New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 257850)

Official Rick and Morty Club - You can run, but you can't hide, bitch.


By TheNoTrashCougar

11 months ago



Topic Stats

  • 8,335 posts - Hot topic!
  • 446 Pinsiders participating
  • Latest reply 1 hour ago by snaroff
  • Topic is favorited by 256 Pinsiders

You

Linked Games

Topic Gallery

There have been 1,392 images uploaded to this topic. (View topic image gallery).

20201130_202141 (resized).jpg
IMG_2757 (resized).jpeg
IMG_2756 (resized).jpeg
maxresdefault (resized).jpg
IMG_5071 (resized).jpg
2020-11-30 14.09.55.png
Screenshot 2020-11-29 213358 (resized).png
IMG_9223 (resized).JPG
62836708736__D815DFDC-6416-430E-AE93-545E79ACE6BE (resized).JPG
77246B99-5D93-49E9-AF84-9C961BC30D82 (resized).jpeg
pasted_image (resized).png
Screenshot_20201129-101040_Chrome (resized).jpg
IMG_2796 (resized).jpeg
IMG_2795 (resized).jpeg
CEC21A1F-C942-4C03-8C60-4328F21EB919 (resized).jpeg
Diverter Tweaks 2 (resized).jpg

Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 8335 posts in this topic. You are on page 90 of 167.
#4451 4 months ago
Quoted from zaphX:

That's what I was hoping too, but it sounds like a big batch of Aussie games are in front of us.

Remembering Aussie build numbers are Spread Throughout the lot (including at least one standard that I know of), but I guess still 2-3 weeks worth of building for the container. For timing, and what that calculated to from the info at hand, the Aussie production was going to be Equivalent to as if they were all in the hypothetical vicinity of 230-250 (for the timing, not actual build numbers).

It is also possible, therefore, that in getting to build No.160 for example, there could be build numbers Below 160 that are destined for Oz. If there are, then those games would not have been built as yet either, as far as I understand the situation.

Translated, I think Spooky will be well into the 200's before the Aussie lot is run.

#4452 4 months ago

UK batch soon also.

#4453 4 months ago

So it may very well be

1. order nr. is not build nr.

2. standart(s) will be built before limited.

But at least it seems

1. all the afills, celebs and others too special to wait in line have been served

2. there wont be another rona production stop.

So finally the fans are being given what they want.

#4454 4 months ago
Quoted from NeilMcRae:

UK batch soon also.

The ominous UK batch with le´s 187, 439, 550 and standard 743 shipping soon haha I love it. Next then is the Austrian batch.

The final answer to the last of all questions is 47.

#4455 4 months ago
Quoted from Makakka:

Are we (deep) into 200s yet? I’m 357 btw.

I picked up 132 last Thursday, if that helps.

10
#4456 4 months ago

OMFG, I got to pick my own adventure. I know, I know the score blows chunks as I even got a Second extra ball in there, but it was so cool. I picked Roy then drained . But I got one stamp on a fresh second card.

E520BFBB-8C5E-457F-8809-3625425464EB (resized).jpegD26253E0-A791-4472-86EB-5937EE2F5EC5 (resized).jpeg
16
#4457 4 months ago

I got the Mondo figures secured, mounted, illuminated and altered the factory topper. I’ve got a BOM of $130, so I guess the street price of topper like this is $600.

03BE7516-293C-4C8B-BD13-616AFF3334A3 (resized).jpeg400E45D0-1E03-4543-90A6-B475AAC722BA (resized).jpeg74C86459-1A7E-4549-BFA2-6DAA07F20805 (resized).jpeg
#4458 4 months ago
Quoted from northerndude:

OMFG, I got to pick my own adventure. I know, I know the score blows chunks as I even got a Second extra ball in there, but it was so cool. I picked Roy then drained . But I got one stamp on a fresh second card. [quoted image][quoted image]

Awesome.
I actually haven’t got that far in the game as of yet. Eight is the most card stamps I’ve gotten so far.
Our starting card stamp setting is 3.

#4459 4 months ago
Quoted from TheGunnett:

I got the Mondo figures secured, mounted, illuminated and altered the factory topper. I’ve got a BOM of $130, so I guess the street price of topper like this is $600.
[quoted image][quoted image][quoted image]

That looks amazing. Awesome setup!! I'm looking for that mondo exclusive set but I think I'll probably have to settle for the retail version since the mondo set is pretty pricey right now.

#4460 4 months ago

Oh wow, looks good, I have those figures, too, just need my machine: 151. I like how you put the bits behind, I’ll have to give that a try.

#4461 4 months ago
Quoted from TheGunnett:

I got the Mondo figures secured, mounted, illuminated and altered the factory topper. I’ve got a BOM of $130, so I guess the street price of topper like this is $600.
[quoted image][quoted image][quoted image]

The neat trick would be to put a small motor in the body of Morty's back to change expressions based on the game by rotating the motor to turn the head 180 degrees at a time, alternating expressions.

#4462 4 months ago
Quoted from Makakka:

The final answer to the last of all questions is 47.

Isn‘t it 42 ?

#4463 4 months ago

The answer to the question ... What is the meaning of life, the universe, and everything?

#4464 4 months ago

Inflation accounts for the difference.

#4465 4 months ago

Yeah, the difference is mostly harmless.

#4466 4 months ago

It's at least 40.

#4467 4 months ago

"Isn‘t it 42 ?"

Exchange Rate.

#4468 4 months ago

42, hey thats my number!!

#4469 4 months ago

Most likely a long shot, but if anyone is considering dropping out on their R&M order, I'm keen to jump on. Please pm.

#4470 4 months ago

epthegeek bug report for the horseshoe with locking for multiball.

Steps to repro (I have a video as well if you like)
1) Hit the captive ball to light lock
2) Lock the ball on ricks side, letting it fall into ricks side (does not go to mortys side). Ball one is locked.
3) With auto plunged ball, hit captive ball to light lock, morty drop target falls. Rick is lit green.
4) Hit rick drop target, moving ball to morty, and morty glows green.
5) Hit morty drop target, moving the ball to rick. Rick does not light.
6) Hit rick drop target again, where the ball is placed, but unlit. Drops the second ball.

#4471 4 months ago
Quoted from mbasnight:

epthegeek bug report for the horseshoe with locking for multiball.
Steps to repro (I have a video as well if you like)
1) Hit the captive ball to light lock
2) Lock the ball on ricks side, letting it fall into ricks side (does not go to mortys side). Ball one is locked.
3) With auto plunged ball, hit captive ball to light lock, morty drop target falls. Rick is lit green.
4) Hit rick drop target, moving ball to morty, and morty glows green.
5) Hit morty drop target, moving the ball to rick. Rick does not light.
6) Hit rick drop target again, where the ball is placed, but unlit. Drops the second ball.

There has to be settle time after any ball movement so the game can keep track of things - so actions immediately after juggling a ball may not register as expected. I’m doing the best I can.

#4472 4 months ago
Quoted from epthegeek:

There has to be settle time after any ball movement so the game can keep track of things - so actions immediately after juggling a ball may not register as expected. I’m doing the best I can.

Makes sense. The way it manifested to me was a captive ball then immediate bounce into Rick, which caused the balls to fall.. I dont remember the setup but i was just putzing with it to try to recreate it. Ty for the info.

#4473 4 months ago
Quoted from mbasnight:

epthegeek bug report for the horseshoe with locking for multiball.
Steps to repro (I have a video as well if you like)
1) Hit the captive ball to light lock
2) Lock the ball on ricks side, letting it fall into ricks side (does not go to mortys side). Ball one is locked.
3) With auto plunged ball, hit captive ball to light lock, morty drop target falls. Rick is lit green.
4) Hit rick drop target, moving ball to morty, and morty glows green.
5) Hit morty drop target, moving the ball to rick. Rick does not light.
6) Hit rick drop target again, where the ball is placed, but unlit. Drops the second ball.

Well done recreating it, ball escape has happened to me twice but I had no idea how it happened at the time.

18
#4474 4 months ago
Quoted from Kevlar:

Well done recreating it, ball escape has happened to me twice but I had no idea how it happened at the time.

Quoted from mbasnight:

4) Hit rick drop target, moving ball to morty, and morty glows green.
5) Hit morty drop target, moving the ball to rick. Rick does not light.

This 4/5 step is where the problem is. When a ball moves in the ship, I have to have a large delay before I can verify where the balls are in case they roll across the top of the arc slowly (just ask Karl). So, when you hit it from Rick to Morty and then back quickly before that time has expired, the game hasn't decided for sure where the ball is yet because switches keep changing.

After pouring a fair amount of brain juice on it, I've altered the secondary logic that tracks single ball states inside the lock so now it both detects a transfer sooner (time cut in half) has an even longer delay for balls slowly rolling over the top, and will immediately re-raise any drop knocked down when it hasn't solidly located the ball yet. So in the outlined test steps (now) when you hit the non-green target after rapidly re-transferring the ball, it will immediately snap back up preventing the leak.

#4475 4 months ago
Quoted from epthegeek:

This 4/5 step is where the problem is. When a ball moves in the ship, I have to have a large delay before I can verify where the balls are in case they roll across the top of the arc slowly (just ask Karl). So, when you hit it from Rick to Morty and then back quickly before that time has expired, the game hasn't decided for sure where the ball is yet because switches keep changing.
After pouring a fair amount of brain juice on it, I've altered the secondary logic that tracks single ball states inside the lock so now it both detects a transfer sooner (time cut in half) has an even longer delay for balls slowly rolling over the top, and will immediately re-raise any drop knocked down when it hasn't solidly located the ball yet. So in the outlined test steps (now) when you hit the non-green target after rapidly re-transferring the ball, it will immediately snap back up preventing the leak.

This^^^! This is what set's Spooky apart from every other pin manufacturer.

#4476 4 months ago
Quoted from arzoo:

This^^^! This is what set's Spooky apart from every other pin manufacturer.

Those other manufacturers don’t have “brain juice”

67BEE804-7313-4D10-81C1-A84B3E1FE7C5 (resized).jpeg
#4477 4 months ago
Quoted from epthegeek:

This 4/5 step is where the problem is. When a ball moves in the ship, I have to have a large delay before I can verify where the balls are in case they roll across the top of the arc slowly (just ask Karl). So, when you hit it from Rick to Morty and then back quickly before that time has expired, the game hasn't decided for sure where the ball is yet because switches keep changing.
After pouring a fair amount of brain juice on it, I've altered the secondary logic that tracks single ball states inside the lock so now it both detects a transfer sooner (time cut in half) has an even longer delay for balls slowly rolling over the top, and will immediately re-raise any drop knocked down when it hasn't solidly located the ball yet. So in the outlined test steps (now) when you hit the non-green target after rapidly re-transferring the ball, it will immediately snap back up preventing the leak.

Dude, you rock. Ill gladly test it out in a beta Im a great tester and can provide good repro steps as well.

/me hopes he is picked as tribute to the beta testers.

#4478 4 months ago

Woke up to a belated birthday present. #156 is now paid in full. (for those keeping score) Not sure how long between Paid in full, and shipping date. But getting excited. I've been avoiding watching reviews, or demos online. so as to not spoil it for myself.

#4479 4 months ago
Quoted from LoneStarPinball:

Woke up to a belated birthday present. #156 is now paid in full. (for those keeping score) Not sure how long between Paid in full, and shipping date. But getting excited. I've been avoiding watching reviews, or demos online. so as to not spoil it for myself.

You won't be disappointed. Congrats.

#4480 4 months ago
Quoted from LoneStarPinball:

Woke up to a belated birthday present. #156 is now paid in full. (for those keeping score) Not sure how long between Paid in full, and shipping date. But getting excited. I've been avoiding watching reviews, or demos online. so as to not spoil it for myself.

Happy birthday and congrats! I'm nearby and wish I could come check it out. But ya know, Corona.

Did you get butter?

#4481 4 months ago
Quoted from LoneStarPinball:

Woke up to a belated birthday present. #156 is now paid in full. (for those keeping score) Not sure how long between Paid in full, and shipping date. But getting excited. I've been avoiding watching reviews, or demos online. so as to not spoil it for myself.

I picked mine up, but had it in my house a week after final payment was made.

#4482 4 months ago

I got my invoice about 2 weeks ago (#139). No word yet on pickup. Guessing butter cabinet takes longer. I am not complaining, it will be ready when its ready.

#4483 4 months ago
Quoted from LoneStarPinball:

Woke up to a belated birthday present. #156 is now paid in full. (for those keeping score) Not sure how long between Paid in full, and shipping date. But getting excited. I've been avoiding watching reviews, or demos online. so as to not spoil it for myself.

Congrats! I ordered through pinballstar too and also paid in full for #159 this morning. Can’t wait!!

#4484 4 months ago
Quoted from xfassa:

I got my invoice about 2 weeks ago (#139). No word yet on pickup. Guessing butter cabinet takes longer. I am not complaining, it will be ready when its ready.

I was invoiced in full for a butter cab #131 on Jul 2, it was shipped on Jul 9 via R+L Carriers. Delivery was Jul 14.

#4485 4 months ago

played that rick and morty VR game last night, it was pretty fun.

#4486 4 months ago
Quoted from zaphX:

Happy birthday and congrats! I'm nearby and wish I could come check it out. But ya know, Corona.
Did you get butter?

No butter, for a couple of reasons, even without the pandemic, I would be hard pressed to justify it. But since the pandemic has me between jobs, spending $1000 out of our savings, that probably would be gone forever really can't be justified. I don't have plans to resell it, quite the opposite, if I didn't need to nudge, I'd bolt it to the floor. Some might be thinking, Why buy it at all? I considered not, because selling my spot would probably have netted a profit. But I'm confident that at least for the short term, that I'd be able to recoup most of what I Paid. If I need to sell it. For the past couple of years, this has been my dream pin. But since I didn't have a pin in mind that spoke to me. I had telling my pinhead friends since I sold my TNA that I was likely to buy Scott Denisi's Game 2, no matter what it was. I emailed Joe, within 10 minutes of the announcement in December, to tell him I need Rick and Morty, obviously I know now it didn't matter that I e-mailed him right away but was going to have to wait for it to go on sale. I was ready to jump on it asap that morning, I competed the preorder, less than a minute after receiving notice it was on sale. zaphX

#4487 4 months ago
Quoted from epthegeek:

This 4/5 step is where the problem is. When a ball moves in the ship, I have to have a large delay before I can verify where the balls are in case they roll across the top of the arc slowly (just ask Karl). So, when you hit it from Rick to Morty and then back quickly before that time has expired, the game hasn't decided for sure where the ball is yet because switches keep changing.
After pouring a fair amount of brain juice on it, I've altered the secondary logic that tracks single ball states inside the lock so now it both detects a transfer sooner (time cut in half) has an even longer delay for balls slowly rolling over the top, and will immediately re-raise any drop knocked down when it hasn't solidly located the ball yet. So in the outlined test steps (now) when you hit the non-green target after rapidly re-transferring the ball, it will immediately snap back up preventing the leak.

Sounds like a good solution. Imagine trying to prepare for all contingencies in that idea explored at one point of having three balls locked there

#4488 4 months ago

Uhhhhh, awesome thread name hasn’t been changed in a while...... thenotrashcougar

#4489 4 months ago
Quoted from northerndude:

Uhhhhh, awesome thread name hasn’t been changed in a while...... thenotrashcougar

Ooh! A thread name game!

How about :

"Yeah, thats my bitch sister"

Feel free to add on lol

#4490 4 months ago
Quoted from pinballinreno:

Ooh! A thread name game!
How about :
"Yeah, thats my bitch sister"
Feel free to add on lol

How Did I Get Here?

tenor (resized).png
#4491 4 months ago
Quoted from zaphX:

Happy birthday and congrats! I'm nearby and wish I could come check it out. But ya know, Corona.
Did you get butter?

I went butter.

I had a butter TNA for a bit and I think it looks amazing.

#4492 4 months ago
Quoted from davisjl1979:

I went butter.
I had a butter TNA for a bit and I think it looks amazing.

Butter is better.

#4493 4 months ago

What is a butter cabinet?

#4494 4 months ago
Quoted from Soulstoner:

What is a butter cabinet?

Direct print and clear coated cabinet artwork instead of applied artwork decals

#4495 4 months ago
Quoted from davisjl1979:

I went butter.
I had a butter TNA for a bit and I think it looks amazing.

Id love to bolt a butter TNA to my floor.

28
#4496 4 months ago

8 nice new “Rick and Martys” (kiwi in-joke ...) about to leave Benton on a 12,000km journey to New Zealand ...

rd

14FA6E21-719E-4127-A27C-66285B302F49 (resized).jpeg
#4497 4 months ago

My one that was "kept secret " (in joke Mr Peck) can not be seen....Good work getting the Spooky team in on it as well.

#4498 4 months ago
Quoted from Cantabkiwi:

My one that was "kept secret " (in joke Mr Peck) can not be seen....Good work getting the Spooky team in on it as well.

Lucky your one is around the back lol

rd

#4499 4 months ago

I see our one

#4500 4 months ago

I got my build sheet request today for #162!

Promoted items from the Pinside Marketplace
Wanted
Machine - Wanted
Detroit, MI
$ 36.00
Cabinet - Toppers
Pinball Mod Co.
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 22.00
$ 24.00
Playfield - Other
Pinball Mod Co.
$ 42.00
Playfield - Toys/Add-ons
ModFather Pinball Mods
Wanted
Machine - Wanted
Coaticook, QC
9,500 (Firm)
Sale Pending!
Cokato, MN
There are 8335 posts in this topic. You are on page 90 of 167.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside