those lamps ON, it's swapping like for like, on for on. When set to 5 balls per game, some of those are set off.
They actually specifically turn all those lamps on at start, and only off if set to 5 balls per game. You could try it at 5 balls per game if you like and see if it works it should I've never actually tried mine that way.
Here's the changes between 27 and 31:
;6-25-2012
;v28 Revamp drop target handling; still all down with no where to go occasionally.
; Add in switch strip in main loop for c1r6 (LSTD flipper cabinet switch)
;v29 drop target handling revamp didn't work in v28, corrected in v29, tied to solenoid period timer
;11-2-2013
;v31 hold in left flipper button at boot to clear LSTD
Not a lot. Left flipper button switch is an added switch that you have to isolate from the high voltage flipper button.
$100 for an NOS PF was a great deal. I remember seeing one at pinfest several years ago from Mark Clayton (RIP) and it was pretty cheap but very yellowed. I should have bought it as NR is one of my favorite early solid states as well. Great party game, especially for dollars. Love giving a big shove to the game to save from an outlane, thinking I got away with it, ball comes into inlane and I realize I've tilted..... doh!!