(Topic ID: 93100)

Bad Cats - Everyone Welcome

By gumnut01

9 years ago


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  • Latest reply 2 days ago by andylama
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There are 1,393 posts in this topic. You are on page 19 of 28.
#901 1 year ago
Quoted from Clnilsen:

Curious for those who have done cabinet restores - did you choose Radcals or decal? It seems like the added mirror isn’t really effective in the particular side art for Bad cats, but I haven’t seen in person. I’ve only done stencil or decal for art in the past, so I’m curious on this particular art package what seems to look good to people

I have not done one, but I know there is at least one brand of bad cats decals notorious for turning bright yellow. Take a look at this old for sale ad. There are a few others colored like this.

https://pinside.com/pinball/market/classifieds/archive/124282

#902 1 year ago
Quoted from SantaEatsCheese:

I have not done one, but I know there is at least one brand of bad cats decals notorious for turning bright yellow. Take a look at this old for sale ad. There are a few others colored like this.
https://pinside.com/pinball/market/classifieds/archive/124282

I think your post is potentially misleading.

I don't think that ad mentioned that the cab was restored with decals. I think those are likely the originals, which most turned yellowish.

Correct me if i read the ad wrong.

#903 1 year ago

Yeah the originals Vinyl silk screened ones were yellow. Mine was really bad.

#904 1 year ago
Quoted from dmacy:

Yeah the originals Vinyl silk screened ones were yellow. Mine was really bad.

But the price was really good!

#905 1 year ago
Quoted from goingincirclez:

You might try reaching out to virtuapin.net
https://virtuapin.net/index.php?main_page=index&cPath=17&zenid=viv0959a9lpcmu9i1kibgjcag3
They have a wide assortment of WMS DMD-style panels available and may be able to cut or recommend a Sys11 Alpha style? They don't show the Addams / DrWho-style panels with feature bulbs below the screen either, but a year ago they were able to cut me one for my WhirlwinDMD conversion (putting a DMD in a Sys11 game). Nice quality panel and good service, would buy from again when need arises.

We have a new Replacement Speaker Panel category now! ... https://virtuapin.net/index.php?main_page=index&cPath=29

Happy to add more. Just need a sample, if one can be provided.

#906 1 year ago
Quoted from NoahFentz:

We have a new Replacement Speaker Panel category now! ... https://virtuapin.net/index.php?main_page=index&cPath=29
Happy to add more. Just need a sample, if one can be provided.

Do you have the ability to do System 11 cabinets…. Say for Bad cats?

#907 1 year ago
Quoted from Clnilsen:

Do you have the ability to do System 11 cabinets…. Say for Bad cats?

We're still pretty buried right now, but we have plans on doing more system 11 in the near future. It's not easy finding help these days. :/

#908 1 year ago
Quoted from NoahFentz:

We're still pretty buried right now, but we have plans on doing more system 11 in the near future. It's not easy finding help these days. :/

I feel ya on that!!!! Looking forward to it if it’s there before I do my restore.

#909 1 year ago

Huge thanks to swinks for the 5 bank drop target stop. It’s not available and the part number is wrong for what you get if you order elsewhere.

We didn’t get enough time to install but it matches the original perfectly.

1973AD0C-FD1C-4D82-9364-BB69272FAEE5 (resized).jpeg1973AD0C-FD1C-4D82-9364-BB69272FAEE5 (resized).jpeg103A748C-FC09-4D53-8A17-C070206DD6EF (resized).jpeg103A748C-FC09-4D53-8A17-C070206DD6EF (resized).jpegC041C36E-2DF2-4A07-B846-12F87167F151 (resized).jpegC041C36E-2DF2-4A07-B846-12F87167F151 (resized).jpeg
#910 1 year ago

Great job.

I had that issue years ago. Can’t remember what system 11 but ended up cutting a strip from plexiglass. Worked great.

Good job making a part ya can’t really find

1 month later
#911 1 year ago

Anyone have an extra 5-Bank drop target assembly they'd be willing to part with...

https://pinside.com/pinball/market/classifieds/ad/147577

Added 16 months ago:

SOLD!
Parts - Wanted
Wanted! - “Would prefer a complete assembly, but would also be interested in any parts unique to the assembly.”
2023-01-19
Warrenton, VA
Wanted
Archived after: 20 days
Viewed: 163 times
Status: Sold (amount undisclosed)
Contributed to Pinside

#912 1 year ago

Hello Pinbuddies...

I recently picked up my repopulated BC's playfield (wrapped up with padding). I opened it and this plastic (part #575-19-SP) was laying at the bottom. I can't seem to locate its proper place... any help?

Thank You!
Kerry

DSCN1629 (resized).JPGDSCN1629 (resized).JPG
#913 1 year ago
Quoted from Kerry_Richard:

Hello Pinbuddies...
I recently picked up my repopulated BC's playfield (wrapped up with padding). I opened it and this plastic (part #575-19-SP) was laying at the bottom. I can't seem to locate its proper place... any help?
Thank You!
Kerry
[quoted image]

Just checked mine and couldn’t find a plastic like that at all… no idea where that would go.

#914 1 year ago

Ironically the Bad Cats plastic part #575-19-SP is for sale on EBay. It doesn't indicate where its located tho.

ebay.com link: itm

#915 1 year ago
Quoted from Kerry_Richard:

Ironically the Bad Cats plastic part #575-19-SP is for sale on EBay. It doesn't indicate where its located tho.
ebay.com link: itm

Found it! It goes behind the right front orange flasher, by the dog house.

#916 1 year ago
1B44ACDD-158C-4353-96B5-7529EC0BB732 (resized).jpeg1B44ACDD-158C-4353-96B5-7529EC0BB732 (resized).jpeg
#917 1 year ago

Awesome interconnect... Thank You!

1 week later
#918 1 year ago

This is a long shot, but does anyone have or know of a System 11b MPU that I could buy or borrow? It's a long story, but I need one for my Bad Cats. Original MPU is totally shot with alkaline damage. I've put in an order in for one of DumbAss's MPU boards, however that won't be ready until late March or early April. Was hoping to be able play it in the meantime. I just got the machine back in September and have played it for a grand total of a few days since, has been broken the rest of the time. If you do, shoot me a PM.

#919 1 year ago
Quoted from interconnect:

This is a long shot, but does anyone have or know of a System 11b MPU that I could buy or borrow? It's a long story, but I need one for my Bad Cats. Original MPU is totally shot with alkaline damage. I've put in an order in for one of DumbAss's MPU boards, however that won't be ready until late March or early April. Was hoping to be able play it in the meantime. I just got the machine back in September and have played it for a grand total of a few days since, has been broken the rest of the time. If you do, shoot me a PM.

PM sent

Chris

2 weeks later
#920 1 year ago

Hi everyone, so SilverUnicorn was nice enough to let me borrow his Rottendog board (thanks again SilverUnicorn!) until my DumbAss board is ready. I am unfortunately having a weird lamp issue where some controlled lights are lighting when they're not supposed to. I have some videos here:

https://www.dropbox.com/scl/fo/d9ewdsb60zqy09db7d0gg/h?dl=0&rlkey=hvoak7ay6z3xd7nm6bcuryhqw

Specifically videos 7445 & 7447 that I just took today. In 7445, I show the lights just during regular game play. It looked like a flicker at first, but now realize that it's not random, the lights are just lighting up when another is lighting up. In 7447, I step through the single lamp test mode and other lights lights up when they're not supposed to. I've found they are all the lights on column 2 of the lamp matrix.

Could it really be bad transistor or other component on a relatively new board? I don't know much about these Rottendog boards and this is my first experience with one. I'm used to this with original, old Williams boards, but I guess I'd be surprised since the RD is relatively new. Anything else I should look into?

#921 1 year ago
Quoted from interconnect:

Hi everyone, so SilverUnicorn was nice enough to let me borrow his Rottendog board (thanks again SilverUnicorn!) until my DumbAss board is ready. I am unfortunately having a weird lamp issue where some controlled lights are lighting when they're not supposed to. I have some videos here:
https://www.dropbox.com/scl/fo/d9ewdsb60zqy09db7d0gg/h?dl=0&rlkey=hvoak7ay6z3xd7nm6bcuryhqw
Specifically videos 7445 & 7447 that I just took today. In 7445, I show the lights just during regular game play. It looked like a flicker at first, but now realize that it's not random, the lights are just lighting up when another is lighting up. In 7447, I step through the single lamp test mode and other lights lights up when they're not supposed to. I've found they are all the lights on column 3 of the lamp matrix.
Could it really be bad transistor or other component on a relatively new board? I don't know much about these Rottendog boards and this is my first experience with one. I'm used to this with original, old Williams boards, but I guess I'd be surprised since the RD is relatively new. Anything else I should look into?

Have you looked under the playfield carefully to see if there are any pinched wires? Maybe a lamp socket that is bent or touching something it shouldn’t. If it has never worked correctly that you’ve seen is there any evidence of prior work or repairs. So many things are caused by prior repairs done incorrectly, connected wrong, etc.

Your machine sounds like the original board definitely had battery damage and was a bad board. Lots of people buy new boards then put them in only to find the issues they are chasing were in the machine the whole time.

The Rottendog boards for the System 11 have gotten better. There are at least 3 different variations that I know of. Can you post pictures of the board? The latest one has two multiturn trim pots for the audio section. If the board has been moved from game to game who knows if any of them may have done something to the board. I’ve had to repair a couple in the past and found a bad PIA which was easily replaced. You could try swapping the PIA for the lamps with one of the others to see if it clears up the lamp issue.

#922 1 year ago
Quoted from Robotworkshop:

Have you looked under the playfield carefully to see if there are any pinched wires? Maybe a lamp socket that is bent or touching something it shouldn’t. If it has never worked correctly that you’ve seen is there any evidence of prior work or repairs. So many things are caused by prior repairs done incorrectly, connected wrong, etc.
Your machine sounds like the original board definitely had battery damage and was a bad board. Lots of people buy new boards then put them in only to find the issues they are chasing were in the machine the whole time.
The Rottendog boards for the System 11 have gotten better. There are at least 3 different variations that I know of. Can you post pictures of the board? The latest one has two multiturn trim pots for the audio section. If the board has been moved from game to game who knows if any of them may have done something to the board. I’ve had to repair a couple in the past and found a bad PIA which was easily replaced. You could try swapping the PIA for the lamps with one of the others to see if it clears up the lamp issue.

My original Williams board did not have this issue at all. I did not check under the playfield as I never had this issue with the original board;everything was working correctly last time it was on with the original, now with the RD board it's exhibiting this issue. The original board did have really bad alkaline damage and, for a multitude of reasons, I had to get a new board. I will certainly take a look. The original board had only ever been in this game and has a matching serial number to this game. Also, there are pictures of the board in the Dropbox link above. Good idea, I will try swapping PIAs and see if the problem moves or not. Thanks!

#923 1 year ago
Quoted from interconnect:

My original Williams board did not have this issue at all. I did not check under the playfield as I never had this issue with the original board;everything was working correctly last time it was on with the original, now with the RD board it's exhibiting this issue. The original board did have really bad alkaline damage and, for a multitude of reasons, I had to get a new board. I will certainly take a look. The original board had only ever been in this game and has a matching serial number to this game. Also, there are pictures of the board in the Dropbox link above. Good idea, I will try swapping PIAs and see if the problem moves or not. Thanks!

That is one of the earlier versions. Since your original board wasn’t showing that sign the definitely try swapping PIA chips. Also things happen when working on the games just unplugging and plugging in connectors and moving harnesses. When things are disturbed new issues can pop up.

#924 1 year ago
Quoted from Robotworkshop:

That is one of the earlier versions. Since your original board wasn’t showing that sign the definitely try swapping PIA chips. Also things happen when working on the games just unplugging and plugging in connectors and moving harnesses. When things are disturbed new issues can pop up.

I will definitely look into that tomorrow for sure. Thank you!

#925 1 year ago

Just figured something out... lights in columns 1 & 3 light the adjacent light on the same row in column 2. Column 2 is the only one that lights when it's not supposed to. So for example, when stepping through column 1: Meow Again lights 50K (Tiger Ramp), 2X lights 100K (Tiger Ramp), 3X lights 200K (Tiger Ramp) and so on. The same is also true in column 3: T (Top Panel) also lights 50K (Tiger Ramp), O (Top Panel) also lights 100K (Tiger Ramp), Y (Top Panel) also lights 200K (Tiger Ramp) and so on.
Screen Shot 2023-01-07 at 1.08.03 AM (resized).pngScreen Shot 2023-01-07 at 1.08.03 AM (resized).png

#926 1 year ago

Well, swapped the PIAs and still does same thing. I assumed that it's the PIA right by the lamp section. I swapped with the one that's right by the switches; no change. Ugh!

#927 1 year ago

Would anyone have a quick list put together of Comet LEDs for the game? Restoring my game and need to change out everything to LED.

Thanks

3 weeks later
#928 1 year ago

Hey everyone. I'm new here. Hoping someone can look at this for me. Attached.

How does this happen? I can't wrap my head around how this could have ever lined up.... I came to post a question about my #2 on seafood lighting up differently than the other seafood lights but really this is the bigger issue. Wtf has happened here, anyone?

PXL_20230205_013222241 (resized).jpgPXL_20230205_013222241 (resized).jpgPXL_20230205_013308479 (resized).jpgPXL_20230205_013308479 (resized).jpg
#929 1 year ago
Quoted from jrcmlc:

Hey everyone. I'm new here. Hoping someone can look at this for me. Attached.
How does this happen? I can't wrap my head around how this could have ever lined up.... I came to post a question about my #2 on seafood lighting up differently than the other seafood lights but really this is the bigger issue. Wtf has happened here, anyone?
[quoted image][quoted image]

Mine is just like that. Never really noticed it until you pointed it out and I specifically looked for it.

#930 1 year ago

I looked at tons of images online and all I can find show it correct and with it lined up and a screw in it like you'd expect. Maybe repro playfields fixed the issue or this was isolated to a specific group of serial #s? Mine is 310643

#931 1 year ago

Normal from the several I worked on.

#932 1 year ago

While I'm asking questions, my #2 seafood light stays dimly light and blinks when the others don't, it matches the rhythm of the other lights like it on the playfield, like the meow again. I checked under and it didn't have a diode on it, I added one and it still does the same thing. Remember it's a different style socket and bulb, that is effectively poking through a hole in the playfield. Maybe it's supposed to do this, or maybe I have something effed. Anyone have any thoughts?

PXL_20230204_223759326 (resized).jpgPXL_20230204_223759326 (resized).jpgPXL_20230204_223802118 (resized).jpgPXL_20230204_223802118 (resized).jpgPXL_20230204_223838541 (resized).jpgPXL_20230204_223838541 (resized).jpgPXL_20230204_223842510 (resized).jpgPXL_20230204_223842510 (resized).jpg
#933 1 year ago

Interesting. I'd love to know why all the images I see online show it screwed through the hole. Hmm. Makes me feel better that mine isn't hosed in some horrible way. Thanks!

Quoted from dmacy:

Normal from the several I worked on.

#934 1 year ago
Quoted from jrcmlc:

Interesting. I'd love to know why all the images I see online show it screwed through the hole. Hmm. Makes me feel better that mine isn't hosed in some horrible way. Thanks!

Is your cabinet painted or stickers? Also, is the cabinet all orange or does it have the black painted trim around the head?

I think my game is an early one. My cabinet is painted and is all orange. I noticed some red boards in your pictures which is also in early machines.

So, maybe the early ones are like this and they fixed it on later games.

#935 1 year ago

jrcmlc... my BC's is an all orange (silk screened / non-decaled) cabinet & head with no black painted inside head or inside cabinet. Mine is just like yours where that plastic hole doesn't line up for a threaded screw. I never noticed it, until you pointed it out.

#936 1 year ago

It's painted. I checked the serial # wiki and mine is not in the first run so it seems like something that would have been fixed, if they intended to at all.

Mine is all orange, inside and out except for the black on around the back glass. Some pics attached.

Quoted from Robotworkshop:

Is your cabinet painted or stickers? Also, is the cabinet all orange or does it have the black painted trim around the head?
I think my game is an early one. My cabinet is painted and is all orange. I noticed some red boards in your pictures which is also in early machines.
So, maybe the early ones are like this and they fixed it on later games.

PXL_20230107_213539325 (resized).jpgPXL_20230107_213539325 (resized).jpgPXL_20230111_234216786 (resized).jpgPXL_20230111_234216786 (resized).jpgPXL_20230111_234243098 (resized).jpgPXL_20230111_234243098 (resized).jpgPXL_20230111_234250747 (resized).jpgPXL_20230111_234250747 (resized).jpgPXL_20230111_235108296 (resized).jpgPXL_20230111_235108296 (resized).jpgPXL_20230111_235112540 (resized).jpgPXL_20230111_235112540 (resized).jpgPXL_20230111_235116710 (resized).jpgPXL_20230111_235116710 (resized).jpgPXL_20230111_235159658 (resized).jpgPXL_20230111_235159658 (resized).jpgPXL_20230111_235221361 (resized).jpgPXL_20230111_235221361 (resized).jpgPXL_20230111_235400433 (resized).jpgPXL_20230111_235400433 (resized).jpgPXL_20230114_005511970.MP (resized).jpgPXL_20230114_005511970.MP (resized).jpg
#937 1 year ago

My BC's is all orange (screened, not decaled), no black painted anywhere.

DSCN3400 (resized).JPGDSCN3400 (resized).JPG
#938 1 year ago

What's your serial #?

Quoted from Kerry_Richard:

My BC's is all orange (screened, not decaled), no black painted anywhere.
[quoted image]

#939 1 year ago
Quoted from sgtski1978:

Would anyone have a quick list put together of Comet LEDs for the game? Restoring my game and need to change out everything to LED.
Thanks

I just used Comet Non Ghosting 2SMD Natural White in mine.

Quoted from jrcmlc:

Hey everyone. I'm new here. Hoping someone can look at this for me. Attached.
How does this happen? I can't wrap my head around how this could have ever lined up.... I came to post a question about my #2 on seafood lighting up differently than the other seafood lights but really this is the bigger issue. Wtf has happened here, anyone?
[quoted image][quoted image]

How the hell have I owned my machine for 4 years and never once noticed this?!

Mine is the same way, and now it bothers me. LOL

Chris

#940 1 year ago

What bothers me is that they aren't all like that. I think the new playfields might have fixed it, but no idea really.

Now if I could figure out why my #2 seafood lamp blinks in time with the meow again lamp, even after installing a diode, I'd be set. Now, all I see is that and the hole with no screw. Lol. Fixate much?

Quoted from SilverUnicorn:

I just used Comet Non Ghosting 2SMD Natural White in mine.

How the hell have I owned my machine for 4 years and never once noticed this?!
Mine is the same way, and now it bothers me. LOL
Chris

#941 1 year ago

I don’t have a list, but I can say that the Comet Sunlight (which is slightly warm compared to “Natural” as Chris mentioned) LEDs look awesome. They’re slightly warm, it not super warm though, and fit the game perfectly. Playfield is lit up well and can see everything. I also added a matching 4”trough light and another z4” one under the fish plastic, on the right side, that was never lit from the factory (sunlight, clear; not frosted as frosted was way too warm compared to the rest of the lights).

#942 1 year ago
Quoted from jrcmlc:

What's your serial #?

My game is pressed up against the wall, between 2 others. It's difficult for me to check at this time.

#943 1 year ago

Lol. It should be on the right side, inside the cabinet, visible with coin door open, above the power switch. You can see mine in a couple pics. Just wondering if yours is first run, maybe why it's all orange.

Quoted from Kerry_Richard:My game is pressed up against the wall, between 2 others. It's difficult for me to check at this time.

#944 1 year ago
Quoted from jrcmlc:

Lol. It should be on the right side, inside the cabinet, visible with coin door open, above the power switch. You can see mine in a couple pics. Just wondering if yours is first run, maybe why it's all orange.

All orange is pretty common. My BC is that way.

#945 1 year ago

My serial number is 310561. I have the painted cabinet and Black around the front of the head. My post is offset like in the picture (hold doesn't line-up). I've had the game since 1999 and I've noticed it but I always figured it was just one-off sloppy work at the factory. It's interesting to see that there were a group of games produced like this...

#946 1 year ago

So I was saying my #2 seafood lamp blinks with the meow again and other lamps, not as it should, and I also have neither seafood general lamp or the birdcage lamp lit ever, I've changed all of these bulbs. The one like them behind the cat/broom works and the 2 flashers at the back work and the one on the right front work. My lamp under the linear target also doesn't light. I believe they are all on black/orange wires and I noticed I'm missing a fuse, see attached. Anyone have any ideas? Should the fuse be missing, similar issue with orange black lamps, etc?

Screenshot_20230207-194250 (resized).pngScreenshot_20230207-194250 (resized).png
#947 1 year ago
Quoted from jrcmlc:

Lol. It should be on the right side, inside the cabinet, visible with coin door open, above the power switch. You can see mine in a couple pics. Just wondering if yours is first run, maybe why it's all orange.

Thanks jrcmlc... I didn't think about that. I was only thinking I'd have to pull the game out and check the back.

I opened the coin door and the serial number was there on the inside, right side of cabinet.
It reads: S/N 575 310134

#948 1 year ago

So far thats about 500 machines between yours and mine that have the same hole/pin not lining up thing. Be interesting to see if the issue exists in some of the last batch they built.

Quoted from Kerry_Richard:

Thanks jrcmlc... I didn't think about that. I was only thinking I'd have to pull the game out and check the back.
I opened the coin door and the serial number was there on the inside, right side of cabinet.
It reads: S/N 575 310134

#949 1 year ago
Quoted from jrcmlc:

So I was saying my #2 seafood lamp blinks with the meow again and other lamps, not as it should, and I also have neither seafood general lamp or the birdcage lamp lit ever, I've changed all of these bulbs. The one like them behind the cat/broom works and the 2 flashers at the back work and the one on the right front work. My lamp under the linear target also doesn't light. I believe they are all on black/orange wires and I noticed I'm missing a fuse, see attached. Anyone have any ideas? Should the fuse be missing, similar issue with orange black lamps, etc?
[quoted image]

I would guess maybe a bad row or column out in the lamp matrix, which would usually be a bad transistor. Or possibly bad light sockets. You can check with a meter to see if the socket is actually getting power; that’ll at least rule that out. Look for broken wires under the playfield as well.

Fuse should be listed in the manual.

For the flasher, check and make sure the cement resistors for the flashers are all good and reading the correct values. Check connectors and the transistors too. See the solenoid table and it’ll point you right where you need to look (flashers are shared with the solenoids). I had a flasher on my Space Station that didn’t work, turned out someone had replaced one of cement resistors with the wrong value and it would never light; once I replaced with correct value, it worked perfectly.

#950 1 year ago
Quoted from jrcmlc:

So I was saying my #2 seafood lamp blinks with the meow again and other lamps, not as it should, and I also have neither seafood general lamp or the birdcage lamp lit ever, I've changed all of these bulbs. The one like them behind the cat/broom works and the 2 flashers at the back work and the one on the right front work. My lamp under the linear target also doesn't light. I believe they are all on black/orange wires and I noticed I'm missing a fuse, see attached. Anyone have any ideas? Should the fuse be missing, similar issue with orange black lamps, etc?
[quoted image]

Does your game have LED displays? That fuse is for the high voltage line for the plasma displays and if the game no longer has the plasma, people often remove the fuse to prevent sending 100+ volts to a 5V display and blowing it up.

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