I played my first games on R&M #504 last night, and I have to say I'm effing impressed. This game is a hoot! Great job Spooky! I did work on the game for a week before I played a first ball on it doing some tweaks that I knew I'd want to do. If you're interested here they are:
1.) Cut all 3 flipper bushings down. I saw the flippers were about 1/4" off the playfield when I unboxed #504, so I knew the revised shorter bushings were not yet installed. I took all the flipper mechs apart and was going to remove 1/8" from the bushings, but at the last moment I figured I'd remove 5/32", which is 1/32" more than 1/8". Why not I figured, I have the room.
2.) While reinstalling the upper flipper mech, I was looking at the ball guide feeding it. That ball guide seemed to be excessively far away from the face of the flipper rubber, like at least 1/4" or 3/16" away. I'm lucky enough to have several multi-flipper games sitting around here, so I looked at TZ, IMDN, HS2, TAF, WH2O, and they all seemed to have the guide for their upper flippers set close to, but not perfectly inline with, the face of the flipper. All of their guides were set proud/above the face of the flipper by at least the metal guide thickness, I figured .030" to .060", so I copied this set-up and re-flowed R&M's upper flipper guide to match these other games.
3.) I had a Pinmonk 3 flipper cooling kit waiting around, so I installed that too.
4.) I had a new ball launch guide from, errr... somewhere that you can't get them from anymore (for a while at least), so I installed that too.
5.) I installed playfield mylar at the ball launch drop, the right ramp return drop, and around the pop bumper. Despite this being the best quality playfield I've ever seen (seriously, kudos Spooky), I'm OCD about adding mylar in wear/drop areas.
That was it, for now. I gotta say, the shot to the upper loop with the spinner is MAGIC on this thing. I didn't adjust anything in that upper loop either. I was able to repeat that shot 6-8 times in a row last night. I lost count. Just BAM, BAM, BAM, ripping one after another listening to that killer spinner sound. I'm really happy with that. All the flippers are SUPER powerful as well with the trimmed down bushings. In fact, I was getting quite a few air balls. I might want to dial back the power a little, but I gotta admit it's killer frenetic fun like I remember my newly restored AFM being with its air balls.
The only 3 things I might look into tweaking now is: 1.) The shot from the upper flipper to the garage. I only made this shot once or twice in 3 games. Maybe I just have to find the spot on the flipper, but I hit it about 5 times and the ball just kind of hit the guide rail and its momentum died like hitting a wall, so maybe I need to reflow that ball guide per some of your recommendations. 2.) I got a few scoop rejects, so maybe I need to lower that scoop assembly with washers. 3.) I think I'll ask Pinsider Sonic about getting 4 of his magnetic switches for placement in the loops.
That's it. I'm really happy with this game though. I love it. I'm looking forward to more program updates that are hopefully coming down the pipe. I would not be offended if Snake Jazz, Save Summer, and some other modes were bestowed upon us in the future.
Edit: I forgot to mention that when I was putting the flippers back together, I set the EOS switches as I do all my 90's Williams/Bally games, close to the physical end of stroke. I didn't notice any of the flipper sticking/dropping issues that some report. I'll keep an eye on that as I put more games on #504.