(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

4 years ago


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  • Latest reply 47 minutes ago by Shapeshifter
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Topic index (key posts)

106 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #256 Rules posted by Eric as of Feb 2020 Posted by epthegeek (4 years ago)

Post #510 R&M Options Posted by Morinack (4 years ago)

Post #589 Useful post for coin door comparison. Posted by NeilMcRae (4 years ago)

Post #637 More code rules - Adventures full lost Posted by epthegeek (4 years ago)

Post #745 Club thread reminder. Posted by TigerLaw (4 years ago)

Post #748 Cards for the game rules and what not. Posted by Coindropper (4 years ago)

Post #751 Darker outline for instruction cards. Posted by Coindropper (4 years ago)

Post #976 TECH: PLAYFIELD. Wireform ball launch and coil adjustment Posted by timmmmyboy (4 years ago)

Post #1006 TECH:Pitch recommendation from Scott. Posted by TheNoTrashCougar (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4549 3 years ago

#133 just left the warehouse today and is on it's way to me

I can't wait for it to be okay for events to be held again so my company Psychic Drive can travel with it! I haven't been keeping up with this thread or watching too many videos of the game so I can't wait to learn about it.

For those curious I got all the options added to it except the butter cabinet. I intend to make my own headphone jack kit to install in the bill acceptor slot as well.

7 months later
#11505 3 years ago

Haven't had issues with the flippers before (and have had the machine a long time #133) but I just updated and am getting knockdowns from both the pop bumper and scoop. I would like to go back to the old code for the time being, anyone have a download link for it?

#11532 3 years ago

I reverted the code to the previous version and was greeted with missing textures during the attract screen. The machine would reboot at the end of every game as well. So I applied the newest version of the code and had the same issue. Cammy and I put our heads together and having looked at the log file determined that it has something to do with the scores (formatting?) so we did the following: factory reset the machine, cleared all error logs, and reset high scores. Now I can play a full game on the updated code so I will be leaving it alone for now instead of trying to revert.

I will note that the games I did play while it was on the old code this morning the flippers were back to normal. I took the glass off and did some tests rolling the ball at high speed toward the flippers making sure they'd stay up. On the new code doing this test results in reproducible knockdowns with high regularity. I have adjusted my EOS switches and put the hold power on HIGH for both flippers.

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#11782 3 years ago
Quoted from epthegeek:

I wrote the code, remember? I’m telling you that the control of the flip and the hold is the same. If you change it back to ‘original’ it’s the same as it’s been since the game shipped, if you use the new default, it’s a different pattern, but the same amount of electricity over all. But you have the option to use the original pattern if that works better for your game. The pulse to fire the flipper is the same as it has always been. There is no viable reason to cling to old code.

Original flipper settings from the new code working flawlessly for #133 although it is on location so I couldn't perform extended tests as others have done in this thread. Worth noting I have streamed for more than 3 hours straight with no issues on the flippers or making the left ramp. Thanks for putting the original pattern back in!

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