Coindropper those are awesome. Thank you very much!
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Quoted from Dr-pin:Would be an awesome mode.
Have it so that points get deducted if you hit targets. If you try to just capture the ball on your flipper, it looses power for two seconds.
The mode lasts 40 sec and you get x amounts of points.
For every hit points get deducted.
That's pretty genius - a mode where you get points for hitting nothing but no hold flippers.
Quoted from Whysnow:First time Scott is ever dropping a quarter in this game. Wanted to capture the moment.
Heh, thanks great - thanks for that.
Hope the event is awesome today.
Quoted from epthegeek:New build up on the beta page, for anybody running those!
You are a coding beast.
Quoted from TheNoTrashCougar:After testing a bunch of different scenarios, we came up with a cover for the right ramp on Rick and Morty. Here it is if you need one!
https://www.pinballlife.com/rick-and-morty-right-ramp-airball-protector.html
Thanks,
--Scott
You are a speedy man, Mr. Danesi
Quoted from TheNoTrashCougar:Also check to make sure the flipper bat shaft is not gouged. If it is, it will want to go back to the position it was originally in.
--Scott
TheNoTrashCougar you said "bat shaft." Lol.
Quoted from newovad:I'll stop by in a few weeks from now to play it, thanks!
You are more than welcome anytime!
Quoted from Cheeks:Did anyone get the modified shooter wireform yet? It came with more pieces than I was anticipating and now I'm not entirely sure how I'm supposed to install it. What are the extra screw and the black plastic piece for?
I *think* it's a ball hang up post to fill in the different location for the original wireframe's screw in the side rail - at least that's where I put it.
Used the black large head screw into the side rail. Put the longer back screw through the post and into the old screw hole.
Quoted from flowcanon:Check the recent key posts on this thread. There's one about 50 days old from an August build that goes through the must tweak list.
Link: https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/185#post-6027439
It would be nice to get an updated perspective from a newer build if anything has changed
I got #455 a couple of weeks ago. Played it for 10 days or so before making any tweaks to it. I ended up making 3:
1) Sliding the ball guide above the upper flipper outward to the right to make it line up with the flipper. Easy to do by loosening the screws, giving it a little push, and re-tightening.
2) Following Karl DeAngelo's suggestion about the inner loop. Removed the kink, removed the clear plastic, and moved the screw very slightly down the playfield. Makes for a much smoother loop shot.
3) Did the think where you slide one of the ball rail tabs under the side rail for the garage shot. Easier to shoot now as well.
They've definitely made some changes at the factory since production started as Scott D mentioned, and the game shot fine with those. With the adjustments above it seems to flow better for me - easier to repeat loops, combo shots, etc. I prefer it with the changes.
Yes, they took a bit of elbow grease and time. Am I upset about it? Not at all. I'm happy to support a company that's so invested in making its customers happy.
Quoted from Pinstym:Swapped them this past weekend and couldn't be happier. Super easy to install. Thanks to M&M for making these, and thanks to the owners who mentioned this product here in the thread. Will be looking for places to add these switches in my other games.[quoted image][quoted image]
I added these to the outer orbit and love them too. Interesting that you put one on the inner loop. I'm getting occasional airballs off of a switch that's sitting too high... rather than adjust the one that's there, I might throw one of these in. Good idea!
Quoted from mettle64:Sounds like this required drilling a new hole. Is that accurate?
I don't mind tweaking and dialing in a new machine, but some of these modifications (described by you and others) seem both necessary AND drastic. I've got a standard reserved, but am seriously considering selling my spot and picking up an R&M a couple years down the line from someone who's already made all of the necessary modifications.
It was necessary for me to drill a hole to make the change I wanted, but not necessary to drill the hole to play and enjoy the game.
Up to you what you want to do with your spot, of course. Pinball should be fun, so if this stuff makes you anxious, go ahead and flip the spot - should be easy to do.
Quoted from bent98:I just got my machine, there was 2 bolts and some type of plastic protector in the box. What are those for?
The bolt and washer are to secure the backbox to the cabinet (you'll see a single hole in the bottom of the backbox behind the monitor to secure it).
Quoted from guitarded:Well Fuck.
Finally got my hands on the Updated Code and it won't install properly.
Now I have a "Update Required" Screen and no game to play.
I f'n hate computers. Brand new USBs. Properly formatted with nothing else on them...
Might be a good idea to have a USB that is loaded with the original code your machine ships with included / optional for purchase with your game.
It kinda sucks to have no game to play when this happens.
Let me know if you need help - happy to drop some USB sticks in the mail for you with the downloaded files and one that should work for installation.
Quoted from riggy469:What are people replacing the roll overs with? Any reason in particular to replace them?
I was also getting airballs off of some of the switches in the loops/orbits. Yep, could have adjusted the switches, but seems like there was just enough room for the ball to squeeze between the switch and the ball guide.
MRSs are perfect reliability and keeps the flow going.
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