(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

1 year ago


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  • 628 Pinsiders participating
  • Latest reply 11 hours ago by dnapac
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There are 16,615 posts in this topic. You are on page 244 of 333.
#12151 8 months ago

I have not experienced the surprise multiball that people are talking about on the latest code but I'll keep an eye out for it.

#12152 8 months ago

Same, I've not experienced that at all.

On another note I had to reach out to support for the first time and was amazed at the speed of response. I emailed Sunday evening and got two emails back within 30min. I followed up Monday around 7 and got an almost immediate response back.

That's way faster than I'd expected (especially on a Sunday) and gave me some real warm fuzziest. Thanks Spooky team!

#12153 8 months ago
Quoted from Zablon:

I have not experienced the surprise multiball that people are talking about on the latest code but I'll keep an eye out for it.

Last night I was padding the 'Chief Ball Fondler' score. Always put my buddy's initials in for that one and I like to keep it artificially high...it is good for a laugh whenever friends are over.

Anyway, I got several while playing for that. Perhaps that was what was triggering it?

#12154 8 months ago
Quoted from guitarded:

Last night I was padding the 'Chief Ball Fondler' score. Always put my buddy's initials in for that one and I like to keep it artificially high...it is good for a laugh whenever friends are over.
Anyway, I got several while playing for that. Perhaps that was what was triggering it?

Not kidding here, that was EXACTLY what I was doing too (except was going to put the wife's name in). But I was probably somewhere around 8 or 9 fondles when Morty suddenly yelled "Oh yeah" and then a second ball was launched. Nothing on the screen to indicate any type of multiball.

#12155 8 months ago

Maybe there's a hidden ball fondlers multiball that isn't announced after so many of them? Would actually make sense, but if so, needs a bit of an announcement lol.

#12156 8 months ago
Quoted from BMore-Pinball:

This is my first spooky game - is there a way to cancel/FF past the bonus screen like other machines by pressing both flippers
Mine doesn't seem to do this

So, double tapping flippers during almost any animation cancels the animation. There are a few - like losing the ball during whirly dirly - that seem to have to play thru the final animation before it stops.

It does not appear to do that with the match game, however, you can skip if by just hitting start to start another game right away.

#12157 8 months ago
Quoted from Zablon:

So, double tapping flippers during almost any animation cancels the animation. There are a few - like losing the ball during whirly dirly - that seem to have to play thru the final animation before it stops.
It does not appear to do that with the match game, however, you can skip if by just hitting start to start another game right away.

I was able to cancel all animations by tapping flippers except for the bonus add up screen after each ball

#12158 8 months ago
Quoted from BMore-Pinball:

I was able to cancel all animations by tapping flippers except for the bonus add up screen after each ball

Ohhh..misunderstood. Yeah, it should skip. I always skip the bonus add.

#12159 8 months ago

If it's a good stack of seeds, I never skip that, I listen to that seed pounding bonus and relish in it

#12160 8 months ago
Quoted from BMore-Pinball:

I was able to cancel all animations by tapping flippers except for the bonus add up screen after each ball

For some reason I still can't skip the Adventure Card sequence, which I'd *really really* like to be able to.

13
#12161 8 months ago

Six duece duece just came through the portal

20210330_140501 (resized).jpg
#12162 8 months ago
Quoted from Fytr:

For some reason I still can't skip the Adventure Card sequence, which I'd *really really* like to be able to.

Yes, totally agree, the adventure card sequence needs a skip feature!

#12163 8 months ago
Quoted from Calfdemon:

Not kidding here, that was EXACTLY what I was doing too (except was going to put the wife's name in). But I was probably somewhere around 8 or 9 fondles when Morty suddenly yelled "Oh yeah" and then a second ball was launched. Nothing on the screen to indicate any type of multiball.

I was having an issue similar to this a few weeks after I got my game. Turned out an opto connector was loose under the pf.

#12164 8 months ago
Quoted from arzoo:

Yes, totally agree, the adventure card sequence needs a skip feature!

I will throw my vote in for this to be skippable!

#12165 8 months ago
Quoted from Pinstym:

I was having an issue similar to this a few weeks after I got my game. Turned out an opto connector was loose under the pf.

Interesting. I really didn't think anything of it as it was the first and only time that has ever happened in my game. I figured it was just a fluke, until I saw Guitarded's post. Ill take a look and see if I have anything coming loose.

#12166 8 months ago
Quoted from Calfdemon:Not kidding here, that was EXACTLY what I was doing too (except was going to put the wife's name in). But I was probably somewhere around 8 or 9 fondles when Morty suddenly yelled "Oh yeah" and then a second ball was launched. Nothing on the screen to indicate any type of multiball.

Quoted from guitarded:

Last night I was padding the 'Chief Ball Fondler' score. Always put my buddy's initials in for that one and I like to keep it artificially high...it is good for a laugh whenever friends are over.
Anyway, I got several while playing for that. Perhaps that was what was triggering it?

That settles it! As soon as I get home from work tonight I’m fondling my balls!

#12167 8 months ago
Quoted from fnord:

Same, I've not experienced that at all.
On another note I had to reach out to support for the first time and was amazed at the speed of response. I emailed Sunday evening and got two emails back within 30min. I followed up Monday around 7 and got an almost immediate response back.
That's way faster than I'd expected (especially on a Sunday) and gave me some real warm fuzziest. Thanks Spooky team!

meh, just shows that those guys have nothing better to do than sit around... probably with their right foot propped up on a pillow from a shattered heel 6.5 weeks ago... if I had to take a wild guess.

#12168 8 months ago

Quick tip (when you have the PF up for maintenance). Make sure the 2 lock nuts on the pop plunger are secure. I never checked mine and apparently one of them came loose which caused the arm to break loose.

IMG_3612 (resized).jpegIMG_3620 (resized).jpegIMG_3622 (resized).jpeg

#12169 8 months ago
Quoted from snaroff:

Quick tip (when you have the PF up for maintenance). Make sure the 2 lock washers on the pop plunger are secure. I never checked mine and apparently one of the washers came loose which caused the arm to break loose.
[quoted image][quoted image][quoted image]

Don't put all those washers back on there. One is all that is needed, then the nyloc nut can work as well.

#12170 8 months ago
Quoted from KingPinGames:

meh, just shows that those guys have nothing better to do than sit around... probably with their right foot propped up on a pillow from a shattered heel 6.5 weeks ago... if I had to take a wild guess.

Chris, I got nothing but appreciation for you. Hope you’re not down much longer!

#12171 8 months ago
Quoted from KingPinGames:

meh, just shows that those guys have nothing better to do than sit around... probably with their right foot propped up on a pillow from a shattered heel 6.5 weeks ago... if I had to take a wild guess.

Your loss, my gain?

Sorry to hear that man, sounds horrible.

#12172 8 months ago

It is what it is guys. It gave my time I need to spend with the kids and wife. I'll be back on my feet soon enough.

Thanks

#12173 8 months ago
Quoted from KingPinGames:

It is what it is guys. It gave my time I need to spend with the kids and wife. I'll be back on my feet soon enough.
Thanks

Get well soon!

#12174 8 months ago
Quoted from BMore-Pinball:

I was able to cancel all animations by tapping flippers except for the bonus add up screen after each ball

Sorry for any confusion, this is working correctly.
Flipper tap does FF through the bonus scree - it's just not as quick a FF as I expected.

#12175 8 months ago

shipper called, #578 dropping off tomorrow. so will be 8 days from loaded to unloaded

#12176 8 months ago

Joined the club today, and have had a bunch of issues I'm hoping I can fix easily.

Firstly, the pkayfieldbwas a pain in the ass to slip back in. Is it supposed to be that tight? Felt like something in the back of the cabinet was in the way, and have to almost force it into place to seat it.

Next, the glass doesn't go in straight, so you can't put the lockdown bar on. I had to shove it pretty hard while putting the lockdown bar in place. I can see the glass hangs over the right side slightly more

And lastly, the flipper is going crazy. First, the upper flipper will big out, then it starts doing it on the lower. Also, noticed if I try to catch the ball with the right flipper, there is some give, like a bit of a bounce to the flipper. On the left flipper, it's sturdy.

Here what happens just pushing the flipper.

Any help would be appreciated.

Thanks!

#12177 8 months ago
Quoted from WizardsCastle:

Joined the club today, and have had a bunch of issues I'm hoping I can fix easily.
Firstly, the pkayfieldbwas a pain in the ass to slip back in. Is it supposed to be that tight? Felt like something in the back of the cabinet was in the way, and have to almost force it into place to seat it.
Next, the glass doesn't go in straight, so you can't put the lockdown bar on. I had to shove it pretty hard while putting the lockdown bar in place. I can see the glass hangs over the right side slightly more
And lastly, the flipper is going crazy. First, the upper flipper will big out, then it starts doing it on the lower. Also, noticed if I try to catch the ball with the right flipper, there is some give, like a bit of a bounce to the flipper. On the left flipper, it's sturdy.
Here what happens just pushing the flipper.

Any help would be appreciated.
Thanks!

Looks like intermittent contact of the switch leaf for the second flipper at the flipper button on the right. Bend the back leaf a little closer to the front leaf so it makes more solid contact when you press the flipper button.

#12178 8 months ago
Quoted from WizardsCastle:

Joined the club today, and have had a bunch of issues I'm hoping I can fix easily.
Firstly, the pkayfieldbwas a pain in the ass to slip back in. Is it supposed to be that tight? Felt like something in the back of the cabinet was in the way, and have to almost force it into place to seat it.
Next, the glass doesn't go in straight, so you can't put the lockdown bar on. I had to shove it pretty hard while putting the lockdown bar in place. I can see the glass hangs over the right side slightly more
And lastly, the flipper is going crazy. First, the upper flipper will big out, then it starts doing it on the lower. Also, noticed if I try to catch the ball with the right flipper, there is some give, like a bit of a bounce to the flipper. On the left flipper, it's sturdy.
Here what happens just pushing the flipper.

Any help would be appreciated.
Thanks!

Check the rails holding the PF - make sure you didn't loose any screws and that nothing is blocking them
Make sure cab is square and wasn't damaged in shipping
Make sure rear wires are clear when pushing back PF
Make sure all cables/connections under the PF and in the backbox are in correctly and securely
Like poster said above, check leaf springs on flipper switch

#12179 8 months ago
Quoted from WizardsCastle:

ext, the glass doesn't go in straight, so you can't put the lockdown bar on. I had to shove it pretty hard while putting the lockdown bar in place. I can see the glass hangs over the right side slightly more

You know, I had this same issue when I first set my machine up. However, when I leveled the machine the problem went away. I wondered if it was because the cabinet was slightly tweaked due to not being leveled. The cabinet is pretty stout, so I didn't know how that could be the case, but since the problem seemed to resolve itself after leveling, I didn't think about it much more. I assume your machine is level at this point?

#12180 8 months ago
Quoted from WizardsCastle:

Next, the glass doesn't go in straight, so you can't put the lockdown bar on. I had to shove it pretty hard while putting the lockdown bar in place. I can see the glass hangs over the right side slightly more

I also started having this problem - it was fine at first, but now the glass hangs out more on the right, and I have to jam the lockdown bar down. As noted, I think it may have to do with leveling as I just releveled mine (my playfield hanger doesn't rest against the front bar on the left side so it's a battle to get it level vs. the cabinet). Pretty weird though.

#12181 8 months ago
Quoted from PinMonk:

Looks like intermittent contact of the switch leaf for the second flipper at the flipper button on the right. Bend the back leaf a little closer to the front leaf so it makes more solid contact when you press the flipper button.

I'll give that a try.

As for sliding the of back in, should it be that much of a push? Seemed like there were things in the back of the cabinet blocking it from sliding in nicely. Had to almost force it in.

Quoted from PinMonk:

Looks like intermittent contact of the switch leaf for the second flipper at the flipper button on the right. Bend the back leaf a little closer to the front leaf so it makes more solid contact when you press the flipper button.

Can someone possibly share a pic of the flipper switch open and closed.

It will help greatly so I can figure out how much adjustment is needed.

As for the playfield fitting back in, is there supposed to be a little bit of a struggle? With my other games, it's pretty smooth, but with R&M it's like I can hear it crushing the black wire tubings.

Thanks in advance

#12182 8 months ago
Quoted from WizardsCastle:

I'll give that a try.

Can someone possibly share a pic of the flipper switch open and closed.
It will help greatly so I can figure out how much adjustment is needed.
As for the playfield fitting back in, is there supposed to be a little bit of a struggle? With my other games, it's pretty smooth, but with R&M it's like I can hear it crushing the black wire tubings.
Thanks in advance

https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/231#post-6173119

Mine was really tight, but I rearranged the black wire tubing as much as possible to accommodate the PF. I can still hear the PF touching the tubing, but it's not a struggle (and doesn't feel unusually tight).

#12184 8 months ago

A family mode like that would be amazing

#12185 8 months ago
Quoted from WizardsCastle:

I'll give that a try.
As for sliding the of back in, should it be that much of a push? Seemed like there were things in the back of the cabinet blocking it from sliding in nicely. Had to almost force it in.

Can someone possibly share a pic of the flipper switch open and closed.
It will help greatly so I can figure out how much adjustment is needed.
As for the playfield fitting back in, is there supposed to be a little bit of a struggle? With my other games, it's pretty smooth, but with R&M it's like I can hear it crushing the black wire tubings.
Thanks in advance

When I first got my R&M, I could not slide the glass back in. The rear glass channel below the head was totally mis-aligned. I had to remove and screw back in straight. That fixed my problem with that for what it's worth

#12186 8 months ago

Can anyone post a pick of their flipper switch in the open and closed position.

Also, should the lower or upper flipper engage first when slowly pushing flipper button?

#12187 8 months ago
Quoted from WizardsCastle:

Can anyone post a pick of their flipper switch in the open and closed position.
Also, should the lower or upper flipper engage first when slowly pushing flipper button?

lower should engage first.

#12188 8 months ago

Can anyone explain how the diverter works? Should it be open or closed normally. I hear it move when the ball hits the right switch, but most of the time unless the ball is screaming it comes down the orbit, but I've also had it go to the garage when the portal isn't on.

Is there a time when the ball should not be able to go to the garage?

#12189 8 months ago
Quoted from Zablon:

Is there a time when the ball should not be able to go to the garage?

I've been seeing this exact same behavior lately and I've been wondering the same.

#12190 8 months ago
Quoted from Zablon:

Can anyone explain how the diverter works? Should it be open or closed normally. I hear it move when the ball hits the right switch, but most of the time unless the ball is screaming it comes down the orbit, but I've also had it go to the garage when the portal isn't on.

+1 Would like to know as well, but mine also hits something. I hear a "thunk". (I guess this might be the diverter, but the portal is on)

So I'll have to check it out.

#12191 8 months ago
Quoted from Boatshoe:

+1 Would like to know as well, but mine also hits something. I hear a "thunk". (I guess this might be the diverter, but the portal is on)
So I'll have to check it out.

You can definitely hear when the diverter is moved, and yes, due to how those left lanes are, there is a rail the ball could be hitting. It makes sense if the ball doesn't have enough momentum it's going to come down the middle orbit rather than to the garage, but something still seems off at times. I'm sure none of this is new, it's just new observations as I learn more of how the game works.

#12192 8 months ago
Quoted from Zablon:

Can anyone explain how the diverter works? Should it be open or closed normally. I hear it move when the ball hits the right switch, but most of the time unless the ball is screaming it comes down the orbit, but I've also had it go to the garage when the portal isn't on.
Is there a time when the ball should not be able to go to the garage?

Quoted from Rum-Z:

I've been seeing this exact same behavior lately and I've been wondering the same.

Quoted from Boatshoe:

+1 Would like to know as well, but mine also hits something. I hear a "thunk". (I guess this might be the diverter, but the portal is on)
So I'll have to check it out.

The diverter should be open with the garage is lit and closed otherwise (sending the ball through the inner spinner loop).

On my game, the diverter was installed incorrectly. One of the first things I needed to fix. If you are hearing a thunk, chances are yours suffers from the same issue mine did. Here are my posts on this topic. Good luck!

https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/163#post-5983450
https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/164#post-5984455

#12193 8 months ago

I decided to give up my spot for the BloodSucker Edition I have a deposit on with Spooky. According to Pinside marketplace, $2900-2950 is the going rate over the last couple of months. Is that correct?

I'd be fine with $2500.

#12194 8 months ago

I also see occasions where the ball goes to the garage when the portal isn't lit. I think this happens when the right oribit switch doesn't register correctly. I haven't done any adjustment to that switch since pulling the game out of the box. It is on the todo list.

#12195 8 months ago
Quoted from canea:

I also started having this problem - it was fine at first, but now the glass hangs out more on the right, and I have to jam the lockdown bar down. As noted, I think it may have to do with leveling as I just releveled mine (my playfield hanger doesn't rest against the front bar on the left side so it's a battle to get it level vs. the cabinet). Pretty weird though.

I have the exact same issue.

#12196 8 months ago
Quoted from snaroff:

The diverter should be open with the garage is lit and closed otherwise (sending the ball through the inner spinner loop).
On my game, the diverter was installed incorrectly. One of the first things I needed to fix. If you are hearing a thunk, chances are yours suffers from the same issue mine did. Here are my posts on this topic. Good luck!
https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/163#post-5983450
https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/164#post-5984455

based on your photos I am pretty sure mine is correct. Mine is at a 90 degree (9 o'clock) at rest and contracts fully.

#12197 8 months ago
Quoted from Zablon:

based on your photos I am pretty sure mine is correct. Mine is at a 90 degree (9 o'clock) at rest and contracts fully.

Could be because your switch is not registering. Maybe a fast shot? Haven’t had the issue since installing the mag switch, but try playing around the angle of the switch wire.

10
#12198 8 months ago

578 I’m the house! First thing is I installed my portal green cup holder

479CC0E2-303B-4592-87DE-CAF42D0E1F5F (resized).jpeg
#12199 8 months ago
Quoted from pin-pimp:

578 I’m the house! First thing is I installed my portal green cup holder
[quoted image]

#kneebanger

Looks awesome though

#12200 8 months ago

After my second ship flex plate developed a crack I decided it was time to install the metal flex plate. I covered the plate in white vinyl to match the base. Also installed a powerball for the captive ball to make it a bit more noticeable.

c186 (resized).JPG
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