Quoted from Skybug:1- With my Williams games, I can have Add-A-Ball AND Match No. ON for extra balls. Tried to set it up that way on the Bally. Today Player #2 got Match No. but nothing happened (well I heard a dull clunk sound, not sure if that indicated the end of the game or if it was supposed to be the knocker, but no extra ball.)
The manual (available on IPDB.org) says that the High Score feature can be set for extra balls or replays but that the Match feature is for replays only.
(The schematic on IPDB.org is kind of ratty. If you have a better copy maybe you could send them a good scan.)
Joust Match (resized).jpg
The three boxes in the upper right corner above represent the Match Unit disc and the 1 point score reels for both players. The arrows pointing into each of the three boxes indicate the current position of each device. As each score reel advances its arrow too advances through the ten positions. The Match Unit is a step unit that advances "randomly" during the game; in fact it takes three steps each time the score motor turns (not shown here) but the intention is that the function that advances the Match Unit is unknown and/or hard to keep track of.
After the last ball the game just needs to determine if the number it chose with the Match Unit is the same as the number shown on either score reel. If the positions of the Match Unit and either player's score reel match, their arrows would line up and form a complete circuit from the top of the schematic through the Match Unit and score reel. For example if the Match Unit and player 1's score reel are both in position 3 there would be a complete circuit from the top of the schematic, through the 23-4 wire between the Match Unit and score reels and out to the 57-1 wire at the bottom of player 1's score reel.
Just below the score reels are two Score Motor switches, 3A and 4E (in red). Looking at the Score Motor chart in the upper left you can see that the switches on the #3 cam all activate just before the switches on the #4 cam. So the effect is that the game evaluates the match condition for player 1 first and then player 2 immediately after. Note that the 2nd player is only evaluated if the "2 Can Play" relay has tripped and closed the normally open switch shown, indicating that two players are playing.
Below that is a switch on the Match relay which closes only at the end of the game. Otherwise you might award a replay any time the Score Motor turns. Next to the Match relay switch is the Match Feature adjustment which can disable the feature altogether.
At the bottom of the schematic is a normally closed switch on the Replay Unit that opens if the unit has the maximum number of credits to keep the unit from trying to add more credits than it can hold. Below that is the Replay Unit Step Up solenoid which advances the Replay Unit by one step, adding one credit, each time it fires.
/Mark