(Topic ID: 235022)

Bally 6803 Club - All Welcome

By gweempose

5 years ago


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  • 868 posts
  • 153 Pinsiders participating
  • Latest reply 42 hours ago by cws204
  • Topic is favorited by 69 Pinsiders

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#164 4 years ago
Quoted from Chalkey:

I think people mostly convert to the previous bally style, maybe someone else can chime in.

Is there a popular assembly that can still be purchased ?
My Special Force flippers are still kinda lame after a rebuild.

Thx.

#171 4 years ago
Quoted from Tallon:

Bally uses a spring washer on its coils to help keep tension

My coils are definitely loose, who has a parts diagram with washer position and part number?

Thanks.

5 months later
#267 3 years ago

My Special Force game has damaged playfield hangers that are poorly welded back together. No idea how both are so damaged but they allow the playfield to move around when playing as they are so weak.
I looked at my regular parts places and do not see any replacements.
Anyone have a source or part number I can use to look around?

Generic pic for reference.

Thanks.

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#269 3 years ago
Quoted from newbieinKC:

That is usually when I call Steve at Pinball Resource

Good info, I was about to email him last night but I thought I would post here first.
Thanks.

3 months later
#295 3 years ago

New problem with my Special Forces machine today.
Looks like the right sling and the right pop bumper has stopped working.
Both make the activation sound when trigged manually but no solenoid action.
Neither work in the solenoid test, bright flash 2 and 5 look to be offline too.

My schematics are pretty bad but I am hunting around for a common point of failure.

Any suggestions on where to look ?

Thanks.

#298 3 years ago
Quoted from Inkochnito:

Check the in game menu settings.
The slingshots can be deactivated.

Only my right sling is not working but I double checked the settings and the sling shots are enabled.
The right pop bumper is not working either.

Is there a common connection or driver associated with the right pop and right sling?
Kind of odd they both stopped at the same time.

I might put a new TIP102 in Q16 and see if that helps.

#300 3 years ago
Quoted from Inkochnito:

Do you have power (43Vdc) at both ends of the "broken" coils?

Thanks for the help, here is what I found.

My mistake when checking power at the coil was using the common at the coil.

The shared point of failure was a common that was found loose but the schematic is not correct for my machine. If the schematic was correct I would have had a different set of coils out.

The break was one of the working middle pop coils wires had broken off.

My right slingshot has the single wire, not the left pop as the schematic shows - so its all wrong on my machine .

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1 month later
#331 3 years ago
Quoted from Rossc:

middle pop bumper

Is this what you need ?

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8 months later
#455 2 years ago
Quoted from JodyG:

Does anyone know what these mystery wires are

According to Todd - "one lousy little light bulb".

7 months later
#547 1 year ago
Quoted from CanadianPinball:

IIRC it's not used on SF. It was a generic harness for most 6803 games.

I looked at my SF and that plug is not being used.
Just hangs there like yours.

3 weeks later
#557 1 year ago

Just looked at my SF and I have A24-570 34-3600 installed.

3 months later
#585 1 year ago
Quoted from EZ-Rhino:

taped up front corners from factory on right and left corners of the cabinet?

I looked at all the pics I could find and I don't see any with tape - but I do not have any experience with this unit.

https://www.ipdb.org/machine.cgi?id=743

https://pinside.com/pinball/machine/dungeons-and-dragons/gallery

4 months later
#669 1 year ago
Quoted from Isochronic_Frost:

Does anyone in America fix 6803 boards?

I have used Chris and Coin Op Cauldron with great results.

https://www.coinopcauldron.com/brepairs.html

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