(Topic ID: 230116)

Bally Lost World Woes

By Scmitchell

5 years ago


Topic Heartbeat

Topic Stats

  • 54 posts
  • 7 Pinsiders participating
  • Latest reply 4 years ago by Gorgar666
  • No one calls this topic a favorite

You

Linked Games

Topic Gallery

View topic image gallery

12 (resized).JPG
20190213_102330 (resized).jpg
20190213_102243 (resized).jpg
6EA06C85-0435-45A4-BA7A-49B75C817A53 (resized).jpeg
05F856DB-559F-4856-BF21-A0010965D96A (resized).jpeg
4C85B742-EC0A-4F30-9073-AE5C92EBE332 (resized).jpeg
0298C4E4-51B6-4F05-886D-DEBB0750B2AD (resized).jpeg
ABF85BD1-430D-4EDB-BFA2-5878898E0B22 (resized).jpeg
EF02DB40-F8BB-4F69-834E-BC441A2F34C4 (resized).jpeg
FE77FFA6-F16C-4146-8320-6B978C857860 (resized).jpeg
761EA6B3-C1CA-4623-9B5B-372AE3F07971 (resized).jpeg
11865A33-F8E1-4ACA-8BCA-33EFC7B7292F (resized).jpeg
D196BB85-C7B3-47D8-A4E2-08EC3453ED97 (resized).jpeg
E2D602D5-4C59-440F-8821-3F7C680EB256 (resized).jpeg
38FE5DAB-BCFD-487A-970A-2BFC4489C5A8 (resized).jpeg
41D33528-C241-4C70-8D44-FDCA349C8D8C (resized).jpeg

You're currently viewing posts by Pinsider Quench.
Click here to go back to viewing the entire thread.

#11 5 years ago

The very first thing you need to do is go to switch test mode after the switches start playing up. It will tell you if the game is sensing those switches as stuck closed, i.e. if there's a short on that "I5" switch return line.

The start button is also on that "I5" switch return line. If after those playfield switches start failing, you are still able to start games and add players as normal, the problem is not related to U10.

Quoted from Scmitchell:

I checked the continuity from switch to switch. Good. Checked continuity from last switch to pin at J2. Good (Brown with yellow trace).

This doesn't test the continuity of the brown-yellow wire through the J2 connector though.

#13 5 years ago
Quoted from Scmitchell:

Switch test is clear flashing 0

You did this when the game was in failure mode right?

Quoted from Scmitchell:

I checked cont from pin to R52 Good

With the machine OFF, can you check for zero ohms resistance from the right leg of R52 to the brown-yellow wire soldered on one of those failing playfield switches?

Those 3 switches you're having problems with each has a capacitor on them; have you tried clipping one leg of each of those capacitors to rule them out?

Does this MPU board have previous battery corrosion? If yes, post a clear high res picture of it.

2 weeks later
#19 5 years ago

Thanks for the pics. Looks to me like the corrosion might still be active on the board.

Quoted from Scmitchell:

Quench.. So I need to wait until the switches are not scoring and THEN put her into switch test mode? That might take a while as I have to wait till they are acting up. Sometimes a few minutes. Sometimes a week. Lol.

Yes, but in the mean time, can you take some resistance measurements on the MPU board hooked up in the game with the machine OFF:
Set your multi-meter to ohms "Ω" resistance mode (200K scale if your meter isn't auto ranging).
Black meter probe on ground, red meter probe on the left leg of resistors R62 through to R69 (eight resistors located next to connector J3 bottom right of the MPU board).
Report back the eight resistance readings.

Can you remember if the Start button also stops responding when the problem occurs? It's sitting on the same row in the switch matrix as the other switches that play up.

#22 5 years ago

Those resistance readings are all good and since the start button continues to work, the fault itself isn't the MPU board.
Have you had a chance to get the game into switch test mode when the issue occurs?

Your issue is likely one of the capacitors across one of those switches is shorting (have you tried clipping them yet as suggested)?
Or you need to reterminate the J2 connector at the MPU board particularly pin 13.

#26 5 years ago
Quoted from Scmitchell:

You think that might be the root of all the evil from the beginning?

It's very possible. The switch return signal you're having problems with is also used for selecting numbers being displayed. We've seen this problem before with other pinsiders where displays behave weirdly with start button shorts to ground.
Also check the diode on that Start button switch isn't touching the coin door lock lever or coin door itself.

If you can't see any issue at the switch and the display issues return, pull the J3 (cabinet switch harness) connector off the MPU board while the machine is on and see if the displays return to normal.

#33 5 years ago
Quoted from Scmitchell:

Starts and plays fine but this time nome of the 3 switches are scoring so I put it in switch test and get the zero on the match so no errors

When those switches stop working, what happens when you go to switch test mode and press them? Is there no change (continues to show '0' at the Ball in Play display) or are you getting the wrong number (per their ID in the manual) shown for them?

Quoted from Scmitchell:

Problem with switches not scoring persists but now the center popbumper activates the top left pop.

Unless you shorted something when cutting the capacitors, there may be some bad diode in the switch matrix.

Are either wires that go to the start button switch being pinched around the coin door hinge?

Re-terminate that J2 connector at the MPU board.

#35 5 years ago
Quoted from Scmitchell:

Game plays fine again today just no 3 switches working.

If the three switches aren't working, remove the playfield glass and open the back box.
Press and hold the "C" target. With your other hand wiggle the J2 connector at the MPU board. Does the switch start scoring as you wiggle J2 especially the brown-yellow wire at pin 13?

#45 5 years ago

Grab a piece of wire and strip 1cm from each end.
Insert one end into the J2 connector at pin 13 (where the brown-yellow wire is)
Insert the other end into the J3 connector at pin 14 (where the blue-white wire is)

Both these locations are the "I5" switch return signal at the MPU board (J2 for playfield, J3 for coin door)

If the jumper wire is making good contact in each pin/terminal and the issue goes away, you know the problem is the connector at J2.

#48 5 years ago

There's no doubt this MPU board needs to have the corrosion properly dealt with going forward.

Scmitchell from post #45 grab that piece of wire and insert one end into the J2 MPU connector at pin 13 (leave it there) and briefly insert the other end into J2 pin 4. The "C" target should activate (maybe other switches too).
Next if you briefly insert the wire into J2 pin 5 the bottom pop bumper should activate, if you insert into pin 3 the dragons den target should activate.

Next time those playfield switches stop working do this jumper wire check again.
If nothing happens, then remove the wire from J2 pin 13 and insert it into J3 pin 14 with the other end briefly inserted into J2 pin 3, 4 then 5 and tell us if there's any response.

Promoted items from Pinside Marketplace and Pinside Shops!
2,000
Machine - For Sale
Franklin, VA
$ 69.00
$ 10.00
$ 55.00
Displays
PinballSolutions.eu
 
$ 11.00
Electronics
Third Coast Pinball
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 18.95
Eproms
Pinballrom
 
$ 10.95
Eproms
Pinballrom
 
From: $ 1.25
Playfield - Other
Rocket City Pinball
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 119.95
Boards
Allteksystems
 
$ 12.00
Electronics
Yorktown Arcade Supply
 
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider Quench.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/bally-lost-world-woes?tu=Quench and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.