(Topic ID: 294391)

Ball 2 and 3 remains stuck at multiball

By rvermeire

2 years ago


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  • 13 posts
  • 4 Pinsiders participating
  • Latest reply 2 years ago by rvermeire
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ball locked 1 (resized).jpg
ball locked 2 (resized).jpg
#1 2 years ago

When locking balls on my shadow the lock /switches accepts balls and confirms ball1, 2 are locked and starts multiball mode after the 3th one gets in.
Wall is ok and optos as well (un/remounted and cleaned everything)

But in multimode it only releases one ball (on 1 of 3 lock sessions). 2 and 3 remains in position instead of rolling against the diverter.
The diverter goes on trying to shoot balls but balls don't roll over...
Using NEW low magnetized balls. Guess these are the right ones or should they be full magetized ?

I removed the switch board (switch 63/64/65) and bend them all 3 down a bit, contacts are ok (also in edge switch mode with finger or ball touch)

Lifted up the pinball itself a bit on the right to create a downstream...

Playfield is cleaned with novus 2 and Isopropyl alcohol.

Nothing helps only hitting the side of the pinball itself to get the ball moving...

Suggestions?

#2 2 years ago

Game needs to be leveled and make sure PF is at 6.5 degrees incline.

#3 2 years ago

It was at 7.1 and brought it down to 6.5% No changes...

It's like the balls are stuck to each other...

ball locked 1 (resized).jpgball locked 1 (resized).jpgball locked 2 (resized).jpgball locked 2 (resized).jpg

#4 2 years ago

Stuck to each other you say?

Are they magnetized? That game uses a magnet and sometimes that makes the balls magnetized and difficult to roll away from each other.

To test them: set them next to each other on the class against the lock down bar. Slowly & carefully pull one away and see if it grabs the one next to it. Keep rotating balls, pulling carefully, over and over and over. If the balls go collectively, you got magnetized balls and you need to switch them out.

Also, it looks a little dirty back there. It's possible that being magnetized and dirty = makes it difficult for the balls to roll.

#5 2 years ago

See if the slot the balls rest on has wear (divot) that hangs the balls up. Pretty common on some games but hadn't seen of this on shadow, but possible.

A Cliffy switch slot protector might work here.

#6 2 years ago
Quoted from ThePinballCo-op:

Stuck to each other you say?
Are they magnetized? That game uses a magnet and sometimes that makes the balls magnetized and difficult to roll away from each other.
To test them: set them next to each other on the class against the lock down bar. Slowly & carefully pull one away and see if it grabs the one next to it. Keep rotating balls, pulling carefully, over and over and over. If the balls go collectively, you got magnetized balls and you need to switch them out.
Also, it looks a little dirty back there. It's possible that being magnetized and dirty = makes it difficult for the balls to roll.

The dirt has been removed but the lane where the ball passes was clean.

And yes your lockdown bar test make them move as a couple.
But I just bought new ones , sold as 'made for' the shadow and these are 'low magnetized'.
They sell standards but it's mentioned these don't work with magnets and they have full magnetized... Which one are the right ones to use ?

#7 2 years ago
Quoted from slochar:

See if the slot the balls rest on has wear (divot) that hangs the balls up. Pretty common on some games but hadn't seen of this on shadow, but possible.
A Cliffy switch slot protector might work here.

I have 5 cliffy's in use in my whitewater, will try if it helps..
I will only be able to get 2 in there (wood has one long cut and cliffys have a bended part at the end) meaning the middle switch where ball 2 is positioned will not have metal underneath from the protector...

#8 2 years ago

You have other games. Just take them out of one of your other games (one that has 5 balls if possible) and swap them to see if you get different results.

EDIT: 5

#9 2 years ago
Quoted from ThePinballCo-op:

You have other games. Just take them out of one of your other games (one that has 4 balls if possible) and swap them to see if you get different results.

My F14 has 4 balls, but Shadow has 5... will take 5th out of WH2O

#10 2 years ago
Quoted from slochar:

See if the slot the balls rest on has wear (divot) that hangs the balls up. Pretty common on some games but hadn't seen of this on shadow, but possible.
A Cliffy switch slot protector might work here.

Tried 2 cliffys and moved them against each other to avoid gap between them.
Not ok, the ball rolls in but stays at the upper side of the cliffy and doesn't activate switch. Clify metal should be larger to be effective.

#11 2 years ago

Tried balls from F14-Tomcat which is a game without magnet.
Same result : ball 2 and 3 don't roll on over the first switch near diverter...

#12 2 years ago

As far as I can tell, the issue is the balls simply not moving forward, yes?

It's gotta be something simple. Is the switch itself lined up with the hole in the playfield? Or is it grinding with the sides of the slot on the playfield, thus making it difficult to roll over?

Is it the right switch? Is the arm protruding out too high?

#13 2 years ago
Quoted from ThePinballCo-op:

As far as I can tell, the issue is the balls simply not moving forward, yes?
It's gotta be something simple. Is the switch itself lined up with the hole in the playfield? Or is it grinding with the sides of the slot on the playfield, thus making it difficult to roll over?
Is it the right switch? Is the arm protruding out too high?

Yeah probably something stupid...first thought was alignment of the pinball itself but it's waterpass and at 6.5%, would have been to simple...

Yes switches are aligned, switches are as they look still the originals.

I bend the arm down a bit in line with what I found n the net :

The solution to this problem is to lift the playfield up and rest it against the backbox, then locate the switches under the playfield (with the game turned off). With long-nosed pliers adjust the micro-switch arms, so that only a tiny amount of pressure is require to activate the micro-switch. Then using switch edges test (T.1) place the balls in the lock and test all the switches and ensure that they no-longer present too much resistance to allow the ball to pass.

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