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(Topic ID: 257850)

Official Rick and Morty Club - You can run, but you can't hide, bitch.


By TheNoTrashCougar

11 months ago



Topic Stats

  • 8,050 posts - Hot topic!
  • 443 Pinsiders participating
  • Latest reply 54 seconds ago by jonesjb
  • Topic is favorited by 257 Pinsiders

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50 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 8050 posts in this topic. You are on page 129 of 161.
#6401 47 days ago
Quoted from ziz:

Is it just me, or does it always sound like Rick is about to say something whenever you switch the power off the machine? It’s like it starts to play a sound clip but you hear just a fraction of a second of it before it powers down. Just a weird little thing I keep noticing.

Yes! I hear this too every time.

#6402 47 days ago
Quoted from canea:

Yes! I hear this too every time.

I'm no programmer, or anything. Just a thought though, could this be some programming unclosed loop or mismatch... a leftover or whatever, maybe leading to wierd gremlins at next powerup?

Sometimes even the smallest wierd things could be useful, I would guess. Could mean nothing, but at least we know.

Could it be happening with every game with that code, and only a few people notice? ... is it processing a voice file? .... is it just man in the moon speaker noise?

#6403 47 days ago
Quoted from gac:

#226 being delivered Monday, 10/12.

Couldn't wait until Monday. #226 is home.

IMG_3036 (resized).jpgIMG_3037 (resized).jpg
#6404 47 days ago
Quoted from gac:

Couldn't wait until Monday. #226 is home.

Well, then you better move it off your Wish List!

Congrats. Now unpack that puppy.

#6405 47 days ago
Quoted from guitarded:

Well, then you better move it off your Wish List!
Congrats. Now unpack that puppy.

Forgot about that! The wishlist... not unpacking it.

#6406 47 days ago

So I guess my pop light never worked properly and I never knew until recently.

Below is a video of the light. As you can see it is working but it’s not staying lit, not flashing red during multi ball, not starting off blinking purple to show there is a megaseed, etc.

The light is fastened into the housing unit. Nothing is loose as far as I can tell. Any ideas?

It seems like I’m missing out on a lot and that makes me sad.

#6407 47 days ago
Quoted from MEuRaH:

So I guess my pop light never worked properly and I never knew until recently.
Below is a video of the light. As you can see it is working but it’s not staying lit, not flashing red during multi ball, not starting off blinking purple to show there is a megaseed, etc.
The light is fastened into the housing unit. Nothing is loose as far as I can tell. Any ideas?
It seems like I’m missing out on a lot and that makes me sad.

Try running the led checks to see better which light is broken.

My pop light had its connection reversed and lit the wrong colors. After reversing it all is good.

#6408 47 days ago
Quoted from OnTheSnap:

Try running the led checks to see better which light is broken.
My pop light had its connection reversed and lit the wrong colors. After reversing it all is good.

Oh that's interesting. Although my light is lighting the correct colors when it does light up as you can see in the video, it's just not doing anything at all the rest of the time. Hmm, I'm not sure if that's it.

My game is off site so I'd have to drive there to try it out. Anybody else with an idea so that I'm not going back and forth a million times?

#6409 46 days ago
Quoted from razorsedge:

I'm no programmer, or anything. Just a thought though, could this be some programming unclosed loop or mismatch... a leftover or whatever, maybe leading to wierd gremlins at next powerup?
Sometimes even the smallest wierd things could be useful, I would guess. Could mean nothing, but at least we know.
Could it be happening with every game with that code, and only a few people notice? ... is it processing a voice file? .... is it just man in the moon speaker noise?

Maybe it’s intentional...like Rick is trying to tell you something and you have to turn the machine back on and play another game to find out.

So, how have things been coming along with the game and code and what not? Due to weather conditions we’ve not been able to play ours at all for over six weeks now.

#6410 46 days ago

Stupid question while I'm unboxing the game. Where do you load the ball for the"2nd trough"? Thanks.

#6411 46 days ago
Quoted from gac:

Stupid question while I'm unboxing the game. Where do you load the ball for the"2nd trough"? Thanks.

You can either put it in the portal by hand, or just dump them all in the main trough like normal and the game will keep the first one that goes in the portal and launch a new one.

#6412 46 days ago
Quoted from epthegeek:

You can either put it in the portal by hand, or just dump them all in the main trough like normal and the game will keep the first one that goes in the portal and launch a new one.

Thank you.

#6413 46 days ago

My friend pointed out that both left lane's, out and in lane, lights are dead.

Idea's??

I lifted the playfield, the connectors are still hot glued in the sockets.

?????

Message from the dimension that prefers old style bayonet bulb sockets in their games.

-3
#6414 46 days ago

Its kinda surprising that Spooky is still turning out this title with so many little problems ! Thought Spooky would have a handle on this by now! Don't look badly on this post, just not the "tech guy" that most of you seem to be! Don't want to get my pin unboxed to find out its got bugs I can't identify, and can't play!!

#6415 46 days ago
Quoted from hawkmoon:

Its kinda surprising that Spooky is still turning out this title with so many little problems ! Thought Spooky would have a handle on this by now! Don't look badly on this post, just not the "tech guy" that most of you seem to be! Don't want to get my pin unboxed to find out its got bugs I can't identify, and can't play!!

What are these tech problems you are identifying? Where to load the ball? A light or two not working? I’m not seeing a litany of problems being identified by people. Just normal pinball things.

#6416 46 days ago

Since we are gettin to over 300 out there... could you owners tell us waiting if there are any options on the build sheet that are must haves or any options that are duds?

11
#6417 46 days ago
Quoted from razorsedge:

I'm no programmer, or anything. Just a thought though, could this be some programming unclosed loop or mismatch... a leftover or whatever, maybe leading to wierd gremlins at next powerup?
Sometimes even the smallest wierd things could be useful, I would guess. Could mean nothing, but at least we know.
Could it be happening with every game with that code, and only a few people notice? ... is it processing a voice file? .... is it just man in the moon speaker noise?

You want the real answer of the one I made up??? How about 1 of each?

Answer 1: The vocal trigger upon turning the game off is because the switch boards are powering down just a fraction of a second earlier than the P3-ROC and the computer. The computer thinks these switches are being triggered and what you are hearing could be a flipper switch callout in attract mode, or the start of the service menu entry callout. I looked into adding a capacitor to the 12v line, since it powered down first, to prevent this on TNA, but decided it was dumb to add cost for something that is not really an issue.

Answer 2: Your house is haunted and Rick is subliminally trying to tell you to have a party. Jimmy werewolf is waiting anxiously.

--Scott

#6418 46 days ago
Quoted from hawkmoon:

Its kinda surprising that Spooky is still turning out this title with so many little problems ! Thought Spooky would have a handle on this by now! Don't look badly on this post, just not the "tech guy" that most of you seem to be! Don't want to get my pin unboxed to find out its got bugs I can't identify, and can't play!!

You are probably seeing a bunch of people reporting back Beta code test results, which is why Eric took that to a more private group. That feedback does not really belong here. Other than that, this is mostly normal pinball stuff that I am seeing.
--Scott

#6419 46 days ago
Quoted from sleepygtr:

Since we are gettin to over 300 out there... could you owners tell us waiting if there are any options on the build sheet that are must haves or any options that are duds?

Shaker, knocker, interactive speaker lights, target decals. Those are must haves. I wish the speaker lights were multichannel to create more animated effects but they are still cool and necessary IMO.

#6420 46 days ago
Quoted from Palmer:

Shaker, knocker, interactive speaker lights, target decals. Those are must haves. I wish the speaker lights were multichannel to create more animated effects but they are still cool and necessary IMO.

Plastic Protectors too.

#6421 46 days ago
Quoted from hawkmoon:

Its kinda surprising that Spooky is still turning out this title with so many little problems ! Thought Spooky would have a handle on this by now! Don't look badly on this post, just not the "tech guy" that most of you seem to be! Don't want to get my pin unboxed to find out its got bugs I can't identify, and can't play!!

No issues with my game. I set it up Thursday and between me and friends, there are probably 50-100 games on it. We had a few crash issues on the 2020.09.28 build that the game shipped with, but the new public code resolved those. I don't get why you only pop up to make negative comments in the owners club thread. R&M isn't in your collection. Do you have a deposit it down?

Bottom line is Spooky has grown so much as a company. Their games improve leaps and bounds with each new game. I have a TNA, ACNC, and R&M in my basement right now, and had a discussion with a friend last night about how much Spooky has improved their product over such a short time.

#6422 46 days ago
Quoted from jonesjb:

Plastic Protectors too.

oh yea. Knew I was forgetting something!

-19
#6423 46 days ago

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

#6424 46 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

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#6425 46 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

Those of us with the machines are having fun and are probably the type of early adopters that expect to have some hiccups along the way to perfection. If you pay attention to this thread it is clear the code is still developing, and realistically at this point the game is far enough along you can really enjoy the experience. I only saw crashes happen after playing for a few hours and abusing restarts, and I know what I'm getting myself into. As mentioned before, if all you are looking to do is troll, you aren't going to find much support here.

#6426 46 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

What number are you?

#6427 46 days ago
Quoted from jonesjb:

What number are you?

He's #499...I know because he PMed me ranting and raving about all my negativity. Pots and kettle or some shit.

#6428 46 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

This reads like a Facebook post

#6429 46 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

dude wtf is wrong with you? maybe they should take you away, out of this thread.

#6430 46 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

#6431 46 days ago

#229 is all setup! Need to spend some time levelling it, and the flippers needed a bit of adjustment, but can't wait to dig more into it!

PXL_20201011_164428578.MP (resized).jpg
#6432 46 days ago
Quoted from JohnDeere:

This reads like a Facebook post

A 50 y/o Karen facebook post.

#6433 45 days ago
Quoted from hawkmoon:

No issues with your game??? It only crashed with the code it had??? Got new code and it was ok??? 50 to 100 games before it crashed??? There coming to take me away, ha,ha,there going to take me away, ha ha ho ho, to the funny farm where life is beautiful all the time, and I'll be happy with broken toys and birds and baskets, and flowers and things, there coming to take we awayyyyyyyyyyyyyy!!!!

You need a valium.

#6434 45 days ago

I think it's safe to say anyone who has played this game knows hawkmoon is obsessing superfluously. On to the next dimension, hopefully one without a screaming sun.

rick-and-morty-screaming-sun (resized).jpg

#6435 45 days ago

The screaming sun is THE BEST! That’s when you know you just scored an EB!

#6436 45 days ago
Quoted from northerndude:

The screaming sun is THE BEST! That’s when you know you just scored an EB!

I lit my first EB yesterday morning and didn't collect

#6437 45 days ago
Quoted from northerndude:

The screaming sun is THE BEST! That’s when you know you just scored an EB!

I laughed my ass off the first time the screening sun came up.

#6438 45 days ago

Our friend suggested to me to change the replay award from free game, to extra ball.
That helps kick up the scores a little

Love that screaming sun!
And fart dimension with multiball..... That will never grow old

#6439 45 days ago

EWWWwwww WWWweeeeeeeeee!!!!!

Seeing 229 in possession of its rightful owner, that must mean the Pinballstar batch with my 231 may be showing me what it’s got this week!

I’m gonna go get some help to build an app that will F5 this thread while also monitoring my email, spam folder, and random numbered phone calls to catch the delivery schedule.

#6440 45 days ago

I'm sure it is posted somewhere in here as I'm sure others have experienced it but I can't locate it. I've found in a couple of games that the bottom right flipper will stop working in the middle of a game and yet the upper flipper still works when the flipper button is pressed. After several presses, the lower flipper might flutter a couple times when pressing the button and then it comes back to normal. Anybody have this happen and is there a known fix? BTW I just got the machine and it is running 8/26/20 code. Thanks in advance.

#6441 45 days ago
Quoted from gac:

I'm sure it is posted somewhere in here as I'm sure others have experienced it but I can't locate it. I've found in a couple of games that the bottom right flipper will stop working in the middle of a game and yet the upper flipper still works when the flipper button is pressed. After several presses, the lower flipper might flutter a couple times when pressing the button and then it comes back to normal. Anybody have this happen and is there a known fix? BTW I just got the machine and it is running 8/26/20 code. Thanks in advance.

That's gotta be a switch issue.

#6442 45 days ago

Noticed a glitch on the new public build posted this weekend. After a few games the music continues to work, but lost all callouts. Reboot fixes the issue.

#6443 45 days ago
Quoted from lapean111:

Noticed a glitch on the new public build posted this weekend. After a few games the music continues to work, but lost all callouts. Reboot fixes the issue.

Be more specific, what did you reset/tilt out of? Get Schwifty perhaps? Because Get Schwifty blocks most call-outs and SFX — so there must be a loophole exit I’m missing.

#6444 45 days ago

I haven’t played the game, but it would seem that it could greatly benefit from some wizard modes. It appears if you play enough games you’ll see just about everything regardless of how good you are. A mini wizard mode and final mode would probably provide good goals and keep people coming back for more.

Are there plans for such modes in the future?

#6445 45 days ago
Quoted from epthegeek:

Be more specific, what did you reset/tilt out of? Get Schwifty perhaps? Because Get Schwifty blocks most call-outs and SFX — so there must be a loophole exit I’m missing.

It was Get Schwifty at the end of a game I believe. Had no sound for the match sequence after that, then music but no callouts until reboot of the game.

Thanks for all of your hard work on this, loving it so far!

#6446 45 days ago
Quoted from epthegeek:

That's gotta be a switch issue.

Ok thanks. What is the suggested fix?

#6447 45 days ago
Quoted from gac:

Ok thanks. What is the suggested fix?

The right flipper has an elongated physical switch that can be problematic so look through the key posts... maybe look for the one's with O-din in them as he went to a clear disk that is available from Pinball Life as an alternative (and hopefully problem-free) method.

.

#6448 45 days ago
Quoted from Manic:

The right flipper has an elongated physical switch that can be problematic so look through the key posts... maybe look for the one's with O-din in them as he went to a clear disk that is available from Pinball Life as an alternative (and hopefully problem-free) method.
.

Thanks for your help. Going there now.

#6449 45 days ago
Quoted from lapean111:

It was Get Schwifty at the end of a game I believe. Had no sound for the match sequence after that, then music but no callouts until reboot of the game.
Thanks for all of your hard work on this, loving it so far!

So get Schwifty as last adventure, drained out without finishing - no reset or tilt. Right? Will try to recreate/fix.

#6450 45 days ago
Quoted from gac:

I'm sure it is posted somewhere in here as I'm sure others have experienced it but I can't locate it. I've found in a couple of games that the bottom right flipper will stop working in the middle of a game and yet the upper flipper still works when the flipper button is pressed. After several presses, the lower flipper might flutter a couple times when pressing the button and then it comes back to normal. Anybody have this happen and is there a known fix? BTW I just got the machine and it is running 8/26/20 code. Thanks in advance.

I had a similar issue, the leaf switch for the lower right flipper somehow relaxed a little and the gap between contacts was bigger than the left flipper’s leaf switch gap, just took a flathead and gently pushed it closer together (without touching) and it’s hit fine ever since, easy fix

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