Quoted from wesman:
Yeesh. What a buncha mularkey. You don't need to justify your review, other than maybe flesh it out with some text.
Guys...leave the dude alone. Don't witch hunt a dude because of a rating. It's not fair, it's not fun, and it's gang mentality.
It's a rating for a game. Period. And overtime, with enough reviews, things will balance out, and ultimately people will make their OWN decisions on how they feel about a game. Case in point, I don't agree with the top five, yet other people seem to. So be it. I can still play "lesser" games, and feel value in them.
Ordinarily, I wouldn't single someone out for their rating behavior and don't mean to pile on gang fashion. This case provides some insight into the many and various ways in which the Pinside rating system is flawed. For one, it illustrates how ratings can be perceived as being or actually weaponized in a foolish attempt to sway opinion and/or value. Of course, there are other gaping shortcomings in the pinside rating/ranking system. The fact that nobody rates with the same weights is problematic. It is also problematic when someone with fairly binary opinions engages with the system. Or when someone makes s*** up just to be a trolling ass. Or when someone rates something overly high to sway public opinion/price or out of an initial flush of temporary enthusiasm. Or when someone rates a game after playing it on location or at someone's house only 10-20 times. Or when users post ratings without explaining their thinking for context. It's a system that was designed, implemented and soldiers on in a broken state.
For these reasons and more, I never take Pinside ratings too seriously. I generally think the top 100 as an overall mix (irrespective of actual order) is pretty solid, though there are some games in the 100-150 range and even an occasional title over 200 that I would personally put in the top 100, though towards the end (80s-90s).
I do think it's interesting to see R&M sitting at an initial spot of #2. I wonder how often a difficult pin (not particularly friendly to beginners or lesser skilled pinheads) with unpolished, incomplete initial code has done this? I've always thought that MM sitting at #1 reflects a popular majority desire for a game with a big fun toy, funny callouts and a risk/reward difficulty level that is forgiving of sloppy play. Personally, I find MM kinda boring since both castle shots are SUPER easy to exploit indefinitely. Just get your timing down for those (especially from the left flipper) and you can play a single game for a really long time. I tend to like games that are fast, tough motherf*****s. Besides the theme, that's ultimately what drew me into R&M. I gambled on it being a fun challenge. So far, that bet seems to have paid well.