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Quoted from TheNoTrashCougar:Thank you guys for the kind words!
Yeah, the extra screws on the metal rails for the garage shot and the inner loop were totally a mistake on my part in the design. My engineering brain wanted to make those as sturdy as possible, but by doing so, it causes the ball to bounce off of them instead of them guiding the shots nice and smoothly through. The Spooky team is aware of this and they have changed to omit these extra screws and make the game play much better out of the box.
I am constantly learning all the crazy engineering challenges that happen in pinball machines that they just don't teach you in school.
--Scott
Scott, this game is another homerun! I followed some of the steps outlined in this thread to dial in some of the shots, and it really shoots nicely. I was afraid that the layout might not live up to the (dream) theme for me, but I'm pleasantly surprised. Not that I didn't have faith, I love TNA which resides right next to R&M, it is just a huge theme to live up to. I think you nailed it. Integration is amazing. Layout is unique but very shootable and fun. And the game rides a fine line of being brutal and playable, kinda like TNA. Sometimes you can really get ahold of a game, and sometimes it just beats you up. Either way you're coming back for more!
One question. Is there any plans on updating the Morty Adventure when you reach the 10th stamp? I'm not sure if this has been discussed, but it would be awesome if it was a choice of a 'Morty' adventure rather than normal game modes. Sort of like an 'end of the line' choice on MET. Just a thought. I'm sure you get this stuff all of the time. Sorry to add another one.
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