(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

4 years ago


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  • 20,183 posts
  • 736 Pinsiders participating
  • Latest reply 31 hours ago by zebpin61
  • Topic is favorited by 334 Pinsiders

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Topic index (key posts)

106 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #256 Rules posted by Eric as of Feb 2020 Posted by epthegeek (4 years ago)

Post #510 R&M Options Posted by Morinack (4 years ago)

Post #589 Useful post for coin door comparison. Posted by NeilMcRae (4 years ago)

Post #637 More code rules - Adventures full lost Posted by epthegeek (4 years ago)

Post #745 Club thread reminder. Posted by TigerLaw (4 years ago)

Post #748 Cards for the game rules and what not. Posted by Coindropper (4 years ago)

Post #751 Darker outline for instruction cards. Posted by Coindropper (4 years ago)

Post #976 TECH: PLAYFIELD. Wireform ball launch and coil adjustment Posted by timmmmyboy (4 years ago)

Post #1006 TECH:Pitch recommendation from Scott. Posted by TheNoTrashCougar (4 years ago)


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#1161 4 years ago
Quoted from docquest:

In one of the recent shop playfield adjustment videos the games on line were in the 40's. So #50 should be close.

I’m in the 70’s and was just asked for my final payment.

2 months later
#2950 3 years ago
Quoted from f3honda4me:

Sweet!! I have #81 so I’m guessing I should expect the final bill soon lol.

I’m #74...we are so close. Hoping for the final email soon!

#3092 3 years ago
Quoted from frankmac:

Here you go!
Now it is time to play!
[quoted image][quoted image][quoted image]

Congrats! I’m a few spots in front of you so I’m hoping to be getting my email with shipping info soon!

#3141 3 years ago

Does anyone have a link to the beta code? #74 just landed and I wanted to try that out. Thanks in advance.

#3236 3 years ago

Quick question for the club here. Is anyone having a good amount of air balls off the ramps? As I inspected the screws on my ramps it looks like they might be a bit too big as they don’t sit flush with the ramp. I’m afraid to screw them down any further as the screws are already showing through on the underside of the playfield. If the left most screw on the left ramp were to be screwed down any further it would not allow the ball to Travel through the subway. Here are a few pictures. I had to remove the right screw bc it was really bad on the right ramp.
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#3241 3 years ago
Quoted from epthegeek:

You could also turn down the power on the left flipper. Crazy, I know.

Of course I understand you can turn down the power of the flipper, this wasn’t my issue. I noticed the ball would hit the screw and send it flying. Just trying to find out if the screw installed was accidentally too big. No need for the sarcasm. The game is awesome just trying to fix this problem.

Quoted from razorsedge:

The screw head is close to the edge, the screw would have to sit proud a fair way before the ball would be able to touch it. Have you tried putting a ball against the edge of the ramp above the screw to see how much clearance, or if the ball actually can touch it?

Yea I tried this and the ball actually touches the screw when I run it over the ramp.

#3244 3 years ago
Quoted from razorsedge:

Is the side of the screw head catching on the ramp flap and pulling it down with it? .... the screw head should clear the cutout in the ramp flap, and not catch on it. Just another thought

Yes it clears the flap. Screws installed must be the wrong size. I’ll head to the hardware store and purchase some smaller ones. Guess it’s just my machine. #74 here.

#3247 3 years ago
Quoted from jhoward1082:

Did you bend the ramp flap down? I can see it looks like mine did. Pretty sure the screw is not the issue. Bend the flap so it curves the other way and I’m almost positive it will solve your issue.

Thanks I’ll give this a go.

Been loving the heck out of this game so far. Great job spooky and team!

#3250 3 years ago
Quoted from epthegeek:Sorry, wasn’t intending sarcasm. Most people would just never dream of turning power down for some reason. There are some changes to flipper control in the latest update that has the general effect of making the flippers kick a bit harder. When I put those changes in on my janky white wood, it started air-balling off the right ramp into the side wall when it never did that prior. A tweak down of the power made it stay on the ramp again. So I was just making the assumption that it would help here as well.

No worries. Appreciate you trying to help.

#3281 3 years ago

The pop bumper on my machine is anything but lethargic.

#3386 3 years ago

epthegeek loving the new get schwifty mode. Are there any plans to add call outs to this mode when you hit a purple shot? I feel like it just needs some feedback when you hit a purple shot as it is tough to look up at the screen to see where the meter stands.

#3390 3 years ago
Quoted from epthegeek:

This mode very specifically mutes almost other audio, so the song can shine. Sound effects, call-outs. The only thing that should make noise is the tilt warning.
I very much don't like when pinball audio fights with songs with lyrics (ie: all the music pins) so I decided to try this route.

Makes sense. Thanks for the explanation.

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