Oops, yeah.
Ok, the theory of operation is available in this manual:
https://arcarc.xmission.com/Pinball/PDF%20Pinball%20Misc/Bally%20Theory%20of%20Operation.pdf
I'm looking at PDF page 7 and beyond.
People who have had '7 flashes and stop' seem to have had a variety of solutions:
Bad Ram Chip
Bad sockets to PIA
Broken (cracked) solder connections to Eprom 1 and 2.
One poster said "VMA (valid memory address) signal pin 5 on the 6800 was not pulsing after the 7th LED flash" when the board was frozen due to bad connections to the Eproms) So you might check that signal for hints about what isn't working.
Finally, some people report that while the game doesn't go into attract mode the test switch will work, allowing tests. Does your board do that?
5v is always suspect when you have strange CPU operation (or non-operation). Measure the voltages at the chip.
For about a decade now I haven't looked too deeply at the CPU boards on these games... it's usually time-efficient to just buy the Alltek board. So I unfortunately don't have any further advice. I'm sure others here can help you with further troubleshooting.
Good luck!