(Topic ID: 257850)

Official Rick and Morty Club - "Dad, am I evil?” ”Worse. You’re smart."


By TheNoTrashCougar

5 months ago



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24 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 2934 posts in this topic. You are on page 18 of 59.
#851 3 months ago

Curious if Spooky consciously used the British English form of spelling for certain words like “travelling” and “theatre”?

20
#853 3 months ago

The shop is testing a new update today that should hopefully cork several of those "Cons". Still plugging away at some others.

#854 3 months ago

Really great review and I enjoyed reading. One can give constructive criticism without being an ass. You sir, did a great job at that.

Your thoughts are consistent with my first impressions playing the game on location as well. The game that I played (Hilton's #2 BSE) was tuned pretty well. I also experienced the same launch ball and backspin into the turnaround lane (which we saw a lot of on the stream). I wonder if a piece of rubber at the end of that wireform would stop the backspin that was happening and cleanly feed the upper flipper. Hopefully something that can be tuned out somehow without too much work.

#855 3 months ago
Quoted from FatPanda:

Really great review and I enjoyed reading. One can give constructive criticism without being an ass. You sir, did a great job at that.
Your thoughts are consistent with my first impressions playing the game on location as well. The game that I played (Hilton's #2 BSE) was tuned pretty well. I also experienced the same launch ball and backspin into the turnaround lane (which we saw a lot of on the stream). I wonder if a piece of rubber at the end of that wireform would stop the backspin that was happening and cleanly feed the upper flipper. Hopefully something that can be tuned out somehow without too much work.

They are tuning super easily here. I made a quick video. Coil settings reset on update so often the games are not set to the correct shooter lane power. They are supposed to hit an drop. We have had some people intentionally try to make it go all the way around the orbit for whatever reason.

#856 3 months ago
Quoted from FatPanda:

Really great review and I enjoyed reading. One can give constructive criticism without being an ass. You sir, did a great job at that.
Your thoughts are consistent with my first impressions playing the game on location as well. The game that I played (Hilton's #2 BSE) was tuned pretty well. I also experienced the same launch ball and backspin into the turnaround lane (which we saw a lot of on the stream). I wonder if a piece of rubber at the end of that wireform would stop the backspin that was happening and cleanly feed the upper flipper. Hopefully something that can be tuned out somehow without too much work.

just as a heads up

2 second adjustment is all that is needed.

Bend end of shooter lane wireform down so ball hits it squarely and drops.

On stream, there was 4 cameras mounted and i could not properly reach in to bend it.

#857 3 months ago
Quoted from Whysnow:

just as a heads up
2 second adjustment is all that is needed.
Bend end of shooter lane wireform down so ball hits it squarely and drops.
On stream, there was 4 cameras mounted and i could not properly reach in to bend it.

Speaking of streaming, when will the next one be? Does IO allow any one to come setup? Do you have to call ahead?

#858 3 months ago
Quoted from Chitownpinball:

Speaking of streaming, when will the next one be? Does IO allow any one to come setup? Do you have to call ahead?

you would need to coordinate with me if you wanted to.

I think Jack and crew may be coming back this Saturday for the official launch party

#859 3 months ago
Quoted from Chitownpinball:

Speaking of streaming, when will the next one be? Does IO allow any one to come setup? Do you have to call ahead?

I can't imagine they let anyone just come and set up on a machine?

#860 3 months ago
Quoted from nogoodnames222:

I can't imagine they let anyone just come and set up on a machine?

Ive been canvassing twitch streams and the majority say if you call ahead and go when its not busy that you can do it any where really.

Quoted from Whysnow:

you would need to coordinate with me if you wanted to.
I think Jack and crew may be coming back this Saturday for the official launch party

Cool, if I get the urge to make the trip Ill drop you a message ahead of time.

Hopefully we get one down here soon.

#861 3 months ago
Quoted from Chitownpinball:

Ive been canvassing twitch streams and the majority say if you call ahead and go when its not busy that you can do it any where really.

coordinate with me if you want. Happy to help arrange if someone wants to stream

#862 3 months ago
Quoted from Chitownpinball:

Ive been canvassing twitch streams and the majority say if you call ahead and go when its not busy that you can do it any where really.

That's killer, I wasn't expecting to hear that but love how friendly the pinball community is.

#863 3 months ago
Quoted from Whysnow:

just as a heads up
2 second adjustment is all that is needed.
Bend end of shooter lane wireform down so ball hits it squarely and drops.
On stream, there was 4 cameras mounted and i could not properly reach in to bend it.

I figured it would easy, but I wonder if the ball hitting the wireform repeatedly would cause it to bend out again. For me, not a big deal to have to take the glass off occasionally to adjust (at home), but it was just something that happened when I played yours.

#864 3 months ago
Quoted from FatPanda:

I figured it would easy, but I wonder if the ball hitting the wireform repeatedly would cause it to bend out again. For me, not a big deal to have to take the glass off occasionally to adjust (at home), but it was just something that happened when I played yours.

Maybe one of the mod guys could design some kind of a 3d printed thing that adds on to the wireform to make the stop more reliable? The designed intent is for the ball to come down to the upper flipper for a shot -- going the wrong way around the loopback and coming out away from the flipper is a huge bummer.

#865 3 months ago
Quoted from epthegeek:

Maybe one of the mod guys could design some kind of a 3d printed thing that adds on to the wireform to make the stop more reliable? The designed intent is for the ball to come down to the upper flipper for a shot -- going the wrong way around the loopback and coming out away from the flipper is a huge bummer.

No problem. I'll be at IO bar on Thurs/Fri taking measurements. I'll add this to the list.

26
#866 3 months ago
Quoted from epthegeek:

Maybe one of the mod guys could design some kind of a 3d printed thing that adds on to the wireform to make the stop more reliable? The designed intent is for the ball to come down to the upper flipper for a shot -- going the wrong way around the loopback and coming out away from the flipper is a huge bummer.

While a mod guy could fix that, it should be properly adjusted and tested at the factory to perform as intended, in my opinion.

#867 3 months ago
Quoted from treborlicec:

While a mod guy could fix that, it should be properly adjusted and tested at the factory to perform as intended, in my opinion.

Or just turn the launch power down one notch.

#868 3 months ago

Would it be worth it to have a real plunger?

Full plunge to hit the portal if you have it lit.

Soft plunge for skill shots.

New mod?

Does it become too much like woz then?

#869 3 months ago
Quoted from treborlicec:

While a mod guy could fix that, it should be properly adjusted and tested at the factory to perform as intended, in my opinion.

And they'll do their best, to be sure. But if it's the kind of thing that gets worked out of whack over time, perhaps something additional wouldn't be a bad thing.

#870 3 months ago

So if the shooter lane coil gets turned down to stop it from going to far and missing the upper flipper feed, which is important for the skill shot. Is the problem where we saw two balls stuck in the shooter lane going to be worse or has something changed code wise to prevent this? Asking for a friend

#871 3 months ago
Quoted from treborlicec:

While a mod guy could fix that, it should be properly adjusted and tested at the factory to perform as intended, in my opinion.

Spooky to customers: Don't be Jerry

Customers to Spooky: Don't be Stern

In all fairness this plunge shot sounds like the type of thing that simply can get out of whack during shipping, setup, leveling, incidentals, etc... which is not unprecedented. Williams had specific instructions on several games such as Whirlwind to tweak and adjust and the plunger shot. As long as the proper, intended config is documented and communicated, and the adjustment is easy for the customer, I don't see this as a huge problem. As has been said, the early games were bound to unearth some necessary adjustments and QC tweaks, and this sounds like a classic case.

#872 3 months ago
Quoted from treborlicec:

While a mod guy could fix that, it should be properly adjusted and tested at the factory to perform as intended, in my opinion.

If they have the ability at the factory, then I would like to see them add a second wire loop stacked on top of the single loop at the end of the shooter lane wireform.

This would be a permenant fix.

#873 3 months ago
Quoted from Zablon:

Has anyone ever done a timed multiball mode where after the time runs out flippers die, balls all drain, then shoots 1 ball back into play (not a ball loss, just basically that mode is over)? Seems like this idea would be a candidate for something like that.
I know that Space Station has it's 'extra ball' mode that does this, but it's at the end of the game.

GOTG: Cherry Bomb multiball.

#874 3 months ago
Quoted from Zablon:

Has anyone ever done a timed multiball mode where after the time runs out flippers die, balls all drain, then shoots 1 ball back into play (not a ball loss, just basically that mode is over)? Seems like this idea would be a candidate for something like that.
I know that Space Station has it's 'extra ball' mode that does this, but it's at the end of the game.

The Hobbit Smaug Multiball

#875 3 months ago
Quoted from Whysnow:

If they have the ability at the factory, then I would like to see them add a second wire loop stacked on top of the single loop at the end of the shooter lane wireform.
This would be a permenant fix.

That's what I was assuming the printed part would do. Would be nice if they were able to fix it.

25
#876 3 months ago

For any lucky early-birds - todays new build is on the SpookyPinball.com site now. The change log just isn't updated yet, so here's that:

Build 2020.02.22
- Added: Post adventure 'card' update video clips and callouts
- Fixed: If an unwanted 2nd ball sneaks into the lock, the game can now deal.
- Fixed: Ball search wasn't completing a full cycle properly due to an error
- Fixed: logic improved for launch power ramping up to clear excess balls in the shooter lane
- Fixed: It was possible for the music to stop on a scoop shot with no actions
- Fixed: "EASY" setting on Antigrav charge speed was broken
- Fixed: Adventure card on playfield was lighting 1 too many inserts
- Fixed: Display error if changed back to FREEPLAY with partial credits available
- Fixed: Roy intro callout was not playing
- Fixed: In a tilted state, there was a broken call to ball search that could cause a crash
- Changed: Adventure start pauses ball search
- Changed: Tilt video now has audio

37
#877 3 months ago

Just sayin...

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#878 3 months ago

So is this thing a sweet shooter with the tweaking or what? Just looking to hear they like to shoot it as much as the craftsmanship, innovation, value, programing, sound, lights, art, and so forth... its legits right? There is a JP premium on location that i go back to every few weeks because those shots are just “there”. We getting that here?

#879 3 months ago
Quoted from tbutler6:

So is this thing a sweet shooter with the tweaking or what? Just looking to hear they like to shoot it as much as the craftsmanship, innovation, value, programing, sound, lights, art, and so forth... its legits right? There is a JP premium on location that i go back to every few weeks because those shots are just “there”. We getting that here?

oh yes!

#880 3 months ago

https://www.madisonpinball.com/rick-morty-launch-party

https://www.facebook.com/events/146324173160490/

Official Rick and Morty Launch Party is this Saturday.
Team spooky will be there (Bug has been practicing and will wreck us all )

All invited. Open to the public.

Fun times to be had and a chance to play along with some of the team.

#881 3 months ago
Quoted from Whysnow:

https://www.madisonpinball.com/rick-morty-launch-party
https://www.facebook.com/events/146324173160490/
Official Rick and Morty Launch Party is this Saturday.
Team spooky will be there (Bug has been practicing and will wreck us all )
All invited. Open to the public.
Fun times to be had and a chance to play along with some of the team.

Please tell me you’ve invited Bowen. No disrespect to everyone who played in the last stream, but I’m really looking forward to seeing a top shelf player familiar with the game take it on in a focused session.

#882 3 months ago
Quoted from pinheadpierre:

Please tell me you’ve invited Bowen. No disrespect to everyone who played in the last stream, but I’m really looking forward to seeing a top shelf player familiar with the game take it on in a focused session.

this is a launch party. All are welcome.

BTW, I am a top shelf player and tossed up 9+million on stream

If you are equally as awesome, then come on by. We may even be streaming the event, so you could be the pickle rick to show the rest of the world.

#883 3 months ago
Quoted from Whysnow:

https://www.madisonpinball.com/rick-morty-launch-party
https://www.facebook.com/events/146324173160490/
Official Rick and Morty Launch Party is this Saturday.
Team spooky will be there (Bug has been practicing and will wreck us all )
All invited. Open to the public.
Fun times to be had and a chance to play along with some of the team.

Doh... I almost flew out on Sat. That should be fun!

17
#884 3 months ago

Kevin & Carole at Lyons Classic Pinball received #21 today which should be all set up and ready to go Thursday. Thanks to @ghostbc for letting me slide in and play a few games. It’s really a fun game to shoot and I’m a fair player at best. Right ramp to right flipper to left ramp to upper flipper through the spinner is super gratifying. Music is absolutely bumping and the lights are impressive. Good job, Spooky!

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#885 3 months ago
Quoted from Whysnow:

this is a launch party. All are welcome.
BTW, I am a top shelf player and tossed up 9+million on stream
If you are equally as awesome, then come on by. We may even be streaming the event, so you could be the pickle rick to show the rest of the world.

Ha! I am nowhere near top shelf (and live waaaay far from you). I like watching A+ players, though. It’s fun and improves my play. Looking forward to the stream. Show me what you got!

#886 3 months ago

Speaking of that callout....is that a callout at anytime in the game? Like on ball launch?

#887 3 months ago
Quoted from Zablon:

Speaking of that callout....is that a callout at anytime in the game? Like on ball launch?

It says that when you put your initials in after a high score.

#888 3 months ago
Quoted from MikeS:

It says that when you put your initials in after a high score.

I believe he says "Shoot me what you got!".

37
#889 3 months ago

You son of a bitch , I’m in .

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#890 3 months ago
Quoted from trilogybeer:

You son of a bitch , I’m in .[quoted image]

I'm trying to figure out what that is on the far left? Virtual without a backbox screen?

#891 3 months ago
Quoted from Zablon:

I'm trying to figure out what that is on the far left? Virtual without a backbox screen?

It's much better than that! You can serve up a frosty beverage from it.

#892 3 months ago
Quoted from Zablon:

I'm trying to figure out what that is on the far left? Virtual without a backbox screen?

Beer pinball

#893 3 months ago

Turn those other games on Doug!

#894 3 months ago
Quoted from trilogybeer:

You son of a bitch , I’m in .[quoted image]

Aww bitch... no topper?

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#895 3 months ago
Quoted from bangerjay:

Turn those other games on Doug!

Here you go , sorry I was busy playing Rick and Morty !

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#896 3 months ago

This game is awesome!

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#897 3 months ago
Quoted from rmarmol1:

Aww bitch... no topper?[quoted image]

I’ve got a topper , but I also have 7 foot ceilings. I will come up with something to modify the topper when I get time .

#898 3 months ago

I like the guys who are posting wanted ads for this game and say - if you're someone that is having second thoughts and want to get your deposit back, PM me......

Who in their right mind, even if they think this game is terrible, would do that? The game is going for thousands above msrp! Sure! Thank you for allowing me to get my money back....meanwhile the guy just left thousands on the table. haha

If you want the game, expect to pony up.

#899 3 months ago
Quoted from trilogybeer:

I’ve got a topper , but I also have 7 foot ceilings. I will come up with something to modify the topper when I get time .

I figured... I was just messing around.

Actually, I haven’t even checked to see if mine is going to fit but I have another year to worry about it.

#900 3 months ago
Quoted from Braindance:

This game is awesome![quoted image]

What number are you?

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