Oh I'm in!
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Quoted from ghostbc:Mine goes on line with the public tonight. Also league ending tourn as well. Come play at LCP if your in CO. Thanks for the adjustment ideas Hilton.
Nice! Hope I can make it up this weekend. How did it hold up on day one?
Quoted from TheNoTrashCougar:Just to clarify what is going on here. Some people were having rattling issues with these shots since I over-engineered the guide rails to be too stiff on ball impact points. This was resolved by people removing a couple screws on the guide rail tabs on early games. Even out of the box, the game is great. I am not sure who you asked about the guide rails, but spooky did not change the rails on R&M from the CAD I provided them. The only change is them now removing the unnecessary tabs on the guide rails as people found it plays better without them. I can assure you that the team is watching and making necessary adjustments to make the game the best it can be. I am sorry you are not happy with your game.
--Scott
That's all I been waiting to hear, 5 pages of people ranting back and forth with opinions. I assumed Spooky was taking note and making adjustments as needed but good to hear confirmation!
Quoted from SpookyLuke:Also i think you guys are going really like whats coming off the line right now. They play very nicely.
Would you mind expanding a little on that comment, it seems obviously some tweaks/modifications have been made along the way off the line. Just curious what they might be? I know speaking for myself I know there were lots of conversations and banter in this thread of tweaks and stuff that people that had the game had made or suggested. But a lot of the good info gets lost in pages of bickering back and forth by people in here and it's hard to keep up or know what is legit info vs. just opinions or home fixes.
Quoted from northerndude:Wassssssup mother fuckers!!!
270k home
I believe the country on there says USA, where you think you are taking that? Leave it at the border and one of us will come get it back where it belongs.
So I noticed on the targets mainly for Beth, Summer, Jerry and Rick they weren't registering very well. Seems on mine the cushion behind the target was just too much and was preventing the switches from making consistent contact. I just shaved off a little of the cushion on each and now they react MUCH better.
Quoted from razorsedge:No adjusting switches?
I did that as well a little but the switches were sitting near perfect I think, the cushion behind the targets was just too thick and seemed to be the cause of them not registering as well.
Quoted from FatPanda:The target foam that Spooky uses is a little stiff when new. It will eventually soften up over time. It helps to manually squish the foam in a few times to help break them in.
Yes very true, I can say that by squeezing it or after playing a while it did give a little easier but just seemed to go back to form every time so I just shaved a little, easy fix and seemed to make more consistent.
New code yet? Seems like it's been forever, there was pretty regular releases going on back thru summer.
Quoted from fnord:Got the email for my build. Trying to decide whether or not to butter it. I have a 2 yr old who as of now won't be around it. When they do come into contact with them as they get older (crayons, goo, stickers), I assume the butter is easier to fixup and clean?
This comment gives me chills just thinking about. If you even have to make that comment I'd not do butter personally. I had my youngest and was always watching him like a hawk around my games. Avoided major disasters for 5 years until he could be trusted not to do something really stupid with them like markers or stickers or things as you mention. Best of luck.
Quoted from toyotaboy:The code is pretty amazing. While I would love for it to continue to evolve, at some point you gotta call it done. There's only so much you can really put into a game, and there will always be new episodes. Not like I play simpsons pinball party and go "wouldn't it be great if it included that episode from season 27?"
This is pretty much the #1 reason I love this game and hope love it for a long time is the thought that it CAN continue to be updated with fresh episodes and modes. I hope they continue to do a ton more! Hell I'd pay $20/per or yearly fee for DLC of new episodes if they continued for years. That's a drop in the bucket for ridiculous prices around pinball already.
Or I guess I could go buy a topper for $1,500....tough call.
I have seen some posts in past of those rollover switch sensors used, where do you purchase those? have too many instances of my ball hitting/rejecting or getting stuck on rollover switches in some of the orbits.
Quoted from TheNoTrashCougar:Just a quick clarification. That is an Aux input for the amp and will not work for a subwoofer. To properly put a sub on this game, just get an RCA splitter and tap off the incoming signal to the amp.
--Scott
Anyone point to a good one to buy on amazon or something similar. I always buy the wrong stuff when it comes to cables and electronics.
Quoted from DruTheFu:Guys, quit asking about adding new adventures and whatnot. We don’t want to ruffle any feathers to get told again that we should consider the game complete and be happy with what we got.
Quoted from epthegeek:Just hasn't been enough else changed to warrant updating so far. The beta build currently only has these changes:
- Added: More unused call-outs worked in for various things
- Fixed: Race condition that could cause a crash with the scary terry roving shot
- Fixed: GMB locks that "timed out" weren't removed from "locks qualified" and would cause weirdness.
- Added: New optional setting to disable backbox LED during gameplay (glare)
- Fixed: New reset logic to avoid 'stuck' dimension sound effects
- Fixed: Closed a loophole that could cause a crash in Rick Potion No. 9
- Fixed: Logic issues made the flipper + antigrav setting not work as expected in all cases
Ya this is just not enough, how about 3 new adventures to round it out!
Quoted from WizardsCastle:Almost got a perfect card tonight on ball 1 (from default settings).
Put the glass back on!
I am always hesitant to think of paid DLC with pinballs as it could set a dangerous precedent but this is truly the one game I wish they could continue for years on end, offering up a couple new episodes/adventures every year based off new content in the show. I would be behind it on this one!
Quoted from Morgoth00:Finally made it to the full card adventure selector, started with an empty card. I was way excited, relishing in the moment and slowly flipping past each adventure, reminiscing about the great times me and Rick had, hell I could now choose to go *anywhere* again! Soo much responsibility, and oh yah there is supposed to be a special adventure I think! Hmm lemme look....and then BOOM timer ran out wtf lol! I didnt even see that timer. And so it thrust me into whatever adventure I happened to be selected on. Then my 3rd ball drained, game over. Why oh why is there only 30 seconds of celebration!? Bastards! Lol
Quoted from epthegeek:Nobody is going to spend more money (licensing/asset creation/etc) on a product that is all done & sold. That’s just silly. These recent changes/updates only happened because I felt like it and had the time.
Quoted from Var1AbL3:I highly recommend the full kit including bushings. Just let him know it's R&m and you will get the appropriate sized bushings and it makes a HUGE difference.
Who is it that has all these for sale? Recommended for all 3 flippers or just bottoms?
Quoted from Var1AbL3:Well, that was an instant buy for me, after all the dialing in on this game that damn diverter is the only problem. Thanks for sharing this!
Me too, definitely want this on there. I haven't taken the jump to the precision flippers yet but might be doing that next.
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