(Topic ID: 257850)

Official Rick and Morty Club - Better Than A Vat of Fake Acid...


By TheNoTrashCougar

7 months ago



Topic Stats

  • 4,902 posts
  • 355 Pinsiders participating
  • Latest reply 24 minutes ago by jonesjb
  • Topic is favorited by 236 Pinsiders

You

Linked Games

Topic Gallery

There have been 775 images uploaded to this topic. (View topic image gallery).

600D66AF-3C51-4793-BFCE-BBAC1351D9AB (resized).png
20200804_163316 (resized).jpg
20200805_160910 (resized).jpg
20200805_162528 (resized).jpg
BB2CB666-ECCA-4277-BBC7-E352C86E9F6A (resized).jpeg
F6EA7C60-2923-4504-A0A1-89B329A29B39 (resized).jpeg
IMG_20200803_203301 (resized).jpg
A8656863-5BC5-4E1E-BF9D-C6044DDFEA53 (resized).png
R-m (resized).png
DSCN7114 (resized).JPG
DSCN7113 (resized).JPG
91F0A298-8CF6-4FD1-AE50-2A5D5E89A61F.gif
31256410-5448-4345-A6E5-26D73E0ECB3E (resized).jpeg
20200729_214422 (resized).jpg
c54 (resized).JPG
A19DC112-E711-47FF-B0A3-91B8BC81DED5 (resized).jpeg

Topic index (key posts)

40 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 4902 posts in this topic. You are on page 67 of 99.
#3301 59 days ago
Quoted from O-from-DO:

Is the shaker already supported properly with the last code? Have to choose my options today and still think about the best setting. Has anyone ordered the plastic protectors btw? Couldn´t find a pic or description so far. I would guess it´s a pair of clear plastics for the slingshots or is there even more protection? At the moment I would go for the plastics, the RGB speakers, the interior sidegraphics and the target decals.

The shaker is properly implemented on the latest official code. If you wanted to DIY the shaker, installation is very easy. The plastic protectors are a set of clear plastics that go underneath each game plastic. Worth it IMO.

#3302 59 days ago
Quoted from Lounge:

Factory option - the code for the shaker just got implemented.

nice - I will have them add to the game then.

Pumped.

#3303 59 days ago
Quoted from FatPanda:

The shaker is properly implemented on the latest official code. If you wanted to DIY the shaker, installation is very easy. The plastic protectors are a set of clear plastics that go underneath each game plastic. Worth it IMO.

Great. Thx!

#3304 59 days ago

Shaker go BRRRRRR

#3305 59 days ago

Yo Scott -

About time for a new Quote isn't it? We've been evil/smart for a long time.

22
#3306 59 days ago

Hey guys check back here for a pretty cool Spooky/Bug/Luke collaboration release tomorrow at 3pm!

#3307 59 days ago

How awesome is the shaker on this game? I’m not a huuuge shaker guy but if it’s really well integrated and adds a lot to the game I may pop for one.

Quoted from FatPanda:

The shaker is properly implemented on the latest official code. If you wanted to DIY the shaker, installation is very easy. The plastic protectors are a set of clear plastics that go underneath each game plastic. Worth it IMO.

#3308 59 days ago

Talks about the origins of Rick & Morty about 12:45 in. Just me or is there a resemblance to thenotrashcougar ?

#3309 59 days ago
Quoted from O-from-DO:

Is the shaker already supported properly with the last code? Have to choose my options today and still think about the best setting. Has anyone ordered the plastic protectors btw? Couldn´t find a pic or description so far. I would guess it´s a pair of clear plastics for the slingshots or is there even more protection? At the moment I would go for the plastics, the RGB speakers, the interior sidegraphics and the target decals.

Shaker is supported in latest code and awesome.

As far as options. I go/went with the buy em all opinion and option.

Not a fan of going to Vegas on a budget or doing anything 95%.

#3310 59 days ago
Quoted from FYMF:

As far as build options, I go with the buy 'em all option.

35.00 for plastic protectors? Yes! Reason: Inexpensive and easier than installing them yourself later.
65.00 for interior graphics? Yes! Same reason as above. (Unless you prefer mirror blades or aftermarket artwork.)
45.00 for knocker installed? Yes if coded in any game modes. Personal choice if only used for awarding replays.
120.00 for shaker installed? Yes. Same reason as above. (Unless looking for ways to hold down total game cost.)
95.00 for RGB speaker lights? Yes! Same reason as above. (Unless looking for ways to hold down game cost.)
50.00 for access plate in coin door? Yes if intending to add headphone adaptor or dollar bill validator. Otherwise no.
40.00 for coin box with lid? Yes. (Unless will always be home use only or looking for ways to hold down cost.)
10.00 for target decal set? Yes! Because why not dress the game up a little for only ten bucks?
999.00 for butter cabinet? Only if you can handle the extra grand and the cabinet sides will be visible in your lineup.
225.00 (or 250.00 with access plate) for color-matched coin door? Personal choice if you love the BSE powder coating.

#3311 59 days ago
Quoted from littlecammi:

35.00 for plastic protectors? Yes! Reason: Inexpensive and easier than installing them yourself later.
65.00 for interior graphics? Yes! Same reason as above. (Unless you prefer mirror blades or aftermarket artwork.)
45.00 for knocker installed? Yes if coded in any game modes. Personal choice if only used for awarding replays.
120.00 for shaker installed? Yes. Same reason as above. (Unless looking for ways to hold down total game cost.)
95.00 for RGB speaker lights? Yes! Same reason as above. (Unless looking for ways to hold down game cost.)
50.00 for access plate in coin door? Yes if intending to add headphone adaptor or dollar bill validator. Otherwise no.
40.00 for coin box with lid? Yes. (Unless will always be home use only and looking for ways to hold down cost.)
10.00 for target decal set? Yes! Because why not dress the game up a little for only ten bucks?
999.00 for butter cabinet? Only if you can handle the extra grand and the cabinet sides will be visible in your lineup.
225.00 (or 250.00 with access plate) for color-matched coin door? Personal choice if you love the BSE powder coating.

Reminded me: I got every option less coin box and dollar feeder as this will be my HUO indefinitely. All other options were a definite yes just the same as my ACNC.

#3312 59 days ago
Quoted from TheNoTrashCougar:

That is the correct shaker.

Are you sure this isn't it?

scott_shaker (resized).jpg
#3313 59 days ago
Quoted from littlecammi:

35.00 for plastic protectors? Yes! Reason: Inexpensive and easier than installing them yourself later.
65.00 for interior graphics? Yes! Same reason as above. (Unless you prefer mirror blades or aftermarket artwork.)
45.00 for knocker installed? Yes if coded in any game modes. Personal choice if only used for awarding replays.
120.00 for shaker installed? Yes. Same reason as above. (Unless looking for ways to hold down total game cost.)
95.00 for RGB speaker lights? Yes! Same reason as above. (Unless looking for ways to hold down game cost.)
50.00 for access plate in coin door? Yes if intending to add headphone adaptor or dollar bill validator. Otherwise no.
40.00 for coin box with lid? Yes. (Unless will always be home use only or looking for ways to hold down cost.)
10.00 for target decal set? Yes! Because why not dress the game up a little for only ten bucks?
999.00 for butter cabinet? Only if you can handle the extra grand and the cabinet sides will be visible in your lineup.
225.00 (or 250.00 with access plate) for color-matched coin door? Personal choice if you love the BSE powder coating.

I wonder if there would be a knocker dimension?

#3314 59 days ago
Quoted from jonesjb:

I wonder if there would be a knocker dimension?

Oh please yes! ... that would be up there with the wilhelm and TNA dimensions!

#3315 59 days ago

Does anyone know what # of Rick and Morty machines have hit the streets?

#3316 59 days ago
Quoted from Tricyclejon:

Does anyone know what # of Rick and Morty machines have hit the streets?

I think they are around #80 but hoping it will be 90-100 real soon!

10
#3317 59 days ago
Quoted from Tricyclejon:

Does anyone know what # of Rick and Morty machines have hit the streets?

#77 is in the house.

CE8D8496-0487-4A90-A63E-B6B88C2E547A (resized).jpeg
#3318 59 days ago
Quoted from Tricyclejon:

Does anyone know what # of Rick and Morty machines have hit the streets?

Quoted from MikeS:

I think they are around #80 but hoping it will be 90-100 real soon!

I have #81 but hasn’t shipped yet. Any day I’d imagine.

#3319 59 days ago
Quoted from razorsedge:

Oh please yes! ... that would be up there with the wilhelm and TNA dimensions!

I feel knocker dimension could most appropriately be referred to as B00b World.

#3320 58 days ago
Quoted from frankmac:

#77 is in the house.[quoted image]

Word.. I am #118 trying to be patient..

#3321 58 days ago
Quoted from mpdpvdpin:

How awesome is the shaker on this game? I’m not a huuuge shaker guy but if it’s really well integrated and adds a lot to the game I may pop for one.

I think the shaker is implemented well. It definitely goes off at the appropriate times and it is a variable shake, not just at 0% or 100%. I tend to add shakers to games that support them, but there are definitely games where I'm ok without them. I think it's a good add imo.

#3322 58 days ago

Kaneda just posted this fix in the Facebook group, so I thought I would share. I’ve only played one R&M but I definitely had issues with scoop rejects. This is one solution to keep in mind.

EFF27F6F-D38F-4B3E-A368-EE10E082922B (resized).png
#3323 58 days ago
Quoted from JustEverett:

Kaneda just posted this fix in the Facebook group, so I thought I would share. I’ve only played one R&M but I definitely had issues with scoop rejects. This is one solution to keep in mind.
[quoted image]

Quoted from Yelobird:

For me, to correct the scoop ejects I added 2 washers under the three mount points on the scoop underside. Basically lowering it 1/8”. After lowering I Slightly raised the scoop hood radius about the same till it touched the plastic. Works perfectly now for me. Much different from when new. Good luck.

I think this is a common fix/adjustment for the scoop. But its good to keep in mind.

#3324 58 days ago

Seems to me like another tweak they ought to do at the factory.

#3325 58 days ago
Quoted from DanQverymuch:

Seems to me like another tweak they ought to do at the factory.

Oh boy... get your popcorn ready.

#3326 58 days ago

Well, isn't it 10 times easier to slap a few washers in there during initial assembly?

#3327 58 days ago

Anyone have pics of where the washers go?

#3328 58 days ago
Quoted from DanQverymuch:

Seems to me like another tweak they ought to do at the factory.

scoop works great!

Bend it up or down slightly if you have issues.
No need to lower the whole unit, which will expose the edge of pf wood.

If you have a bunch of rejects then you could also round the metal edge slight to make it less squared/level w pf so balls drop in.

#3329 58 days ago
Quoted from Whysnow:

If you have a bunch of rejects then you could also round the metal edge slight to make it less squared/level w pf so balls drop in.

That sounds harder than just adding a couple of washers.

#3330 58 days ago

I would probable just add one washer at a time until it takes the balls easily. (insert joke here)
Probably easier than rounding or filing the metal edge.

*edit - beat me to it

#3331 58 days ago
Quoted from adamross:Anyone have pics of where the washers go?

Washers would go between the scoop assembly and the PF. Basically, you are shimming it to lower the front edge of the scoop. Might only need to do the front, but I can't tell you for over a year.

If you are gonna do all 4, it wouldn't really be any harder to remove it and file that edge as Whysnow / Hilton / Hamilton suggests.

#3332 58 days ago
Quoted from Whysnow:

scoop works great!
Bend it up or down slightly if you have issues.
No need to lower the whole unit, which will expose the edge of pf wood.
If you have a bunch of rejects then you could also round the metal edge slight to make it less squared/level w pf so balls drop in.

I wonder if after lowering the lip with washers, it would also be helpful to wrap a strip of Mylar across the playfield wood and over the lip of metal. It would help protect and smooth.

#3333 58 days ago
Quoted from jonesjb:

I wonder if after lowering the lip with washers, it would also be helpful to wrap a strip of Mylar across the playfield wood and over the lip of metal. It would help protect and smooth.

I would

I for sure wont lower the scoop and expose the edge of the wood like that.

#3334 58 days ago

loving the new RM thread name!

good one Scott

rma (resized).png
#3335 58 days ago
Quoted from northerndude:

I would probable just add one washer at a time until it takes the balls easily. (insert joke here)
Probably easier than rounding or filing the metal edge.
*edit - beat me to it

Had to add washers on my Snake on Metallica to get it level with the playfield. Adding a few washers to the scoop does seem a lot easier than filing the scoop.

#3336 58 days ago
Quoted from rmarmol1:

loving the new RM thread name!
good one Scott
[quoted image]

Hope there will be a fake acid mode added. My favorite season 4 episode.

20
#3337 58 days ago
Quoted from DanQverymuch:

Well, isn't it 10 times easier to slap a few washers in there during initial assembly?

For sure! We don't lower those at the factory as a way to protect the wood edge long term! Believe me we spend hours deliberating everything here lol. Seems like every change has Pros/Cons. We really try to be transparent and helpful. Denying everything and claiming our machines are perfect is not our thing

12
#3338 58 days ago

#75 reporting for duty.

IMG_3234 (resized).jpeg
#3339 58 days ago

Hey guys just wanted to let you know over here that we will be posting some super cool custom armour sets for sale on our website for all previous Spooky Games (minus Rick and Morty of course!)

As you know, I have a small metal business and on the weekends I make the majority of Spooky's metal parts. While we were shut down and unable to work due to Covid mandations, Bug (Charlie's Son) and I, made a whole bunch of really unique rails as a way to stay busy and try to recover from the lost work. Bug is currently in college learning AutoCAD and he was pretty excited to try out his skills.

If the sets are listed as "In Stock" on the website that means they are 100% done and in a shipping tube! Which is a limited amount for now! We just need to print a shipping label and drop them off to be mailed! I know in the past there have been some outside projects that had long wait times. I am going to do my absolute best to not have that be the case here. We have pre made 110 total sets (as many as we could afford to gamble on). If these sell, we will expand speed and batch size as quickly as possible to meet the demand. You can always email me at Spookyluke@spookypinball.com also with any future ideas or specific requests you guys might have. We also made an install video for these sets of armour.

http://shop.spookypinball.com/Special-Cool-Stuff_c_19.html

Hope you guys like the product... we really put all we had into this! I will be making a separate thread for this so as not to interfere here. I just wanted to let you guys know here first because i figured most of our customers were checking in here!

Snapchat-480746956 (resized).jpgSnapchat-538295257 (resized).jpgSnapchat-595671910 (resized).jpg
#3340 58 days ago

spookyluke are these limited time only deals, or do you plan on continuing to manufacture these into the foreseeable future? Cuz I dont (yet) own my very own TNA but would love to have the metal work here.

#3341 58 days ago
Quoted from mbasnight:

spookyluke are these limited time only deals, or do you plan on continuing to manufacture these into the foreseeable future? Cuz I dont (yet) own my very own TNA but would love to have the metal work here.

All depends on how well it sells! New thread called "Spooky Custom Armour Kits" should be up i will update you guys there!

https://pinside.com/pinball/forum/topic/spooky-custom-armour-kits

#3342 58 days ago
Quoted from SpookyLuke:

All depends on how well it sells! New thread called "Spooky Custom Armour Kits" should be up i will update you guys there!

http://shop.spookypinball.com/Special-Cool-Stuff_c_19.html

nice kits Luke!

oops I didn't notice you already posted the link...

oh well, twice is better

#3343 58 days ago
Quoted from SpookyLuke:

For sure! We don't lower those at the factory as a way to protect the wood edge long term! Believe me we spend hours deliberating everything here lol. Seems like every change has Pros/Cons. We really try to be transparent and helpful. Denying everything and claiming our machines are perfect is not our thing

CGC had a similar problem with the SOL scoop.

The correct fitting was 1/64" below the surface of the playfield.

They sent out replacement "Mantis style" protectors an/or scoops that achieved this placement.

This placement protects the playfield well enough for that game.

#3344 58 days ago
Quoted from SpookyLuke:

For sure! We don't lower those at the factory as a way to protect the wood edge long term! Believe me we spend hours deliberating everything here lol. Seems like every change has Pros/Cons. We really try to be transparent and helpful. Denying everything and claiming our machines are perfect is not our thing

That was my first concern when seeing the "fix", but I did have a ton of trouble making the shot the one day I played the game. And I have always struggled with the scoop on TNA.

16
#3345 58 days ago

I took slow-mo video from the game here before I dropped it with washers AND bent the scoop hood down ever so slightly. I tried to just bend the hood down first but it wasn't until I dropped the scoop also that the rejects stopped. I was not willing to file down the inside edges of the scoop but understand how that could help. Not worried about wear as the hard edge of the wood is still covered by the scoop edges. YMMV

#3346 58 days ago

I don't know my number yet, but my distributor in Europe asked me for details regarding the add-on options.
Looks like a number of machines might be heading to Europe soon! Super excited.

#3347 58 days ago
Quoted from Troz:

I took slow-mo video from the game here before I dropped it with washers AND bent the scoop hood down ever so slightly. I tried to just bend the hood down first but it wasn't until I dropped the scoop also that the rejects stopped. I was not willing to file down the inside edges of the scoop but understand how that could help. Not worried about wear as the hard edge of the wood is still covered by the scoop edges. YMMV

I will lower mine tonight. Thanks for the post.

#3348 58 days ago
Quoted from Troz:

I took slow-mo video from the game here before I dropped it with washers AND bent the scoop hood down ever so slightly. I tried to just bend the hood down first but it wasn't until I dropped the scoop also that the rejects stopped. I was not willing to file down the inside edges of the scoop but understand how that could help. Not worried about wear as the hard edge of the wood is still covered by the scoop edges. YMMV

Looks like just bending the hood of the scoop down would have taken care of it also. ???

That is the very first thing I do on any scoop I am adjusting.

#3349 58 days ago
Quoted from Whysnow:

Looks like just bending the hood of the scoop down would have taken care of it also. ???
That is the very first thing I do on any scoop I am adjusting.

I'm not sure I follow how bending the hood would help reduce rejects?

When you say hood you're talking about the curved top piece of the scoop right?

#3350 58 days ago
Quoted from Troz:

I took slow-mo video from the game here before I dropped it with washers AND bent the scoop hood down ever so slightly. I tried to just bend the hood down first but it wasn't until I dropped the scoop also that the rejects stopped. I was not willing to file down the inside edges of the scoop but understand how that could help. Not worried about wear as the hard edge of the wood is still covered by the scoop edges. YMMV

Very interesting, looks like the shots that hit the left or right side (of the metal protector) bounced out, and the shots that were direct went down, but still not smoothly. Can you do a slow-mo video after the adjustments?

Promoted items from the Pinside Marketplace
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
$ 42.00
Playfield - Toys/Add-ons
ModFather Pinball Mods
$ 17.50
Wanted
Machine - Wanted
San Jose, CA
$ 279.95
Lighting - Led
Pin Stadium Pinball LEDs
$ 399.00
Gameroom - Decorations
Bent Mods
Wanted
Machine - Wanted
Melbourne, VI
$ 15.00
Playfield - Toys/Add-ons
The MOD Couple
There are 4902 posts in this topic. You are on page 67 of 99.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside