(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

4 years ago


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  • 20,217 posts
  • 742 Pinsiders participating
  • Latest reply 16 hours ago by Octomodz
  • Topic is favorited by 333 Pinsiders

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Topic index (key posts)

106 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #256 Rules posted by Eric as of Feb 2020 Posted by epthegeek (4 years ago)

Post #510 R&M Options Posted by Morinack (4 years ago)

Post #589 Useful post for coin door comparison. Posted by NeilMcRae (4 years ago)

Post #637 More code rules - Adventures full lost Posted by epthegeek (4 years ago)

Post #745 Club thread reminder. Posted by TigerLaw (4 years ago)

Post #748 Cards for the game rules and what not. Posted by Coindropper (4 years ago)

Post #751 Darker outline for instruction cards. Posted by Coindropper (4 years ago)

Post #976 TECH: PLAYFIELD. Wireform ball launch and coil adjustment Posted by timmmmyboy (4 years ago)

Post #1006 TECH:Pitch recommendation from Scott. Posted by TheNoTrashCougar (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#13491 2 years ago

Just paid off Standard #719! It’s almost time to get schwifty!

1 week later
#13752 2 years ago

As someone who is getting his R&M delivered Wednesday, can someone link to or explain the wireform issue?

#13759 2 years ago
Quoted from RobF:

That reminds me.... for those with 3D printers, I finally uploaded my launch fix to thingiverse. It's an alternative to the updated wireform.
https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/247#post-6223596
https://www.thingiverse.com/thing:4865438
My first test piece has held up just fine after hundreds of launches. I'll take some videos and create a new thread. I found some purple sparkly filament that as an added bonus glows in the dark haha.

I’ll see how mine is once I get it, and print this on my Ender if need be. Thanks for posting it!

#13881 2 years ago

I have a Ender 3 at home and a R&M coming tomorrow, so I absolutely thank you and welcome this file.

#13933 2 years ago

Rick and Morty number 719 made it to the Western mass pinball club today! Game seems to be playing great, only odd thing that happened, and I don’t think it’s correct, is during certain modes we ended up getting a second ball plunged into play. Definitely happened during scary terry and pirates of the pancreas. I don’t think that is normal. It was NOT a multiball stacking. I noticed that every time it happened, we had one ball lock for the ship. Is this normal, and if not, has anyone had this happen and figured out a fix?

#13939 2 years ago
Quoted from metallik:

You probably started Meeseeks Mania, a 2 ball multiball. Did you hear Rick saying something about way too many meeseeks as the second ball was autoplunged? Hit the right target to light blue Meeseeks shots, collect 3(?) to start the multiball.

Can you start that during an adventure mode?

#13940 2 years ago

I’m pretty sure that it wasn’t meeseeks mode and it’s probably a loose opto connector on the horseshoe, as I believe the ball got added when the one target not holding a ball was hit.

#13943 2 years ago

We did a code update to most recent code before playing a game, so I’ll pay more attention tomorrow to see if it is happing because of meeseeks. Thanks everyone!

3 weeks later
#14578 2 years ago

For those of you who put the X spacers in, is everyone using the default flipper power levels? I installed the spacers today.

My game is currently at 6.5, I just read that Scott Danesi says 6.9 is optimal. Although the portal shot is makable, I’m hoping getting it to 6.9 will make it a little smoother.

#14609 2 years ago
Quoted from estrader:

For flipper alignment is the photo where the flipper isn’t touching the straight edge incorrect and the photo where the end of the flipper is touching the straight edge correct? Thanks for helping never tried to do this before without the holes.
Is there another way that is better I might be missing?
[quoted image][quoted image]

The playfield has the two small holes to use to line up the flippers. They are probably covered by your flippers in both photos.

#14621 2 years ago
Quoted from WizardsCastle:

Spooky says these holes were drilled in the wrong place, and they do not use them.
Not saying you can't, I'm just quoting them.

Didn’t know that, good to know. Thanks!

1 week later
#14905 2 years ago
Quoted from Sonic:

Today marks an interesting day as we ship out our 1st - the whole shebang R&M MRS package - a Pinsider chose to replace all 9 rollovers in his R&M (plus purchasing 2 spares)....I'll be curious how the pin plays as, to date, we've only sold 4 MRS' max for a R&M.....I'll let the Pinsider choose to provide further commentary if they so choose....
Thanks everyone for your recent deluge - after today - I'm caught up again...for now...
Now, onto a Rob Zombie order!
Matt & Dan
M&M Creations

What are people replacing the roll overs with? Any reason in particular to replace them?

#14908 2 years ago

With the mrs does anything stick up through the switch slot in the playfield?

1 week later
#15050 2 years ago

Can anyone with the Pinball Life updated shooter wireform tell me why it came with two different size black screws? What are they for? Also, what is the small black plastic spacer for? The shooter wireform looks like it would just use the existing screw (and the provided nuts to tighten underneath, unless I’m wrong.

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#15053 2 years ago
Quoted from Jigz:

Look at the various photos on the pinballlife site for this item. It explains on the photos themselves.

Thanks, that did the trick.

Next question, how difficult is it to remove the house?

#15055 2 years ago
Quoted from WizardsCastle:

What's involved in replacing the shooter lane wireform with the PBL one?
For the stock one, I'm guessing you have to get some pliers in there to under the ends that they hammered in?

Pliers to bend the U straight to pull it out. Ramp needs the three screws removed to be able to move it around. It wasn’t that bad.

5 months later
1 year later
#19210 1 year ago

Hey guys. The plastic flap that the ship is attached to finally broke. I have the metal replacement, but it looks like I have to take the large plastic over the horseshoe off. To do that it also looks like I have to remove the right ramp (easy) and the house???? The house does not look easy. Am I missing something stupid simple here or is this flap just a pain in the ass to replace?

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