(Topic ID: 235022)

Bally 6803 Club - All Welcome

By gweempose

5 years ago


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  • 868 posts
  • 153 Pinsiders participating
  • Latest reply 2 days ago by cws204
  • Topic is favorited by 69 Pinsiders

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#8 5 years ago

Cool, I'm in!

I've owned 3 6803s

Hardbody
Atlantis - https://pinside.com/pinball/forum/topic/the-bally-atlantis-that-i-discovered
Motordome

Only have the Motordome left, currently getting a restore, mylar and glue removal last night, some paint came with but I'll touch that up no problem.

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#17 5 years ago
Quoted from BW78:

Wouldn't to happen have detailed dimensions for your new cabinet build?

No unfortunately I don't, there were lots of mistakes with my measurements I corrected on the fly. I vowed to make better notes on the next one.

3 months later
#51 4 years ago

Are there any other Motordome owners who can confirm left gate wiring connection? I'm getting a "left ally" aka left gate switch closed error. There is NO physical switch on this one, I'm assuming it is some magic with electrons and the diode... my BEFORE picture shows the two yellow wires disconnected from the coil but tied together. The schematic seems to show the two yellow wires tied with the brown wire.

Also when I attempt to self test the solenoids, it only does the first three then it exits solenoid testing and prompts me to enter sound test. I thought maybe there was an issue with the next solenoid in line, the left sling, but when I go into a game and manually close one of the left sling switches, the left solenoid fires as it should.

Board is aftermarket Swemmer and keypad is aftermarket as well.

Anyone have some insight they can share?

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#53 4 years ago
Quoted from wayout440:

Not sure why yours are taped off there, and I can't see the top of the solenoid connections there, you might measure for +43VDC there to at least see if power is present.

I will measure voltage this evening, I wonder if someone taped off the yellow trying to make it "look" like the right gate.
Here is another angle of that same image. And then how I currently have it wired. Brown and two yellows are tied together and those mate with the one yellow lead coming off the gate coil and the white / violet lead it connected to the violet lead on the coil.

Quoted from wayout440:

Brown is the +43VDC *before* the 1.5A solenoid fuse

In looking at the schematic, only the flipper coils should have brown *before* connections?
Looks like I have a full night of DMM work ahead of me.

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#55 4 years ago
Quoted from wayout440:

If you are running coil test it should roll through all of the solenoids, working or not, before exiting the test. Exiting the tests before all are tested sounds strange.

Only had a chance for a brief review of things last night, I disconnected the right pop coil since the self test would exit after firing that coil and voila, the self test continued through all the remaining coils. HOWEVER I had wired the knocker coil backwards and when it got there the 5A fuse blew. I popped it out, swapped the coil leads but forgot to install a new diode, insert a circuit breaker for continued testing, fired up the machine and then the machine would NOT turn off! WTF? I spent the last of my free time pondering on how in the hell something so simple as wiring a coil backwards could affect the power switch. I stopped my work to ponder a test method to hopefully determine a solution and turned in for the night.
This morning I got out my DMM, pulled the power switch cover, did a couple continuity tests and determined something inside the cheap Chinese replacement switch I used had failed. In simply wiggling it, I heard a click inside the switch and then it tested normal again. Needless to say my next task will be replace it and then continue to try and track down the issue with why the self test program exits after firing the right pop, why do I have a Left Ally switch closed error.

I will come back with any findings soon. Appreciate the input, I was seriously discouraged after the power switch issue, some hope has been restored.

#56 4 years ago

Had a display problem pop up even after repinning the connector but thanks to a donor from Atlantis, got it up and functional so I could see what I was testing.
Long story short, swapped the right pop bump coil with another, testing now proceeds past this one and finishes as it should.
I have no idea why testing terminated early on that coil, I had a new diode on it and it ohm'd out the same as the other 26-1200 coils.
Now still receiving the left ally gate open error.
Will plug away on it later.
No new thoughts on it?
Oops found it, I need to go back to geometry, switches are a circle, coils are a square!

Now just need to find out why the new speakers have no sound!

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#63 4 years ago
Quoted from wayout440:

some folks prefer to convert them to the standard early bally flipper design.

Discussed here too:
https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers/page/11#post-1855100

Parts to rebuild also avail from PBL and Marco both.
Get bushings while you are at it, sometimes they are not included.

#65 4 years ago
Quoted from wayout440:

I replaced all the caps on my Space Invaders targets for reliable hits.

.047mfd ?

4 weeks later
#72 4 years ago

I have a recently restored 6803 game for sale on the market if anyone is interested:

https://pinside.com/pinball/forum/topic/for-sale-motordome-with-a-makeover

4 weeks later
#77 4 years ago
Quoted from Gotpins:

generic cabinet art yet?

I was going to do this, I scanned the art, recreated it, converted to proper file type went to two local shops, one wanted almost 1G, the other was over 600, I ended up just getting them from Pete at Retro Refurbs for around 2 hondos and was MORE than happy with them, even on the same Oracal outdoor rated decal I was quoted locally.

These were for Motordome (before trimming).

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#80 4 years ago
Quoted from caldog101:

I just got my first game from a family friend and it is EFLW

what game is this?

Quoted from Gotpins:

Those decals look great!

I was happy, and those images were before I cleared them with 2PAC. Here is one AFTER.

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1 week later
#88 4 years ago

Yes, there are bolts inside the back box on either side of the wire way opening.
6803 games used two bolts.

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#90 4 years ago
Quoted from JiePieWie:

Is that the inside of a D&D pin? The backbox can be opened via the key on top and then removing the backglass?

That picture if from a Motordome, a 6803 game. Yes, slide the backglass UP after you turn the key.
Your glass may have a broken lift trim piece which is common on this era of game since they were plastic. If that is the case see if you can find a small suction cup to use on the glass to get it up and out safely.

https://www.marcospecialties.com/pinball-parts/03-8229-1

6 months later
#173 4 years ago
Quoted from pinfixer:

Wondering if anyone here has a scan of the generic Bally/Midway cabinet art? Color is not important. PM me if you happen to have a file.

PM me your address, the files I have are 90MB, won't fit an email, I'll put in a drop box for you.

3 weeks later
#202 4 years ago

Selling my original Motordome backglass, the machine I have for sale will ship with a new translite instead.

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2 months later
#223 3 years ago
Quoted from sixtyfourbits:

I'm back in the 6803 club!

Welcome back. Never know what you've got till it's gone!

3 weeks later
#230 3 years ago

Easiest things to check first:

Coin door harness unplugged maybe?
Or maybe connector CJ-3 in back box.
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1 month later
#257 3 years ago
Quoted from ChadH:

Then in the picture above there is the metal braid wire that comes from below... where does this connect to?

Finally, as seen in the picture below, there are two green wires with spades on them... coming from below... where do these connect to?

Looks like your missing the common tie point for all the grounds.
Here is a Motordome pic pre-restoration. The ground braid was stapled to the left side metallic cardboard.

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#260 3 years ago
Quoted from ChadH:

Yep! This was totally my problem. Now with everything grounded, my switch tests are 100% perfect.

Thanks everyone!

Fantastic, so happy it was such an easy fix! Now go play pinball!

1 year later
#452 2 years ago
Quoted from JodyG:

Does anyone know what these mystery wires are for on Motordome? Some kind of light

As was indicated, it's a GI socket.

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2 weeks later
#463 2 years ago
Quoted from Viggin900:The whole thing cost me $26 using the public library vinyl printer.

That's great, I went by a professional print shop once, they quoted $1000!
I laughed all the way out the door.
Oh, sorry, its was ALMOST $1000, went back to my emails:
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#466 2 years ago

1. 2 pops aren't working. Left one has one wire disconnected (on purpose apparently) and middle pop is missing coil.
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2. Drop target won't reset. One wire is disconnected (also on purpose).
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3. One light won't light - green light #8.
Have you checked the associated transistor for this controlled lamp?

#468 2 years ago
Quoted from crujones4life:

So does the left pop only have 2 wires going to it instead of 3 like the other two pops and drop?

I don't recall which pop is which, but here is one that does only have 2 wires.

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3 months later
5 months later
#574 1 year ago

Apologies for not following along too closely, not having a 6803 game anymore I just glance in here.
Are these fuse locations LED indicating? How cool!

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7 months later
#705 1 year ago
Quoted from Charles_Kline:

my question was specifically to the style of the 6803 cabinet with ugly t-molding…

I just keep the same design and install new T molding.

3 months later
#761 10 months ago

Yes, the three grounds go to the ground clip in your photo

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