Quoted from smohr:
Success! It now registers replays on winning cards. I tried 3 different winners and it's working. What I did was to release the metal gear stop on the unit mounted on the top back door and it started to register replays. Sorry about not knowing the units proper names, i am still trying to label everything. Pic below is what i was refering to.
the unit on the top of the back door is the mixer and spotting unit. The metal ratchet/gear is the spotting index ratchet, the coil/release arm above is the spotting index unit, and the stuff to the left is the spotting disc and wipers.
the only way I can think that releasing the spotting wipers made the game pay is as the spotting wipers spun some score units stepped up, then a win would have continued paying up to the new amount.
if you are debugging and want to repeat payouts, manually reset the replay counter unit for the color of the winner by pushing the reset solenoid plunger.
replay register = thing that shows you credits
replay counters = the units with the copper printed circuit traces that step up as credits are added to the replay register.
if you have to mash a rail button down hard to get it to work, you need to adjust the switch blades up so the switch closes with a little overtravel before the button is all the way down. When the playfield glass is installed the rail is usually raised up a little, so allow for that if adjusting with the rail installed with no glass in.
with the playfield glass out and rail in, if the switch blade the bottom of the button is pushing is adjusted to be barely touching the button shaft when the button is up and the rest of the switches adjusted to work right when the button is pushed, you're good when the glass is put back.
if you are holding down the search index armature plate (manual page 92) to get the game to pay, that's testing that the replay cams will add credits and the replay counter will step up, but it's not testing winner detect or payouts stopping at the right amount.
the sequence for an inline winner is:
1] before 4th selector lock trip relay trips after 4th ball is shot
2] the R button will then release the search wipers to spin
3] as the search wipers spin, search relays are turned on/off. If three+ adjacent search relays power at the same time, the search index coil is powered to hold the wipers at that position
4] replay cams are released to create pulses to step up the replay register and appropriate replay counter unit ... not necessarily at the same rate.
5] when the replay counter unit wipers step off the trace selected by the winning colors score disc, the circuit is broken.
6] the search index coil loses power and the search wipers continue to spin. More wins can't be detected until the replay cams are locked in their home position.
section scoring is handled a bit differently, but get the inline stuff working for all colors first and then all the shared circuits will be ok.
if you have a winner but don't get paid, the things to look at are:
1] is the search index coil showing any sign of trying to power
2] are the search relays - especially #3 - powering. Which relays power depends on which holes the balls are in.
3] is the replay counter for the winning color reset
county fair has the advantage that you can manually step up the timer unit all the way to turn off the motors, then you can manually release the search wipers and spin them without the motors turning on. Manual pages 86-89 can be used to determine where to position the wipers for the win you have, then you can see which search relays are powering and what the search index unit is doing.
on games where it's not possible to turn off the motors that way you either need to hold the search wipers at the desired position or stick paper between switch contacts to turn off the motors.
if you have a non-payer, post what the screen position is and what numbers are lit and someone can help ya figure it out if it's not making sense. It can be a little confusing to work thru just from the manual and schem.