Quoted from razorsedge:The gap does make a difference but mostly with knockdowns, as far as I'm aware.
If the flipper is up and switch closed, a ball deflecting the flipper won't cause a re-energise until too late when the EOS switch activates too early.
My game was unplayable before adjusting, could barely trap, horseshoe shots would cause a held up flipper to collapse.
Fixing the EOS setting solved all this for me.
I've been getting that unusual behavior where the ball hitting an extended flipper causes it to retract. Is that what you are saying you've fixed?
Any additional info (or photos) or links would be great. The ball knocking down my flipper hasn't been a huge issue so far, but would be nice if they were more resilient to the ball hitting them. Never experienced this on any other games.