Hello all. I purchased a non-working Strange Science last week that had not been used (or cleaned) in some time. Would estimate 5 years of filth). It may be the dirtiest pin I’ve personally seen. The GI works (the bulbs not burned out... which is about half) but it will not start a game. I’ve already stripped the playfield and need to do a lot of cleaning, adjusting, and parts ordering.
This keypad that hangs next to the launcher inside the coin door seems to potentially hold the key to getting this game going. I downloaded the parts manual and the tech manual, but can’t seem to find any information on how to actually use the thing. The tech manual PDF is actually missing some pages this keypad is said to be discussed.
Does anybody have a good pdf or link they could provide me so I can try to educate myself on how to use this? I’ve only found little tidbits on pinside and was hoping this specific community could maybe help give me some help in the right direction.
The owner said the keypad was how they got it on freeplay but mice literally ate the corner of the manual he had hand written the necessary codes.
When the machine is turned on the neon topper turns on quick then shuts off, The digital display says “1-4 can play on the left displays and something else on the right displays (maybe insert coins)?? Can’t recall.
The coin door has no mechs but does have the wired switches, but those switches will not add a credit and I’m not even sure if the keypad is functional because apparently these things were manufactured somewhere between here and hell.
Would love to read up on this while I’m doing the basics of rebuilding the playfield.
Thank you all!
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