The deflector strategically sends the ball into the void below the backloop exit, so that it hits below the post. It rattles in the orbit lane there then settles and runs down the guide smoothly to the flipper. The ball only really comes to strike the deflector and playfield post when there is excess launch power applied, deadening it's energy. Most launches just drop from the ramp to the playfield in a gentle fasion.
It actually worked better than I had hoped. Shooter power not finickey anymore, and launches very consistent even with varying power. I'm pretty happy with it. Needs to be finished by putting incorporated fixing at the top in the original woodrail hole. I added a bit, retrofitted for prototyping. I'll probably start again for my final.
A requirement for me was fully reversible with no new holes as well, I managed that.
In general the OG ramp was launching okay (most times). The problem I had that I was really trying to solve was the balls coming from the left ramp return and bouncing off the prongy wires and going back up the right orbit or switchback. It was annoying the upper flipper shot setup being ruined too often. It also ended up "unadjusting" my ramp prongs, which then would lead to needing to adjust the ramp again sometimes as well.
Nobody else have any problems with the ball exit velocity from the backboard, and getting alot of air?... deflections back up the orbit and wrong way to the spinner? . With my mod this is not happening anymore.
Game has a PF protector too, it played even faster once that was fitted. Could be one aspect making some bits of my game have higher velocities, and that bad ball behaviour after it is sometimes airborne from the backboard. It was because of the ramp though (bouncing back off of its end), and doesn't happen anymore. Never had stuff like balls flying out of ramps like others have, though.
Game is Awesome!!