(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

2 years ago

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84 key posts have been marked in this topic, showing the first 10 items.

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Post #256 Rules posted by Eric as of Feb 2020 Posted by epthegeek (1 year ago)

Post #510 R&M Options Posted by Morinack (1 year ago)

Post #589 Useful post for coin door comparison. Posted by NeilMcRae (1 year ago)

Post #637 More code rules - Adventures full lost Posted by epthegeek (1 year ago)

Post #745 Club thread reminder. Posted by TigerLaw (1 year ago)

Post #748 Cards for the game rules and what not. Posted by Coindropper (1 year ago)

Post #751 Darker outline for instruction cards. Posted by Coindropper (1 year ago)

Post #976 TECH: PLAYFIELD. Wireform ball launch and coil adjustment Posted by timmmmyboy (1 year ago)

Post #1006 TECH:Pitch recommendation from Scott. Posted by TheNoTrashCougar (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#32 1 year ago

I’m in with my #653 BSE and it’s a long time away but I’m so f’n happy I got one of these!!!!

Let’s roll mutha fuc#ers!!!

#118 1 year ago
Quoted from Whysnow:

Heading down with new code to install this morning .
Eric already squanched most of the bugs from stream. Dude is a beast!

That’s awesome!
If I lived nearby I would come by to help test the new code!

#227 1 year ago

Oh man oh geez… Looks like we’re going to have to change the name again Scott!

How about the don’t be a Jerry club or Peace among worlds club?

#272 1 year ago
Quoted from IronMan8Bit:

I feel like this is holding me back too! lol I have a JP 2019 and I can't get anything done so I can't appreciate any of the late ball progress and this is even putting it on 5 balls!
PS I'm not very good.

I can appreciate this... I have a Deadpool since it came out 11/18 and I still have not gotten to the final wizard mode!

I also have mine set to 5 balls and The special awards a free ball! I guess I’m not very good either.

When I get there (if ever) and beat the final wizard mode its gonna be epic!

#275 1 year ago
Quoted from Rarehero:

I have no interest in “easy”. But code content matching layout/balltimes is a concern for people. The reason TNA & Ironman work with brutal gameplay is because the content & layout gel perfectly that way. In a game where getting through 10 adventures is a goal, it’s not that the game has to be easy - but it has to be “not impossible”. LOTR can be set up brutal, but it ruins the intent of a game with that much content.
In any case, when people own a game, they have every right to set it up to their liking. That’s why games have setup options. Don’t be a p(ickle)rick and shame people over it.

Good points for sure!

In addition to changing settings on a difficult game to match your skill level.

It also helps to have 1 or 2 points based game in your lineup to play so that you can take a break from the more difficult ones.

#277 1 year ago

Now, does anyone have any advice for me on my my Transformers LE???

Because, is it just me or is this an almost an impossible game to progress through all the characters?

I’ve only had it less than a year but i don’t think I ever defeat more than just a couple characters in a 5 ball game including an extra ball or 2!

#284 1 year ago
Quoted from tomdotcom:

My advice is to sell it.

It’s probably not a keeper for me, I think... but i’ve only had it less than a year or so unless I really need to get rid of it for money I’m going to hang onto it for a while.

I enjoy playing it a lot.... the Music and call outs are very cool the sound is amazing (I upgraded the speaker system)

Sometimes I think I just focus too much on the characters to defeat instead of just playing and enjoying the experience.

#286 1 year ago
Quoted from Zablon:

This is me and AC/DC.

If anything, it keeps you coming back right? Even if you are coming back for more punishment!

#287 1 year ago
Quoted from scruffypinball:

Well stated. Great point. I just have a feeling that a fella who stated “I feed on pinball players tears” is gonna make a game that’s all too easy to burn through modes. Just like acnc.

My question is how does Scott know how to do this if he himself is not very good at pinball????

Or is this just all an act?

#291 1 year ago
Quoted from guitarded:

The drains will continue until the shooter improves.

And that’s the painful truth.

What really burns my ass though,
even besides the fact that I have improved… Is when my wife comes along and puts up a score is good as mine if not better and she doesn’t even play as much as I do.

Some people are just naturally good at pinball or I just naturally suck!

#292 1 year ago

Quoted from luvthatapex2:This will help you get further with transformers. Sorry for going off topic.

I think I watched this Before I actually bought my transformers so I’ll have to rewatch it again.


#443 1 year ago
Quoted from JustEverett:

Way to much dick sucking and not nearly enough ball fondling going on in this thread...but maybe that's just me.

Don’t break your arm jerking yourself off...

Love that call out in the game! It was even funnier that it happened when Charlie was playing.

#451 1 year ago
Quoted from gliebig:

Time link to that callout? I think I remember it.


#456 1 year ago
Quoted from JustEverett:

Damn these look good. Ordered. Guess I'll be looking at a couple spare hinges for a few months.

I like the Rick and Morty hinges a lot... but I was really looking forward to having the spooky Lemmy ghost hinges and maybe getting them lit up like on the TNA.

Is that even a mod they offer?

Hinges with the Lemmy ghost lit up definitely look better black though... hmmmm so many things to choose from.

Do the Rick and Morty hinges light up?

It would be nice to see a picture of the RM hinges on a BSE RM to help us decide!!!

#505 1 year ago
Quoted from f3honda4me:

I like how they made it look like I'm checking out my wife's butt. [quoted image]

Or maybe you’re looking at her gun thinking hey yours is bigger than mine (I know it’s a portal gun but still funny)

#563 1 year ago
Quoted from Zablon:

How tall is it with the topper..beginning to wonder if my ceiling is high enough

I thought someone posted the dimensions after it was shown ready to be boxed at spooky.

Not 100% sure but I think it was Luke maybe.

Anyone here remember that?

Should maybe be a key post?

#571 1 year ago
Quoted from garretswinning:

Im on my way to go play R&M on location! I will definitely be posting after i get some game time. Wubba Lubba Dub Dub!


Don’t forget to “show us what you got” and take pics of your high scores!

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#572 1 year ago

No RM machines on location in Chicago yet???? WTH???

I thought we were the pinball Capitol of the world!

Nothing yet on pinball map.... anyone know or hear anything?

Did Brixies get theirs yet?

#598 1 year ago
Quoted from NeilMcRae:

someone posted this on the facebook group, handy to compare black vs purple coin door.
[quoted image]

Here’s another couple pics for comparing...
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Which one, which one, which one...

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#622 1 year ago
Quoted from Zablon:

Shots fired
/fake pinball wars

Kalaxian colored coin doors will obviously play much smoother, require less maintenance and therefore RM owners with black coin doors are obviously the idiots!!!!

#625 1 year ago
Quoted from zaphX:

The real question no one is asking: how secure is the latch on purple vs black?

Definitely purple!!!

Unless I decide to get black...

Oh and of course if it’s not latching you can just return it to Spooky I heard they’ve taken returns for that reason.

#630 1 year ago
Quoted from SlightlySnaked:

Still eagerly awaiting the answer to this one.

If something doesn’t pop up here soon may have to take a ride up to Madison!

The wife might call me a Jerry for driving 2 hours away to go play a pinball machine though....

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#632 1 year ago
Quoted from WizardsCastle:

Thanks for all that! Good to hear you're enjoying it.
I keep hearing from people that either the left ramp is too steep, or the upper flipper shots (namely the power one) just brick a lot.
Spooky, is this not something worth adjusting slightly in the factory, seeing that operators/owners are sharing that they're tweaking games?
Doesn't it make sense to have this game more satisfying and respect to shots? Doesn't that put a game like this in top 10 standing as opposed to being in the top 100 because people stepping up to this game find it frustrating?
I have my deposit in on a game so I want nothing more than for you guys to succeed. But from all of the reactions coming out it seems like this is something that maybe should be addressed or at least considered.
I'm a first-time spooky buyer, and I'm really looking forward to getting my game. Thanks for all the great work

Per Scott’s podcast interview with kaneda... the upper flipper shot to the house is supposed to be the most difficult shot, it was designed that way.

And, in addition to that he also said that’s why that Shot was also made available through the right orbit for that very reason. You only need to make that shot from the right flipper to get a super jackpot it’s not needed for progression in the game so there shouldn’t be any frustration in regards to gameplay and progression.

Another edit***

I think it will be feel more rewarding/satisfying when you make that shot rather than frustrating… IMO.

Kinda like the Kitana shot in DP.

#657 1 year ago
Quoted from Westbury:

I noticed in the most recent pictures that the Coin door still cuts off the top of the "Rick" on the Rick and Morty Lettering, i remember a while back there was talk that was going to be recentered so it was not cut off on the top. Does anyone know if that was ever addressed/fixed or are the final machines going to have that slight overlap? Love the look of the machine either way, just something I thought of with all this coin door talk!

FYI... my pics were NOT current.

#703 1 year ago
Quoted from pinheadpierre:

Yeah, I get it. Probably my most realistic options are to either sell my spot or farm the game out. Maybe I’ll keep it at a fellow pinhead’s house and rotate through some of their games on temporary trade. That sounds more fun than selling outright. Or find a local spot to route it?

You’ll regret it if you sell it.

Best advice yet for your situation that I saw was cover the screen and turn the volume off for your kids to play. This works better if you have a nice loud system near your pin to play music. If you do, you might even be able to play the sound low and drown it out with the loud music.

Or just make it your late night pin until the kids are ready.

I have a 12 year old and a 14 year old. I did let them watch movies where swearing and violence was present but always with advice and a reminder that movies are not real life! They turned out ok (so far). As long as they know it’s just ok in the movies and you cover all basis with how they behave after; I think kids are smart enough to differentiate and still act appropriately for their age.

My 12 year old still does not swear and is reluctant to say anything close to a swear word near my wife and I. My 14 year old on the other hand is in HS now and well.... that’s a different story but we still address him when he is excessive with it.

Not trying to push my way on anyone here.... especially about parenting!

Just sharing my experiences.

#794 1 year ago
Quoted from Whysnow:

honestly, this game is the whole package.
What I like broken down a bit >>
Intergation: Best theme integration since TAF. Lights, sounds, callouts, annimations, music. All combining to bring your IN TO the game. World under glass gets over used, but this game really makes you like you are part of the experience. Very few games capture this.
Geometry and Risk v Reward: The game is on par IMHO with TWD for unique geometry that is challenging but very doable. The game has both flow and control needed and the software compliments it perfectly. The game is exactly what I would expect from Scott D, Eric P, and Bowen combination and we are just seeing the foundation at this stage. I know some of the things that are coming in code and I can hardly wait. I think TWD is the best comparative for 'feel' of this game and TWD is one of my favorite Sterns ever made. TWD you must be able to hit all three drop targets (top 2 are easy but bottom can be challenging). R&M you need to find the ramps (right is easy, but you have to find the left). When you make shots in each game, you need to be ready for both offense with a quick return that requires you to shoot on the fly (flow) or the possibility of a need to gain control. This game keeps you on your toes. It is for sure a players game. TLDR of this point> the game fucking rocks to play and is challenging but rewarding. This is exactly what I look for in modern pinball.
Light show: WOW o WoW! Seriously the best lightshow in all of pinball
Animations: David is by far the best animator in the business. He just gets 'it' for pinball. He has great assests to use with R&M but his layering and understanding of theme integration in a way that the player readily understands what to do is amazing. Most modern games have so much shit going on with the screen that it takes me months to even know where to look and what it is telling me. R&M (and ACNC) are good because David has it figured out. Appealing to the eye and easy on the brain. He seems to understand that the screen is entertainment for onlookers, information gathering for the player, and should also keep you engaged when you have down time (waiting on mode start) in the game.
Callouts: are fucking hilarious! Tons of them. From the show and unique. I can not stress how important real voice actors with actual pinball call outs are for theme integration. This game is not simply a R&M pinball. It is part of the R&M storyline and if anyone has not realized, it has continuations or extensions of the storylines in cool ways. It is like the "what may have been" if the episodes were longer or they revisted a storyline. I dont think any pinball has done that yet?
Sounds: Fantastic. Scott D is great here obviously and his real passion. It shows. This game is a mini dance party and light show combined. I can hardly wait to have my personal one and late night jam out sessions with the wife while sipping on good boubon and in a dimly lit pinball room. Going to be a blast.
Comedy: Pinball has sorely been missing comedy. It died with MM and AFM for some reason. DP had a poor attempt at some 1 liners but they all feel forced. R&M is just plain funny shit and the callouts and timing of those callouts are enough to pull you out of your own head while playing. What good comedy in pinball is supposed to do. Serious , "what did it just say?" moments and LOL times where I am giggling to myself as I walk away and the game just kicked my ass.
Build quality: Best built spooky ever and they keep making improvements. Better mechs. PF is best ever. While some companies are using thinner gauge metal to save a nickel on each build, spooky is going the opposite direction and asking themselves what can they make better. They are even making brand new mechs (in pf trough for staged ball).
1 con: This really only applies to the first batch as I think all aspects will come out of the factory much improved with each successive batch. There are some fine tunings that need to be done for the game to shine. Sadly, many pinheads are not comfortable with this and will be disjointed. They walk in to a bar and that example is not exactly how they think it should ( it may not shoot exactly as intended if not leveled and pitched accurately) be and then think every single game "has a spinner that rejects shots" (Granted, many of these guys are pissed they missed out and also ragging on the game because they want one; they also suck at pinball and like games where they can close their eyes and hit a shot on the first time because it is always in the sweet spot of the flipper). To be clear, these fine tunings are 1/64' to 1/8' adjustments for how a ball guides sits. This game has so much in it, that the physical placements are important. Factory workers are not pinheads and don't think about these things until they are laid out.
Fine tunings I suggest for each owner of the first 40 that were built if you are interested in fine tuning the game:
To be 100% clear, these are all MINOR adjustments. These are normal things I do for every game I touch. These are things that have been fed back to factory and they use this feedback for future games. Spooky is always improving.
I am hesitant to even write these as a few douchebags will fixate on them. Dont be a fucking Jerry. I am sharing these to help those operators that complained till they got and early game, but then need the help to learn how to make adjustments.
-Ensure the right orbit feeds the ball smoothly so it rides down the upper right flipper in direct parallel to the flipper.
-Adjust your upper right flipper angle to ensure it feeds cleanly to the upper spinner orbit and the left garage portal shot (too low and spinner shot is wrong; too high and portal is wrong)
-Ensure the inner spinner orbit guide rails have a little curvature (not a flat spot at entry) that extends the length of the entry for the shot. This will make this shot easier for noobs/complainers as increased curve will change that later movement into vertical and push the ball through the inner orbit. Go ahead and balance and juice your spinner if you think it is slowing your ball. On my route game, the shot is correctly balance and when you hit it clean, then it will come around so quick you have likely missed it. When you hit is somewhat sloppy, it will still make it around. When you bonk it, then you suck and it is not the game.
Another good indicator you have this shot tuned is a right orbit with diverter to spinner should hit the tip of the UR flipper.
-Check the height of your center scoop. This is designed to sit high to protect the pf wood. Basically a built in cliffy. If this is sitting too high then it will increase rejects. Lower it or bend your scoop hood to tune yours as you see fit.
To be 100% clear, these are all MINOR adjustments. These are normal things I do for every game I touch. My list for TWD was 2x as long and that is my favorite Stern. Again, don't be a Jerry.
This game fucking rocks!

Awesome overview/review and advice!

I can't wait to own this pin!!!


#894 1 year ago
Quoted from trilogybeer:

You son of a bitch , I’m in .[quoted image]

Aww bitch... no topper?

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#899 1 year ago
Quoted from trilogybeer:

I’ve got a topper , but I also have 7 foot ceilings. I will come up with something to modify the topper when I get time .

I figured... I was just messing around.

Actually, I haven’t even checked to see if mine is going to fit but I have another year to worry about it.

#1010 1 year ago
Quoted from SpookyLuke:

Totally get it man and we absolutely appreciate feedback. I get question/comments/ concerns all the time and love it! The mount that holds the rail is actually welded in 4 places to those 2 wires. There is about 3 inches left on the end so that the end user can give it an easy tweak if they need to. The whole guide is not flimsy its made from 1/8th inch steel and the powder coat baking process also seems to really harden them. I actually make the rails myself and i can assure you if i thought it would increase performance i would add another mount in a heartbeat!
The reason i made this video was for the customer to be able to solve it if it does happen. Not shipping them if they are not working but most customers do not set their games to the correct angle or level either so it affects the ball guide. We also had a few people update the code and it reset the coil settings to default which has since been solved. So the video could help them get the game back to set properly.
You wouldn't believe how many service calls i get that are solved by the game being set to proper pitch and level. The videos are meant to be helpful if you are having an issue not an announcement that ALL games are wrong. I'm adjusting them in under 60 seconds here and having no issues for the duration of testing.

I just want to say...
Spooky, You guys are awesome!!!!

So much great info, tips/advice and involvement with your customers and pinsiders. It’s so great!

#1041 1 year ago
Quoted from Parzival:

Had a few drinks the other night and decided I needed to order 13 cans of Pickle Rick pringles off eBay[quoted image]

What flavor are they?


#1051 1 year ago
Quoted from Whysnow:

Staring to get the hang of this game. My typical game is now around 3mil with more regular big games near 10mil
Still have not been able to string together a blow up yet, but it is coming... I can feel it

Hoping to make it over to the launch party... unfortunately I have nowhere to practice playing RM so I probably will suck at it if I join in on the tournament.
17523D94-0BE4-44BB-95AB-A30A6A3E6935 (resized).jpeg

I heard Pulp Fiction is a rumored game out there... man that would be awesome if Spooky could obtain the rights to that one!!!

#1054 1 year ago
Quoted from Whysnow:

Please say hello and help me put a face to a name/ online name.
Always great meeting new pinball people/ making the connection to online and IRL.
The launch party is all about fun!
If you get there at the start/ before the start, then plenty of time to get a few in and get the hang of it before things get busy.
In my experience, these launch parties start out pretty chill and if you are there at start, you can get a few games in short order before the line gets linger.
Also, this is not a hardcore competition. All about fun, but IFPA for those that want to grab a few points also. Should be a casual but competitive for those that want it sort of thing.
Best part is getting the Spooky crew to relax and enjoy in the good times. Always puts a smile on my face to see the team seeing other enjoy the fruits of their hard work. It really is a special thing to experience in the community and I feel fortunate to have spooky so involved and part of the greater pinball family. They take this all to heart and are genuine pinheads. It is all about the feels.
well, outside of my goal to do better than Bug He will likely crush me, but i think I have a shot.

I will definitely say hello!!!

Looking forward to meeting fellow pin heads!

What time does the tournament start and what time can I get there to get a few games in?

#1057 1 year ago
Quoted from bangerjay:

Homeboy Gavin is bringing some games to this, I think he might have a r&m too[quoted image]

Thanks for the info!

This will take place at the same time as the launch part though...

If he does have one and brings it do you know if it will stay over the weekend?

I could always go on Sunday.

#1059 1 year ago
Quoted from bangerjay:

Not sure if he’ll leave any games there, I think it’s just for this

ok, thanks.

#1069 1 year ago
Quoted from Whysnow:

bar opens at 11am.
Tourney qualifying form noon-4pm
Playoffs to follow.
Depending on if stream is happening, we may be doing some gear set up (hopefully done well before noon)


I’ll plan to be there at 11am!

Can’t wait

#1070 1 year ago
Quoted from nogoodnames222:

For those in the Minneapolis area, looks like Tilt is getting their game setup today
Not sure if I'll have time to make a trip up there before moving to Portland in a few weeks (speaking of, anyone know of any games heading to Portland in the near future?), but at least my buddies will be able to tell me what they think of it soon.[quoted image]

Wow I never realized how nice the left side looks!

I must’ve overlooked that in the original pictures they sent out or I never zoomed in on it...

It looks so awesome!!!!

#1092 1 year ago
Quoted from OnTheSnap:

Could the flipper be mechanically binding? Hilton had to rework his to get it working right.

It could just be a coil sleeve improperly seated...

I’ve had that happen on 2 of my machines

#1137 1 year ago

Any Rick and Morty machines in Chicago or the surrounding suburbs yet???

“I’m asking for a friend”

I can’t find any...

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#1141 1 year ago
Quoted from epthegeek:

Brixies should have theirs <emphasis>VERY</emphasis> soon, I heard.*
*That is unless Rob doesn't put it out right away - I really don't know his plan. I just heard about his pick-up.

Ok, thanks.

I’ll try to reach out to them.

#1170 1 year ago
Quoted from harryhoudini:

I drove from Ohare to Madison, not a bad drive. You can do it!

I am, tomorrow!

#1172 1 year ago
Quoted from wesman:

I was thinking the same thing!
Seems like he lives super close, and can even go to the party on Saturday. And he's always posting about be super excited about the game. Get driving..!
I'd drive 2-3 hours both ways to check one out in my area.

I was hoping to practice locally if possible before going to the launch party on Saturday. Sheesh!

Also, I wouldn’t call 2 hours each way “super close.”

And, don’t be a buzz kill by questioning my excitement about the game. I’m driving to Spooky next week (just for a visit) even though I won’t get my machine until a year from now!

So remember...
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Totally kidding by the way.

#1174 1 year ago
Quoted from wesman:

No worries mate. Hilton was already really comforting about people just playing freely. Plus, wouldn't you rather have your first go at an event like that? Definitely something to remember!
I prefer some quiet reflection to absorb that experience, no candles though! Saw Wonka at MGC last year at the debut, and yeah....it's not ideal, but it was a one of a lifetime experience!
Now with the double bird action, I'm putting in a formal request for you and a photo at the event..!!!
And I didn't know you were 2 hours away. Akin to you not knowing how far I'm away from I/O. Even I don't know that, haha!

It’s all good… Appreciate the upvote and the sense of humor!

Request noted!

#1191 1 year ago
Quoted from Whysnow:

Nope. Not at this stage.
All good though as plenty of launch party fun And now none of it can be documented so we can get silly and not have to worry about

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#1210 1 year ago
Quoted from wesman:

No worries mate. Hilton was already really comforting about people just playing freely. Plus, wouldn't you rather have your first go at an event like that? Definitely something to remember!
I prefer some quiet reflection to absorb that experience, no candles though! Saw Wonka at MGC last year at the debut, and yeah....it's not ideal, but it was a one of a lifetime experience!
Now with the double bird action, I'm putting in a formal request for you and a photo at the event..!!!
And I didn't know you were 2 hours away. Akin to you not knowing how far I'm away from I/O. Even I don't know that, haha!

I’ve only played 3 times... about to be 4 but it is awesome!!!

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#1225 1 year ago
Quoted from tbutler6:

Art blades or mirrors?

The art blades look really nice in person! And, they match the rest of the cabinet/play field theme.

I’m getting the spooky art blades for sure!

#1229 1 year ago

I also had a great time at the RM launch party today!

Everyone I met from Spooky was super nice and so was everyone else that was there for the launch party.

WindRaidor and Whysnow ... it was cool to meet some pinsiders! I had a good time talking with you guys and playing RM

I/O Arcade bar is an awesome place!!! if you're nearby there ever & have the chance to stop in and play... I highly recommend it!

I can't really review RM yet as I don't think I played it enough to do that but I can say that I definitely enjoyed it and I'm SO happy that I'm in on owning one, even if its not for another year!

I wish I could've played it a bunch more times than I did... especially one player games on my own. I only had a few 1 player games while placing for the tournament. All the rest I played were 4 player games and for me, personally, I always feel like I never play well in that scenario. I'm not sure if it's just in my head or it just gets me out of any grove I might have going... I had one decent game (my second game I think) where I scored 3+ million. It was great! For the 6/7 games or so that I played today I was able to make the house portal shot from the upper flipper and the steep left ramp shot multiple times.

The game is super fast and a lot of fun! Especially because of that pop bumper above the left flipper! I LOVE that pop bumper in this game! It adds a whole different element of game play. This pin plays/feels soooooo nice! All the shots are makable & work fine you just have to be dialed in on them to make them more often and I'm sure that will happen with practice. Anyone worried about gameplay from watching a stream or what TWIP said (also just based on first their first impressions from watching the stream ) that's just silly!!!! You just need to play the game and you will know that it plays great!

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#1230 1 year ago
Quoted from harryhoudini:

I'm going back and forth. The purple is freaking awesome but it might be a bit much on the door as well.

The purple IS FRICKING awesome!

It's not too much.

I haven't decided if I will get it yet but it looks great.

#1234 1 year ago
Quoted from Yelobird:

Ok since nobody else is going to say it I will! R&M is a fricken ass kicker sadistically designed and build to demoralize you with every plunge! All while insulting you and stripping away Any assumption you may have had that you were a decent player!! Yeah I said it!! I played it for 5 hours today at home and while it does let you get one high score (mine was 4 mil ish) the rest of the time it makes you walk away like a bitch! Scott and Charlie conspired this evil machine to destroy positive thoughts of victory and force you to walk away with your tail between your legs! Aside from it playing as if the pinball was a meteor on fire, an amazingly fun game and the code to this point is absolutely brilliant. Hats off guys we are not worthy.....
Off note to Eric. The newer "Fart" code made the game reset every time. Needs a bit of polish...

Agreed, it’s not an easy game by ANY means but IMO I never felt like it kicked my ass. It’s tough to gain control of the ball and I feel like I was forced to make more shots off the fly. The layout of the play field, the return of the ball on missed shots and that pop bumper all keep you struggling to get control and or not drain it. But it’s fun as hell (no pun intended). I’m not a professional player, far from it, I’m just maybe a little better than average and felt like I was able to play it well enough and enjoy it. I was super excited just to play it! so yeah it’s a really tough game but a in a good way because you want to come back for more.

As far as scoring, I also mentioned on my previous post that my best game was a 3+ million game out of only the 6/7 games I was able to play. But, many people including myself had some low scoring games but this also not a typical high scoring game like a stern DP or JP.

The RM at the launch party also reset multiple times but it seemed to happen more when we were Starting new games and adding credits. Hilton, Scott and Eric were on it though and I’m sure they have a fix for that bug soon!

Now.... onto my my dilemma; where do I go to play this beast without having to drive 2 hours each way!!!

#1251 1 year ago
Quoted from QsharkQ:

I'm the same way... It's tough to get a groove going in a multi-player game, especially when my ball times were in the under 1-minute range. At any rate, it was great to meet you and share some terrible games with you. Hope you get some in Chicagoland soon!

It was a blast! Enjoyed meeting you and your husband and sharing some game time on RM with you guys!

If my wife and I get a sitter for the kids and get out there sometime... I’ll let you guys know!

#1263 1 year ago
Quoted from epthegeek:

The ship does move during the ball search. It moves with the 'up-post' in the back of the lock, which does fire. Sounds like the new-to-pinball friend just didn't know to wait for the ball search. If you're not familiar, why would you?

Hey Eric....

What’s a ball search???

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#1278 1 year ago

Incase anyone is interested…

Game Stop has T-shirts on sale/clearance for $7.99 plus they are buy one get one free.

I just happened to stop in at a store to browse and I picked up 2 Rick and Morty (official Adult Swim) T-shirt’s for less than $9 bucks!

That’s a good deal!

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#1306 1 year ago

Just called Brixie’s and spoke to someone.... he didn’t say or give a exact date but he said they will have Rick and Morty there to play in another week or two.

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#1309 1 year ago

Got about 10/15 games in today at Pinball Life and my wife got to try it. She liked it a lot too! On a side note, she REALLY liked ACNC so I think one might be in our future.

Back to RM... I had a few very good scoring games today (5+ million) and I was able to get the super skill shot a couple times!

It’s a tough game but so fun to play! I hit the loop with the spinner off the upper flipper a lot today and same for the right and left ramps. Such great flow when you get on a roll!

Love it and can’t wait to get mine.

Funny side note... I was in a multiball and Scott Danesi walks by and says hey what’s up. (He remembered me from I/O bar) I totally forgot he works there! It was a nice surprise. Scott’s such a nice guy!

Thanks to Terry @ pinball life for letting us play today!!!

#1312 1 year ago
Quoted from harryhoudini:

Us west coasters have pinball envy.


#1337 1 year ago

Poor Jerry... he’s got no voice in the game and now he gets booted off the Whirly Dirly ride too???

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#1340 1 year ago
Quoted from Yelobird:

Dam straight! lol No call outs No coaster ride!


Nice mod!!!

looks cool.

#1435 1 year ago
Quoted from wesman:

Ooh Baby! You just MADE my offday, and they're open today!
I was just in Reading last week, and thought about a late night JackBar run in Brooklyn!
Juuuuust a bit closer! Thanks again so much Alex!

Don’t forget to get a picture!

Have fun... you’re going to love it!

#1458 1 year ago
Quoted from jonesjb:

How are the inner orbits on this on, are they getting dialed in?

When I played last week, I hit that inner orbit from the top flipper twice a bunch of times. But, it comes around fast!

I have the Getaway and it has the same loop but on RM the ball has to be shot sooner off the flipper which makes it tougher (but still makable).

I think once you play it enough you'll be able to hit that loop multiple times but just like Getaway it's definitely never an easy repeatable shot because of the limited time you have to prepare and the speed. My loop record on the upper flipper orbit on the Getaway is 6 loops for a 2/3 years now. Granted I don't play my Getaway enough but I think that will be a solid record for a while.

I wonder if they'll have a loop record for that shot on RM?

#1459 1 year ago
Quoted from wesman:

Definitely a lot of fun!
No matches set up here yet, and the foam is still on the ship.

what's the deal with the foam???

why aren't they removing it?

#1463 1 year ago
Quoted from WolfManCat:

It protects the spring, duh!

#1464 1 year ago
Quoted from jonesjb:

That's good to hear, I'm guessing they are getting the geometry right? Perhaps something is being done different during the manufacture. The one I played would bounce and deaden off of strait part of the inner loop outer wall and lose most of the momentum (on a legit shot).

I played 2 different machines and I hit that shot off of both machines and the loop to the house. my gameplay on the 1st machine was limited so I didn't get enough chances and there were the jitters from playing it for the first time to also consider...

*** wanted to add this extra tidbit*** I know I made those shots on the 1st time I played because I paid close attention to how makable those shots were off the upper flipper. I was also concerned of this after watching the stream with JD

1 week later
#1663 1 year ago
Quoted from toyotaboy:

dam you corona![quoted image]

Aww geez, aw man... I was already looking at a long wait and now this!

Oh well.

With all this Covid-19 stuff going on, pinball is not that important, I guess.

Right now, I'm thankful that me and my family are still healthy, and that my wife and I are also still able to work and pay the bills.

I hope we "all" get through these tough times and are able to move on with our normal lives and pinball soon!

But for now, it all makes me sad...

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#1679 1 year ago

I don't have a problem waiting but if any of you need more time and wants to do an even swap for builds with me; I am #653.

Just putting it out there.

#1691 1 year ago
Quoted from jonesjb:

Would you do an even swap for someone in the low 720s?

I’m pretty sure you’re kidding but I’ll rephrase my previous post...

If anyone needs more time and wants to trade their “sooner” build for my later build, let me know.

Some other pinsider’s have posted they have to or are considering selling their spot. So I figured maybe more time might be helpful for them, but maybe not. Doesn’t hurt to ask.

I’m not trying to take advantage of anyone here nor am I trying to spend more money. Fortunately, for me and my wife, we are able to keep working. Although both us have to interact with many people everyday so that’s not so fortunate my wife’s a nurse and I am in the service business. That’s why I said I’m ok waiting. It’s not a rush especially now with all that is going on.

Again, I hope all this is over soon and we are all able to get back to our normal lives and playing pinball.

#1692 1 year ago

It’s a shame we can’t use Rick’s portal gun to all go to a non Covid-19 dimension!

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#1696 1 year ago
Quoted from newovad:

Ever stop to think this is all Rick's fault?

You suspect more pink eggs???

#1697 1 year ago
Quoted from FYMF:

Ever stop to think the "r" in "rmarmol1," stands for Rick?

That’s awesome and coincidentally true!

#1711 1 year ago
Quoted from kermit24:

Isn't the video from Louisville Arcade Expo a few weeks ago?

Yes that was from March 6/8th

#1716 1 year ago

Quoted from FatPanda:It's COVID, it has to do with everyone in any part of the world right now. It was just an example.

yup! Everyone is on edge and it's understandable. I hope it all gets better soon.

Let's just try to enjoy the little things like the RM Threads that have been mostly upbeat since they started. It's a good escape from all the Corona virus crap...

How' are you enjoying your Rick and Morty???
What's your highest score to date?

can I come over to play it?

#1723 1 year ago
Quoted from FatPanda:

I'll be honest, when I was playing it over Friday/Saturday, I was getting really frustrated with the shots, even though I had played it several times before on location and knew exactly what to expect. I was thinking to myself, can I really enjoy this? Then I start getting a better feel for the shots without having to think about it as hard. I still miss quite a bit, but I have adjusted and know where to expect the ball to go. I still wish some shots were smoother. The inner orbit I can hit about 50% of the time. I'm getting MUCH better at the garage shot from the upper flipper. The ramps on both sides are fine. So it's definitely growing on me. I'm excited to see where the code goes over time.
My best is only around 6.5M?? Not great, I know. Like trilogybeer said, you need to get your balls locked, qualify a mode, get to another dimension to have Megaseeds lit, then start the craziness at the scoop to start your mode and MB all at the same time.

Just curious, did you make the adjustments to the guide rail on that inner loop shot from the upper ramp? I’m talking about the adjustment where you remove some screws to give that rail a more rounded shape.

I know when I played it at I/O barcade the shots were more difficult but I still made them a few of them over the few games I played there.

But, when I played the one at pinball life (the one that Scott Danesi said he had made adjustments to) that one the shots were very smooth and My wife and I were making both those difficult shots frequently.

It is a little discouraging when your not Making any high scoring games but I think I noticed the game time on a relative higher score game for Rick and Morty was similar to what you might have on any other game. RM just doesn’t score like Deadpool or some other Stern games.
Just my opinion.

Either way, it is an ass kicker that’s for sure.

I wish I could play it more though!

#1725 1 year ago
Quoted from FatPanda:

i haven't made any major adjustments yet. I can hit the inner loop and my best is 2 consecutive with a shot into the garage on the 3rd (I'll tell you it was intentional but... ) I think it's more my shot making than the game setup itself. I did take a look to see where the screw was and it seemed like it was opened up all the way. I didn't check the garage shot, but I can hit that successfully enough where I know it's my poor playing vs that game itself.
The game scoring is fine. I'm not so easily fooled by inflated numbers For me, I generally play for progress vs points anyway.
Now that I say that, I'll have to pop off that plastic and see if I can adjust further out more, on both the garage and the inner loop.

#1726 1 year ago
Quoted from FatPanda:

i haven't made any major adjustments yet. I can hit the inner loop and my best is 2 consecutive with a shot into the garage on the 3rd (I'll tell you it was intentional but... ) I think it's more my shot making than the game setup itself. I did take a look to see where the screw was and it seemed like it was opened up all the way. I didn't check the garage shot, but I can hit that successfully enough where I know it's my poor playing vs that game itself.
The game scoring is fine. I'm not so easily fooled by inflated numbers For me, I generally play for progress vs points anyway.
Now that I say that, I'll have to pop off that plastic and see if I can adjust further out more, on both the garage and the inner loop.

I have The Getaway HS2 and that upper loop is similar to RM just hits at a much lower/easier spot on the flipper. The most loops I’ve made on that is 6 loops because it speeds up ever time. Usually when I play I’ll hit it 2 or 3 times maybe 4 once in a great while.

The RM is the same but harder because it so soon on that upper flipper. But man is it great when you rip that more than once! Especially with the spinner on RM, it’s so awesome!

Edit*** I just wanted to add that I definitely do NOT play my GHS2 enough and I probably should play it more just to practice that upper loop. If I did I think I can beat my 6 loop record. That pin is technically my wife’s pin (I bought it for her since it was her favorite pin from back in the 90’s) honestly though I love playing it every time I do and I would never sell it.

#1731 1 year ago
Quoted from jellikit:

I couldn't see if this was answered, but as of tomorrow Wisconsin has shutdown all non-essential businesses, Spooky included.


Stay safe and healthy Spooky!

We will be waiting patiently for production to start back up!

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#1743 1 year ago
Quoted from FatPanda:

Here's a short video of my 4 yr old getting an Add-a-ball, then a super jackpot shortly after

That’s awesome... And he’s pretty good!

So no one else should complain about the house shot anymore because even a four year old can do it!

#1749 1 year ago
Quoted from FatPanda:

This was before.

Dad must be teaching him the skills... he was trapping balls!

Love it!

#1760 1 year ago
Quoted from jonesjb:

Will there be a more long term solution for playfields yet to be built such as adjusting the orientation and placement of how the metal bits (tabs and screws) are put into the playfield?
It would be great if Spooky explored this possibility. What do others think?

I’m pretty sure they already said the new builds would already have this addressed.

I think it was on a post or i heard it on a podcast?

Spooky Luke or Scott i think

#1831 1 year ago

I got my new Rick and Morty “official” pinball glass dust cover today!

Now I just need my machine...

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#1845 1 year ago
Quoted from docquest:

rmarmol1, Where could I purchase an "official" Rick and Morty pinball dust cover?

I got it on amazon.

I'll look for it and post it soon

#1846 1 year ago
Quoted from docquest:

rmarmol1, Where could I purchase an "official" Rick and Morty pinball dust cover?

Quoted from Pinball-Obsessed:

I got it on amazon.
I'll look for it and post it soon

here you go;

amazon.com link »

They have other designs.
Also just an FYI... it ships from China so it took a few weeks to get here.


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#1848 1 year ago

Also ordered this one for my Transformers Autobot LE.

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#1863 1 year ago
Quoted from Mr68:

I have an idea to toss out there for consideration.
Even without the economic shutdown, my delivery date for R&M is still a long ways away and made even longer now. Despite that, I'm thinking of paying Charlie and Company in full, right now, as my way to help float their boat during this difficult time.

Would love to do this but as things stand I'll be fortunate enough to fulfill my payment a year from now - feeling sheepish all the while for buying a NIB pinball if too many neighbors friends and family are struggling then - so I'd rather not tempt fate much less crow about it. Too many unknowns for the weeks and months ahead. It's a good idea and if you can swing it I'm sure it would help, but given the amount of pain being felt and shared everywhere quiet discretion might be better for now.

I was thinking about doing this too but actually sending partial payments as time passes.

But, I agree with Goingincirclez... better to wait and see what happens with all that is going on, at least for now.

#1924 1 year ago

This is pretty funny I thought I’d share it with everyone here on Pinside.

Hope it doesn’t get removed…


#1936 1 year ago
Quoted from Coindork:

Thank you.
I’ll be listening to it tonight after the kids are in bed.

It’s a great interview with Charlie Emery, tons of info.

Very lengthy, I’ll have to finish it tomorrow.

#1965 1 year ago
Quoted from Yelobird:

To keep positive hopes flowing a Huge shout out to the man himself Mr #KingPinGames. Rain nor snow nor pandemic will slow his Always amazing effort and commitment to keeping the pinball world happy! Fully suited in his Harley hazmat suit delivering a match set of three beautiful Rick and Morty's to my door. (Group purchase not That big a collector....) Maintained a perfect triangle distance compliance for a ballet of pinball cheer. Looked like "The Dorkcracker Ballet" lol 63-4-5 have now safely landed to be quarantined for Fun. Can't thank or say enough good words about the fast, friendly, and professional service from Christopher at KingPinGames. 5 Star distributor that always comes through. Safe travels my friend, I am off to a distant galaxy to hunt for more seeds to defeat this virus boredom!
[quoted image]

Wow 3 RM machines in your group and all in my area!

Looks like I need to make 3 new friends

after the lockdown, of course!

Seriously though, that’s awesome that Kingpins was able to deliver to you Guys and you now have something new to enjoy.

We are all jealous!!!!

#2018 1 year ago
Quoted from Palmer:

I would like it as a poster. Just doesn't fit the rest of the game.

I’m not gonna say I wouldn’t put it in my pin to see how it looks but I agree with everyone here it doesn’t gel with the pins art and feel.

I would probably buy it and frame it.

#2021 1 year ago

It’s neat how they are all coming out of a portal and so the green from that plus the purple edges do line up with the the colors on the pin...

Maybe someone that has a RM already will buy one and post a pic of it on their machine, that would be nice!

Photo shop anyone...???
I’m out at work otherwise I would try it if I was home on my computer.
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#2024 1 year ago
Quoted from FatPanda:

Just a quick cut/paste. It's too much for me personally.[quoted image]


Yep, I agree, too much.

Cool artwork though. I’m sure it would like nice lighted and framed.

#2032 1 year ago
Quoted from Yelobird:

To the start of an Amazing game we wanted to create a fitting launch to fun with our "And Awaaaay we Go" shooter lane Mod. Highly detailed mod created with perfect resin for the ultimate 3D look. Each is hand painted to exacting detail down to each planet. Launch into the next Spooky universe with our shooter lane mod available Now!
[quoted image][quoted image]

Maybe a better picture (zoomed out) so we can see the portal gun and your Mod might be good here.

Nice Mod’s!!!

#2035 1 year ago
Quoted from Calfdemon:

Just curious what that mod covers? I know there is a green decal there that says something but I don't have my game yet and internet pictures don't show that spot well. Any chance of a photo of the location as it comes stock? I like the mod but want to see what I would be covering if I get it. Thanks!!

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#2044 1 year ago
Quoted from Calfdemon:

First season was good and improved as it went along. But the show only gets better after Season 1, so don't stop there. So much good stuff ahead for you!

Why hasn’t he watched all the seasons already? There’s no excuse!

He needs to get his shit together!
Get all his shit, put it together and put it in a backpack. All his shit so it’s together!!!

Finish all the seasons then come back and comment!

#2046 1 year ago
Quoted from littlecammi:

Actually, that picture showing the trim finish on R&M standards shows why I ordered a standard (and will have to wait more than a year for it). I just like that hammered metal look more than the BSE's purple trim. And standards should be the more limited model.

I’ve seen both in person and although the standard does not look bad, by any means, the purple just looks so amazing in person and blends so well with the artwork and colors of this pin.

Here’s another pic of the standard I played at Pinball Life in Huntley, IL.
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#2074 1 year ago
Quoted from Yelobird:

Can't say for sure but my three games 63-64-and 65 to my knowledge were the last ones to leave as they were the last on the line as of last week.

Let me know when they get to the 600’s

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#2080 1 year ago
Quoted from Mr_Outlane:

Well, I just finished the 1st season of Rick & Morty last night. LOL!
Now I'm hooked! I'm buying the next 3 seasons.
So there are only 4 seasons now with more coming I hope?

Quoted from Zablon:

season 4 isn't finished yet...

Season 4 continues on Sunday 5/3

Can’t wait!!!

#2094 1 year ago
Quoted from pinheadpierre:

Where can I find an archive of the stream? Missed it live.

It’ll be accessible on his twitch channel by tomorrow in the previous videos and might me posted to YouTube as well but not always on YouTube


It’s available at link above

#2107 1 year ago
Quoted from FatPanda:

Had fun watching the stream last night. When he tilted for the first time, holy shit! I had never heard that call out before LOL!!
Jack's game is tuned very well. He was hitting orbits into garage shots very smoothly, which is what I would expect to happen. I only watched up to a bit after he scored 20+ million then went to do other things but a good time was had.
Still pretty early code from what I understand. Hopefully we can get more modes and multiballs in there and more coding done with the horseshoe lock.
One request I have for Eric is that when you're in MB and a mode stacked, there are not Jackpot callouts. Would be nice to still have Rick give us Jackpot callouts so that we know when we've hit shots.

I expected Jack to play well too and I wasn’t surprised how well he was hitting those shots everyone had been so concerned about. When I played the RM at Pinball Life in Huntley I had given feedback that those shots were working really well. Of course, it is the machine that Scott Danesi works with and had tweaked but still, it just proved that the machine is a great shooter! And, if you watched Jacks entire stream last night you’ll see that even he says multiple times that RM has great flow! I think I watched him make a 4 To 5 shot combo off the ramps, orbits and garage shot. So awesome to see that pulled off. But, I really thought Jack would be able to rip that Right upper loop with the spinner more than he did (I think he only hit that loop twice in a row the whole night).

On the other hand though.... even for Jack Danger RM was an ass kicker, you could tell he was getting a little frustrated, he had to kinda gather himself and stay positive.

I love that this game is difficult and or not easy. Even if you get frustrated it’s fun as hell and I think everyone can tell that now just by watching this stream.

Additionally, I think any RM machines out there for sale right now; Jacks stream Is going to help make them sell!

Can’t wait to play this again on location or get my #653 but that’s a long ways away, sadly. But, at least there’s one in my future and at least we have another stream to watch for those of us that don’t have our machines yet.

Awesome stream last night Jack Danger!

Stay safe everyone!

#2126 1 year ago
Quoted from dnapac:

What I have been having problems with is the plunge. Sometimes it is stopped correctly by the wireform, other times it bounces back to the plunger, and at times it will miss the stop all together and go around the corner of the little loop. I think a wider stop is needed at the end of the wireform from the plunge.

Did you catch this video? Or is the problem you’re having different?

#2128 1 year ago
Quoted from dnapac:

I’ve tried adjusting that. But the ball does all in my post without me adjusting anything. It’s just very erratic at launch.

Ok, good luck anyway.

#2143 1 year ago
Quoted from Zablon:

Do you have more of those mod kits? I was holding out since I've probably got a year+ wait If nothing else, I'd like the coin door labels.

I looked yesterday he had 4 left

It’s down below these posts Under promoted items;
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#2207 1 year ago

Mr Meeseeks on trying to keep this thread upbeat and positive...

Lighten up people... lot worse things going on in the world right now.

Let’s at least try keep our fun hobby that we escape to more positive!
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#2230 1 year ago
Quoted from bkerins:

... don't they immediately start trying to kill one another?

Ha ha, I don’t remember, really. I guess I’ll have to watch that episode again.

I love the Meseeks call outs in the game!

How are you enjoying the game so far Bowen? Charlie said on a podcast he had sent his game to you since you needed it more because you’re working on the rules. And how are the rules coming along? Any interesting tidbits for us while we all go crazy waiting for production to start again?

I‘m looking forward to when the game is done and you do one of your videos on it!

#2236 1 year ago
Quoted from jonesjb:

Not sure if it's been mentioned here, but a revelation from the Jack Danger stream was that one of the pending modes in review is based around the Blood Dome.
BTW, this was a great promo:

I know BK hates video modes ... but wouldn't something like this be awesome?

(or maybe just me, I'm a long time fighting game fan)

#2253 1 year ago
Quoted from docquest:

The Cromulons asked me to "Show Me What You Got" from the mod couple. Here are some flipper tops, a Mega Tree cap, and a Cromulon.
I couldnt find the ideal spot to place the Cromulon. I decided I liked him better up in space so I put in front of the planet above the right ramp. He's still pretty bouncy up there as you nudge the game.[quoted image][quoted image][quoted image]

The Cromulon looks awesome there!!!

I like what you got!

#2254 1 year ago
Quoted from Calfdemon:

Ok, I am liking the Comulon separated from the planets that he was made with. It just never looked right to me with the planet "body" and the 2 other planets on wires (the scale bothered me for the game). But where you have it placed is PERFECT!! Makes me want to order it that way with just the head. Can you show another picture of how you attached it there? I am still a long way from my game, but acquiring the mods I want now and storing them away.

Maybe the mod couple can offer it separately with a small discount?

In thinking the same and would order it to install this way too.

#2262 1 year ago
Quoted from guitarded:

You must be a blast at parties.

Why is he quoting this post from you that’s 2 months old?

#2296 1 year ago

just posting this info here in case you guys didn’t see it on the other Rick and Morty thread;

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#2468 1 year ago
Quoted from razorsedge:

It was evidence based
I'm inspired to go hack up my Getaway to make that pesky upper loop a bit easier!

just curious, what's your getaway loop record?

mine is 6 loops and I can honestly say I repeat the loop 2/3 times a lot or with no problem. When its more it always amazes me and feels so great/rewarding because of the speed!

#2513 1 year ago

Scott, your game is great!

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#2524 1 year ago
Quoted from Yelobird:

Does anyone know the rule or protocol for the Slam Save? Does it only give you a save if it hits that Mean pop bumper and high speed drains without a flip or is it somehow awarded? I have gotten it randomly but really could use it more often lol.

It has to drain immediately for it to register the slam save.

If the ball bounces off anything it goes over the very small window of time you have for it to register.

I’m pretty sure that’s how it works and I remember Scott saying (on a stream) the time is like a second.

#2545 1 year ago
Quoted from pinheadpierre:

Jeeeezuz! Move your rails or don’t. Get over it if everyone is not in your camp. If you like clunky, rattly shot rejects and think that was Scott’s intention and want to leave it that way, good for you. If you prefer a smoother shooting experience and know how to make it do, thank you for sharing your ideas. We’ve beaten this to death. Get over needing to be right. If you’ve got suggestions that you think improve the quality of play, please post them. Others, please shut the fuck up already with your need to counter every suggestion that Spooky may have produced something that is not perfect in everyone’s eyes. Nothing is.

Couldn’t agree more... well said sir!

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#2604 1 year ago

Things that go bump in the night the Spooky Pinball documentary.

This is now available to watch for Amazon prime members...

amazon.com link »

Such a great story, it just makes you appreciate everything about Spooky Pinball.

#2610 1 year ago
Quoted from northerndude:

Like really !?!??
Ffs.[quoted image]

Really Amazon....

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1 week later
#2723 1 year ago
Quoted from epthegeek:

Highest legitimate score, yes. And Karl got that on the current release code too. Some scoring stuff has changed in current work that makes certain things score better, so scores will go up on average.

wait, did he record this "legitimate" high score?

To me... "seeing is believing" so lets see the video Karl.... Shows us what you got!!!!

#2739 1 year ago
Quoted from Troz:

My cameras were setup on WOZ right next to it so no, no video
It was a phenomenal game though. 9 adventures (I've set it to start with zero) and I was actively avoiding lighting the last one as I didn't want the 10th adventure crash with the score I had.[quoted image]

That’s awesome Karl!

I never doubted your skill and ability to achieve that score. You got some serious pinball skill!!!

I just wanted to see more Rick and Morty gameplay because I don’t have my machine yet.

I enjoy watching your streams.

#2759 1 year ago


For Jerry's sake....reopen tomorrow and start building our RM pinball machines!!!

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#2879 1 year ago

So awesome that games are starting to get out again!

It'll be while for me but I cant wait to get mine!!!!

To all of those getting their games... don't forget to show some love and rate it to let Spooky and everyone else know what a great game game this is!

Rick and Morty currently sits at #47 but I'm sure this pin should easily be somewhere in the top 15.

1 week later
#3101 1 year ago
Quoted from Coindork:

I just got off the phone with the delivery company and my machine is due to arrive Friday between noon and five.

Oh man that’s perfect!
Get your RM on a Friday and have the whole weekend to enjoy it!

Have fun!!

#3152 1 year ago
Quoted from andrewket:

#72 in the house...
I had to adjust the bottom flippers a bit; they were both a bit high. That's a PITA. Very busy under the playfield.
So far the game is brutal, but hilarious. The garage shot is possible, but very difficult.
[quoted image]

Looks great and 2 other great pins right next to it!


Don't forget to remove the foam under the space ship!

is that an ACNC behind it to the right???

#3334 1 year ago

loving the new RM thread name!

good one Scott

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#3342 1 year ago
Quoted from SpookyLuke:

All depends on how well it sells! New thread called "Spooky Custom Armour Kits" should be up i will update you guys there!


nice kits Luke!

oops I didn't notice you already posted the link...

oh well, twice is better

1 week later
#3606 1 year ago
Quoted from mpdpvdpin:

Probably tacky of me to ask the group for their opinion on this but...Is it absolutely mental of me that I’ve turned down three separate offers of $5k (inclusive of deposit) for my spot?

What build number are you?

#3609 1 year ago
Quoted from mpdpvdpin:

Yeah, the new code drop has me not wanting to sell at all. It looks like a BLAST.

I’m #312 ...guessing it’ll be ready to ship in November.

Oh yeah I remember now because I have the next build 313

Well I have my original spot #653 as well.

Anyone interested in making me a 5k offer for that one???

I am also interested in owning a TNA so if anyone has a TNA and wants to trade it for my RM BSE #653... PM me.

#3773 1 year ago

Never noticed any of this washed out nonsenses people are talking about and or making a big deal about. I’ve played 3 different RM machines and one one of them was just last week. All the ones I’ve played looked fine. And they were all in different lighting conditions. Very well lit to dark basement lit.

I have a Stern Deadpool for almost 2 years now and that screen looks pretty nice but when I played RM I didn’t notice anything inferior to what I’m used to on DP.

If it’s such a big deal why aren’t all the current owners on this thread complaining about it?

And if you don’t have a RM yet don’t start complaining about it either. Wait to you get yours and you be the judge.

Just my opinion and, I know, nobody cares...

1 week later
#4038 1 year ago
Quoted from hawkmoon:

SPOOKY,Will you please have these small things fixed!!!I have had it with buying a new pin and have to do modifications just to get the pin to play correctly!! Now pay attention here SPOOKY,these are the reasons we are going with SPOOKY,now,because Stern can't put out a pin that works from the factory! AP blew it with "Houdini" and "Willy Wonka" was not that good either!! Thanks!!


I don’t think we need to rag on spooky pinball. They’ve been doing a great job of voluntarily fixing things and chiming in here on pinside when owners have issues.

The biggest difference between Spooky and other pinball manufacturers is while the other guys are cutting corners, using cheaper parts, producing overall lesser quality pins and raising their prices.... it seems like spooky is going out of their way to make improvements and produce a product that justifies what you pay for it. And, they listen to their buyers!

Not sure about you but that makes my buying decision a lot easier.

Just my opinion...

#4052 1 year ago
Quoted from gliebig:

If you need help with the coin door lock, hit me up.

Don’t you just get a whole new machine when that happens???

#4054 1 year ago
Quoted from northerndude:

Lol, I loosened the door and removed the top bolt. Tried to push cab decal back down flat but it bubbles back up today.
I’ll maybe try something else tonight or tomorrow
*** in other news, which one of you clowns left to ur cheeseballs container out???

You probably know this already but in case not… Try heating it up slightly dryer lift it up and re seat it

1 week later
#4192 1 year ago
Quoted from mpdpvdpin:

Said goodbye to spot 312 today. Bittersweet, but some deals you just can’t turn down. Pray for me that I at least get to PLAY it someday.

I don't know man.... I wouldn't sell it unless I had no choice and I really needed the money. But hey, it was your spot and your choice.

Sorry to say but you're going to regret it!!!!

BTW, totally kidding with the meme.

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#4200 1 year ago
Quoted from Yelobird:

Don’t you currently have Your game spot listed for sale??

Yep I sure do.

But that one I have for sale was from a shitty dimension where I ordered it online 20 minutes after they went up for sale and got a crappy build in the mid 600’s!!!

Couple months ago I used Rick’s portal gun to get myself in a spot about 350 spaces sooner!

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