Quoted from 27dnast:I think I largely fixed the issue by bending the sides of the exit surface upward... basically cupping the ball. I think the shot is exiting with a clear path around 90% of the time. I need to play more, to know, but I'm pretty sure that a few more tweaks would get it to 100%
Mine is the same. I recently was on the Star Trek thread, and they used velcro strips on the warp ramp to slow the ball exit for a consistent feed. I feel like the exit point of both games is very similar. Might want to check into that. I'd love to fix this myself, and have considered the velcro experiment, but haven't tried it.