WooHoo Club is open
Does anyone think keeping a live running list of known mods in the Club thread is useful?
Like what Toyotaboy made here?
Neutrino Bomb Cup Holder
And the Pinball Life hinges they shared when they come available?
Quoted from nogoodnames222:
Just listened to the recent podcast w/ Scott, that dude is way too humble. I've heard him say a couple times "It sold out because of the license, it has nothing to do with me". I can't speak for everyone but just want to clarify for myself at least (cause I know he's around here somewhere), there are VERY FEW designers I would've blindly trusted on a purchase like this, regardless of theme. TNA is one of the sickest, freshest pins I've had the pleasure of playing and I figured if R+M turned out half as good I'd be more than content with it. And after seeing the gameplay videos I can confidently say I'd be buyer even if it was a straightforward "TNA 2.0" theme.
Wanted to throw that out there so he'll hopefully quit downplaying his importance on this game.
Not to mention responsiveness on Pinside for an ongoing support. I am not aware of this level of communication (although it may not be very scalable) from the developers of other machines. So cool to be able to provide true feedback on machine behavior and have it appreciated by the developer. Just shows the level of commitment he has to what he creates.
I am sure if you buy them from Pinball Life ahead of time with a communication to Spooky, you could probably work something out to have them installed by Spooky. I can't imagine they'd do it for free as it interrupts their well oiled assembly line production. But i wouldn't assume anything.
Quoted from Calfdemon:
I'd be down for one depending on how it is printed on the shirt. Not a fan a large front prints and blank backs. Would love to see that large on the back and then maybe small front pocket area. I also only wear darker colored shirts.. lol. Yeah, I am picky with my shirts.
Great job on the design!
I'd be in for a pocket tee with IO on the pocket and this on the back....
Spent yesterday afternoon at Lyons Classic Pinball. Played about a dozen or games of R&M. Good sized crowd, so we often rotated off the machine for others to play. Lots of interest in the game, and was never really idle.
The game is NOT hard, it is challenging. In 12 games I made every shot at least once and even pulled off a multi-ball. The only geometrical problem is apparently the angle at which i hold my fingers on the flipper buttons.
The game was enjoyable and frustrating at the same time, as every pin should be IMHO.
Well worth the 2 hr drive from home.
The only negative of the trip is now I want an ACNC too.
Quoted from docquest:
Which Rick and Morty currency should I use?
Blemflarcks are the official currency of the Galactic Federation. That's the money that Rick devalued to zero to cause the collapse of the Galactic Federation.
If you used Blemflarcks it would need to be waaay more than 25.
Like 25 Million Blemflarcks.
Quoted from docquest:
Since you cant read the text on the shot from the players position I thought this might help indicate it's the Noob Noob shot.
It's a funko key ring that I painted his eyes the proper white and added the squggily pupils. He's held in place by a wire running under the ramp protector screw to a hole in his head.
amazon.com link »[quoted image][quoted image]
I am in the process of building the same thing, including whiting the eyes to "de-Funko" it.
Quoted from PinMonk:
I'm not sure how a cliffy would help this problem...
While I agree, the guy is pretty darned creative.
That said it was a nod to all the PETG I've replaced/repaired over the years.
Anything hammered with a pinball leaving the PF is gonna suffer.
Having played a R&M I've been amazed at the speed of the ball travel, that more damage is not being seen out there.
Yep this one is a fluke but as far as the ball is concerned that elevated ship is "Target acquired!"
Quoted from pinlynx:
If the machine doesn't convert into Rick's spaceship by the time I get my standard edition, I will be disappointed.
I doubt we'll get the spaceship, but by the time i see mine, with all these code updates, it will probably be able to fold upon itself twelve times and fit in my pocket so i can take it everywhere.
Quoted from scruffypinball:
Any mods people are hyped about? I haven’t been paying too close attention as I wanna be naive to a lot of what’s been put into the game since February’.
Not sure if you follow this other thread.
Its been a little sleepy since COVID started, but it still gets updates and contains a number of available mods.
Quoted from Lounge:
What did the Kruzman option cost, if you don’t mind me asking?
I’m #386 - have a little time on my hands.
You should of course touch base with him to confirm.
Quoted from zaphX:
Wubba lubba dub dub!!! 162 is in the house!
I took a few live photos and a 4k walkaround video to try and show off the butter - it really is stunning in person. ZERO regrets on that.
The sound system in this game is the best I've heard in a pin - awesome bass. Unfortunately this translates into massive, and I mean MASSIVE glass rattle.
I'm about to try padding it with some fuzzy velcro - anyone else run into this and have words of wisdom?
There is considerable discussion and ideas for the rattle on the TNA owners forum.
Everything from electrical tape and zip-tie bits to mention a few.
Quoted from fnord:
Got the email for my build. Trying to decide whether or not to butter it. I have a 2 yr old who as of now won't be around it. When they do come into contact with them as they get older (crayons, goo, stickers), I assume the butter is easier to fixup and clean?
<Googles chainlink fencing for children>
I chose not to go Butter, as much as i like how it looks it will be safely fit between another pin and a wall.
Kind of hard to showcase that gloss there. If it were standalone where folks might gather around, i may have considered it.
Quoted from ThePinballCo-op:
This is so true and I can't put my finger on it.
I was in awe! SO FUN!
I have played R&M at LCP and got the same vibe i get from my TNA.
IMHO, I believe it has to do with the way the games play sort of like video games.
It's weird to think of a pin playing like a vid, but the goals are clear and the sound ties it all together.
Quoted from TheNoTrashCougar:
The game is designed to make you panic flip and it will punish you for it. You need to trap up as much as you can and take a deep breath, then make your shot. Its the same way I did TNA. These are the types of games that I think are the most fun. If you want to play it crazy, definitely just try and make shots on the fly, it will be insane.
Soooo, Yoga Pinball vs. Drunken KungFu Pinball......
Quoted from fnord:
Woah 3 days from options to invoice? I thought the invoice was when it was ready to ship?
Damn I've got to get my Skateball sold this week
Yeah, I received my build sheet on Monday, and paid my invoice last night as well. #427.
I did not select a Butter cabinet, so not sure if that plays into build time.
I did not expect to see invoice for a few weeks.
No idea on what actual build time will look like at this point, but beginning to get fidgety over here.
Quoted from JustEverett:
Same. While the idea of an internet connected machine seems intriguing, I think the drawbacks outweigh the positives. Can you imagine getting a virus on your new $9K pinball that fucks up the computer? Not to mention, pins are already expensive toys...hard to justify continuing to pay for the machine long after it's purchased.
With pinball having switched to using full-on computers, this vulnerability has always been in the back of my mind. I personally am averse to making any pinball machine I own another member of the IoT.
Quoted from rai:
Just checking do you need to unzip the code in any way before installing?
Only thing i tend to do when upgrading my TNA is delete all old files off the USB stick before copying the new pkg file over.
Just one of the OCD things that i typically do.
Otherwise so simple a caveman could do it.
First trust the manufacturer, then verify.
Running a coil test is not a bad idea as well. IMO
Pinside to the rescue yet again.
I've always maintained that the pinball owner hobby is similar to owning a British motorcycle. There is a saying "Triumph - How to turn a motorcycle enthusiast into a mechanic."
Me, i owned BSAs, but may as well be the same thing.
Quoted from Pinball-Obsessed:
Can washers be installed below the playfield in-between the entire flipper and coil metal bracket they are attached to? To pull the entire assembly away or down? To bring the flippers closer to the playfield?
washers can vary in thickness and may be hard to find some that fit. An acrylic shim may work better to make up for the 1/8".
But likely needs to be laser cut.
Quoted from Coyohtay:
#423 Build sheet received and returned Monday Nov 30th, invoiced right at the end if the day Dec 3rd, paid immediately. Shipped Monday Dec 14th, scheduled to land Thursday the 17th.
Since you posted this yesterday, I've been refreshing my email like I'm shopping for a PS5.
My dates matched yours except for ship notice. Just got the email saying the #427 build is complete and they hopefully will get it on a truck tomorrow!
Wubba Lubba Dub Dub!
I just kinda dig the fact that Spooky will now have a "Spooky style flipper bushing" as opposed to Williams or Bally.
Quoted from Fbutts5575:
You two are making me antsy! I am number 424 got the invoice the same day and returned it the next day.... didn’t get invoice for a week and a half later (dec 11th)... machine went on the floor for assembly on the 10th.
Hoping they can get the machine finished this week and out early next week. Doesn’t spooky close down for the week after Xmas??
I feel your anxiety brother...
Quoted from flowcanon:
Is there any truth to this rumor that a lot of the 400's already went over seas so we might be in for a jump soon?
There are even machines in the 500's that are already in peoples hands. This was due to the cost savings of filling out a shipping container.
Pretty sure i read that even a SE machine was already built as well.
Quoted from fnord:
A couple questions.
I think I'm going to have to remove the head in my driveway in order to get it in my house and upstairs. Does the shipper contact you before delivery? If it's raining i'd obviously like to put off delivery a day. How hard is it to remove the head? I've only ever had older B/W which have all be really easy, any tricks I should know?
It likely depends on the shipping company. R+L texted me to schedule delivery. I called them and set up the time, i also requested the driver call before arriving as my driveway is a mess. I only have about 1/2" to 1" clearance on the doors coming into the house so shipping blankets FTW.
The head is only connected by the hinge bolts but LOTS of wiring. If you pull the head, at least leave the protective tape in place to avoid scuffs when reattaching. There is also the topper to be careful with when dealing with the head. Good Luck! I know i was as nervous as a whore in church bringing it in.
Just noticed something cool. My machine's born on date is exactly 1 year after purchase date.
12/16/2019 -----> 12/16/2020
Quoted from snaroff:
If my game were sold to a newbie (or someone that didn't have the time to investigate/tweak), I'd feel bad for them.
While i more or less agree, anyone that drops $8k on an unfamiliar hobby without the where withall to hire someone to maintain or the interest to maintain a pin themselves is a bit silly.
I have always believed, Pinball is kinetic art that humans pay money to hammer on. Kinda like giving a pane of glass (read iPad) to a 6 yr old. These things are imperfect and prone to breaking.
That said, i do agree that measurements must be considered for things like PF depth for hardware that penetrates said PF. Happy Spooky sees that and is willing to offer a proper fix.
Quoted from Lounge:
#380 arrived yesterday.
Was expecting #386 as that was my place in line. All the options look correct - maybe just a placard mix-up??? Anyhow - if you’re the owner of #380..... enjoy #386.
Have to imagine Spooky is coping with lots of folks not ready or last minute back outs with this crazy economy.
Happy to hear you are playing.
Quoted from bitternerd:
Yo fellow Mortys! (Morties?)
Flippers sticking up occasionally- requiring a double tap.
I had this issue on my left flipper. Turned out to be a tiny bit of flash plastic on the housing the flipper button runs through. Xacto knife to trim the excess flash off the button housing and the flipper never gets stuck again.
Just enough flash for the flipper button to keep the leaf switch in contact.
Quoted from snaroff:
Spent this afternoon solving my R&M audio issues. Solution cost $10 I purchased this spacer from Amazon and bought 4 2" screws to accommodate the spacer/cabinet
Shout out to snaroff here on the felt MDF spacer ring for the subwoofer.
I spent the $10 thinking "meh, what could it hurt."
Left my screen on.
It improved my sound/vibration issues 10 fold.
Didn't even realize how rough it was.
Quoted from mariobeans:
I've messed with my eos a few times and no luck. checked my stop and coil sleeves.
Ill keep tweaking my eos i guess. Thanks
Take a look at the flipper button assembly.
The outer piece of the button (threaded part) had a very small amount of flashing from the plastic mold. This caused the button to occasionally keep the flipper switch actuated.
I trimmed it off with Xacto knife and my flipper has never been stuck up since.
Wonder how many folks were getting the shakes not being able to post for 5 days....
Just a random shout out to again thank epthegeek for all his hard work and commitment. Not many pins can boast 20 code releases/patches since first public release. Not to mention the regular addition of new modes. I can't imagine the amount of coding that is needed to introduce new content without breaking existing features. Thanks man! Some day I'd like to buy you a beer.
Quoted from northerndude:
Anyone ever put a tiny dot of lithium grease on a Q tip or something and rubbed it in the cup to create less friction?
Avoid lubrication. I suspect you have many plays on the game. I would pull apart/clean/inspect/reassemble the pop bumper plunger assembly. The sleeve should be clean. If showing any wear, replace the sleeve. Make sure the coil is tight in the mount and not shifting if possible. Also check for cracks on the skirt legs.
Quoted from WizardsCastle:
I thought I was going crazy, but the flipper bats are definitely different from all other games I have from different companies.
See image attached showing the tip of the bat is about 3mm for Spooky and 4mm for generic bat from other games.
[quoted image][quoted image]
Personally i am just impressed that you can read millimeters on a ruler that measures inches....
This has probably already been mentioned but there is a very lengthy discussion on the displays in the TNA club thread. The pitch of the screen is mucho better on RnM than on TNA. Some folks went so far as to 3d print a wedge mounting baffle to kick the view up a bit. Lots of discussion on different displays to swap out with after market. I am 6'1" so it is not optimal for me on either machine, but RnM definitely looks better after some adjustments on the screen settings.
Quoted from DeathHimself:
Thanks again in advance.
If you are looking for opinions or "guidance" you've come to the right place.
My recommendation is, don't buy anything until you get the machine and play it for yourself for a few weeks.
Then look at the Key posts listed at the top of the forum for ideas for "beautification" and gameplay behavior.
You will find you don't need to do EVERYTHING posted here to achieve what you prefer.
I have the modified shooter cage from PBL (purple) and feel it wasn't necessary, but i am satisfied with the purchase due to the subtle improvement of consistency in ball drop.
Quoted from Gorgar123:
Thanks. Flipped through all of those and couldn't find any showing the location of the hole to be drilled. Was just curious how close it ended up being to the original hole.
It wouldn't matter if you got a picture.
Think of every build as a one off. The ball guide is a little different on each build. Some builds required no adjustment.
What you are looking to do is improve the arc of the ball guide so there is a little more clearance and no flat spots in the arc.
Your hole placement will be determined on the arc of your ball guide.
Jus take your time, measure twice and drill once.
Quoted from Var1AbL3:
I am anxiously awaiting the results and a final verdict on what replacement screen is best. Such an affordable upgrade that makes a big difference.
I bought my R&M used and they didn't order the speaker grills or lights. This is the other upgrade I would buy in a heartbeat if it was available.
They are likely crazy busy right now, but at some point you should email Kayte to find out if they are selling them. That is how i got grills/LEDs for my TNA.
Quoted from sheahan2:
Mine falls in the Prototype/Spooky Teams category, yes outside the 750... It was one of a couple that were supposed to be sent to all the shows over the past year and a half...but we all know how that story ended up. So with no shows these were sold off, NIB...and that's where I came into the story. It has all the original issues but came with some pinball life gear to fix them. Still need to fix the flippers and tweak the shots.
Thats kinda cool.
Quoted from epthegeek:
Yeah. The issue where the balls would go into the scoop and not eject and ball search wouldn’t happen. In the end, it was an issue that would occur if you completed the targets to light mystery during the awarding of a mystery, which is a very short window during multiball because it happens quickly, but it exists. Once I realized where it was going wrong, it was a simple fix. The game stacks mystery awards now, if you light a new one while the other one is happening.
This happened to me for a second time just the other day.
Super excited you sourced and squashed it!
Of course it liked to happen when having a great game.
While I am not really interested in converting to a DLC model, I suppose once a game is arguably "finished" and polished, i would not be terribly upset if epthegeek decided to offer something crowdfunded for new content.
That said, Spooky is boutique and something like unexpected random code releases, after "final code" would continue setting them apart.
Kinda hard for Spooky to get much cooler at this point.
Quoted from DeathHimself:
Question for you guys. Finally got my machine today, while cleaning it I noticed this under the house, is this normal or a stray piece that wandered off?[quoted image]
A) what is the machine number?
B) kind of hard to understand what is the ask.
Is this about diverter?
Quoted from TrekTobbyGermany:
Even game plays fine out of the box... Here are my little Modifications:
Apron: add missing post (ball could have get stuck and even completely fit through the gap) and file down metal bracket.
... Trektobby [quoted image][quoted image]
Quoted from WizardsCastle:
Had the weirdest thing happen... Got an airball ... and ended going through the gap at the side of the apron, then rolling down and into the coinbox.
After looking at it, there is a huge gap between the apron and wall of the cabinet.
Quoted from Var1AbL3:
I had this happen twice, .... I got a replacement light strip I also ordered a basic post with a wood screw base from Pinball Life (like the ones on the PF) and installed it on the rail right in front of the gap. This seems to have fixed the issue.
A few folks had noticed the gap on the left side of the apron. I thought i'd post some detailed photos of what i did, that more or less repeats what others have done as well.
The second pic is an actual pinball from the game, i just used the wrench to keep it from falling under.
I drilled a pilot hole with a bit on the screwdriver.
Tried to show the parts used as well as the location.
I had these laying around, but i think i have the post p/n.
Post - 03-9357-xx
Screw is 1 1/2" x #6
Rubber is 3/16 (I think)
Quoted from 27dnast:
Any must haves suggetions would be appreciated!
You are on the right track.
The left garage shot is just a hard shot (for me) but tweaking the left ball guide and adjusting the upper flipper really dialed it in so i make it more frequently.
I bought the new wire form and not b/c i needed to. I do prefer the consistency of the ball drop it provides. Be fore warned it does not use the same screw holes to anchor the top end.
Do you know if it has the new flipper bushings installed?
Quoted from wackenhut:
Seems like a bunch of R&M machines are being listed for sale, I wonder why?
Market is hot
Lots of new pins rolling out
Folks are out of room
Edit: Less than 1% and two of those are trades is not what i consider a large number. Machines are a year old and an avg ask of $14k-$15k, its not like folks are trying to unload them.
Quoted from Rarehero:
I’m a procrastinator, but I finally installed the revised flipper bushings. I was pretty happy with how mine played already, but figured I should just go ahead and put them in. Doesn't feel too different, maybe a hair stronger now. I feel like I got some left ramp shots that would have rolled back before.
After changing the bushings i had minimal improvement.
After realigning the flippers with ball guides I saw tremendous improvements in shot success.
Especially realigning the upper right ball guide that delivers to the flipper.
Quoted from WizardsCastle:
I know you can increase the slam by like one second, but this game, unlike any other game I have ever owned, has a tendency to have the roll bounce around and roll slowly into the drain, losing you a save that you've earned.
Thanks for everything
Quoted from northerndude:
No, it’s pinball, the ball bounces around. Them’s the breaks
If you really want the ball to drain faster just increase your pitch,... to oh say, about 7.75°.
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