Hi jaybird5619
I think the (Your post-27) "ball eject coil fires and fires" is because the BX-Relay does not pull-in.
When I have a difficult problem (many wires / Jones-Plugs / switches on relays, steppers, score-motor) I then say: First question: Does the coil in question fires when I force connection ? --- as there is no use in checking the connections when the coil is dead.
See the JPG (my blue line) - a Jumper-Wire hooked on "Coil on BX-Relay" - the other end of the Jumper-Wire is laid near the 25VAC-Fuse - laying on wood not touching metal.
An absolute "No - no" is: Bottom of JPG - my "Danger never touch" - the lug on the transformer and the connecting wire-in-the-pin-color-red to the fuseholder - this everything is NEVER to be touched.
We are allowed to use (beeing careful) "other side on the fuse-holder having wire-color-red-green soldered-on" --- we then have the fuse in "what we are doing".
Toggle-off the pin, unplug the main power cord (Safety Reasons) - clip-on the Jumper-Wire at "Coil on BX-Relay, side wire-orange-black is soldered-on. Take the other end of the Jumper-Wire near the 24VAC fuse and lay the end / gator-clip of the Jumper-Wire near the fuse - on wood - not touching metal.
Plug-in, toggle-on, start a game, make some points --- NOW grab the Jumper-Wire at the insulation and tip-on and take away the gator-clip of the Jumper-Wire at "fuse side wire-red-green is soldered-on. Question - does the BX-Relay-Coil fire ? Greetings Rolf
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