(Topic ID: 257850)

Official Rick and Morty Club - You can run, but you can't hide, bitch.


By TheNoTrashCougar

9 months ago



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  • 391 Pinsiders participating
  • Latest reply 2 hours ago by gonzo73
  • Topic is favorited by 243 Pinsiders

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There are 5869 posts in this topic. You are on page 117 of 118.
#5801 2 days ago
Quoted from ArcadeBar:

Lower right flipper going limp, sometimes taking two presses to flip, sometimes just flickering and sometimes nothing. I didn’t get any replies when I asked what coil power settings ppl are using but I sure would like any help with this cause changing the coil settings for it or the hold power aren’t doing the trick. Thanks for any help!

Flipper switch.

#5802 2 days ago
Quoted from floyd1977:

Weird. I have #749 coming some day.
[quoted image]

That is weird... I'll mention it to him.

#5803 2 days ago
Quoted from ArcadeBar:

Lower right flipper going limp, sometimes taking two presses to flip, sometimes just flickering and sometimes nothing. I didn’t get any replies when I asked what coil power settings ppl are using but I sure would like any help with this cause changing the coil settings for it or the hold power aren’t doing the trick. Thanks for any help!

Might be a physical issue with the long reed switch that contacts the right flipper button in the cab. Been a lot of discussion about it already including cutting it down and adding a NF-style clear disk to reliably work with the flipper button. Scott made sure they were available at PL if people wanted to go that route. You'll have to look back a couple months as I don't know where the posts are in the thread. Maybe do a search for posts from o-din as he came up with this idea for R&M.

#5804 2 days ago

Damn and I wrote an entire paragraph. lol "Brevity is the soul of wit".

13
#5805 2 days ago

So my Rick and Morty arrived today and is all set up. Sharing some of my experiences and random thoughts during the set-up for any of those curious. For reference, this is my second pin, and first NIB, and now sits next to my Shadow (which holds it's own next to Rick and Morty with it's beautiful Mike Chestnut brass and glowing art deco style).

I bought, the Blood Sucker 143 (I requested a one month delay for a move), I maxed out the pin with all the features. I'm a Rick and Morty fan (prior to the pin) and plan on keeping for a while.

I had arranged for Kruzman to clear the playfield. The sleek playfield looks like liquid glass. Goes well with the butter. For anyone on the fence with butter, I think it's the way to go if it's affordable to you.

The pin was wrapped in two different moving blankets. I liked that they were wrapped with the part to unfold right near the leg joints... This made it easy to put the legs on, while protecting the butter. Good attention to detail.

Being my first NIB and Spooky, I was confused by a few things (figured them out though)... The Lockdown bar isn't like the Bally Williams ones, there is a latch on the inside left and right to unclasp. The leg screws are in the cabinet.

There is a sticker confirming the latch was checked - good to see.

Turning on the pin, it took a few moments to update, and it was good to go. I have the latest code with Swifty.

The thing is dialed in, it's easy to hit the shots. I had some difficulty on the garage at first (it was hitting too high), but this was because I didn't properly level left to right. Making level fixed this and it's still a tough shot but works now.

I switched my Shadow PDI glass, for the one included with Rick and Morty, really lets Scott's light show shine.

I need to sort out the glass, it vibrates from the bass. The tilt bob was unattached, but after I put it on (probably too tight), it vibrated from the music and tilted. I turned off the shaker for now until I can keep the glass from vibrating.

The blue crystal looks great and illuminates in a pretty cool way.

I had a hunch that Titan's light blue would suit the playfield well. I was correct. I preordered and installed - I think they look stellar, and I recommend them unless you really want to purple out the pin. I think they offer a nice contrast with the purple, but ties in well with the accent colors of blue across the Cthulhu, Meeseeks, and crystals. Trust me.

Setting changes, I turned off the knocker and set initial card punches to zero - this will change likely at some point.

Here are some photos so you can see the Kruzman and blue flippers, I'll provide more details and better photos once I get more time playing.
IMG_0869 (resized).JPGIMG_0876 (resized).JPGIMG_0880 (resized).JPG

#5806 2 days ago

Congrats Jonesjb, looks great next to Shadow. Nice to hear it feels dialed in from the factory. How many days did the shipping actually take? Benton to NY, mines Benton to Los Angeles. Bout the same distance, kinda.

#5807 2 days ago

Any Aussies have an idea when they'll arrive on our shores?

#5808 2 days ago

Ozzie ones after the Kiwis get theres

#5809 2 days ago
Quoted from Cantabkiwi:

Ozzie ones after the Kiwis get theres

Kiwi games are here now.

Answer your email champ.

rd

#5810 2 days ago
Quoted from rotordave:

Kiwi games are here now.
Answer your email champ.
rd

Lucky mofos!!

#5811 2 days ago
Quoted from jonesjb:

So my Rick and Morty arrived today and is all set up. Sharing some of my experiences and random thoughts during the set-up for any of those curious. For reference, this is my second pin, and first NIB, and now sits next to my Shadow (which holds it's own next to Rick and Morty with it's beautiful Mike Chestnut brass and glowing art deco style).
I bought, the Blood Sucker 143 (I requested a one month delay for a move), I maxed out the pin with all the features. I'm a Rick and Morty fan (prior to the pin) and plan on keeping for a while.
I had arranged for Kruzman to clear the playfield. The sleek playfield looks like liquid glass. Goes well with the butter. For anyone on the fence with butter, I think it's the way to go if it's affordable to you.
The pin was wrapped in two different moving blankets. I liked that they were wrapped with the part to unfold right near the leg joints... This made it easy to put the legs on, while protecting the butter. Good attention to detail.
Being my first NIB and Spooky, I was confused by a few things (figured them out though)... The Lockdown bar isn't like the Bally Williams ones, there is a latch on the inside left and right to unclasp. The leg screws are in the cabinet.
There is a sticker confirming the latch was checked - good to see.
Turning on the pin, it took a few moments to update, and it was good to go. I have the latest code with Swifty.
The thing is dialed in, it's easy to hit the shots. I had some difficulty on the garage at first (it was hitting too high), but this was because I didn't properly level left to right. Making level fixed this and it's still a tough shot but works now.
I switched my Shadow PDI glass, for the one included with Rick and Morty, really lets Scott's light show shine.
I need to sort out the glass, it vibrates from the bass. The tilt bob was unattached, but after I put it on (probably too tight), it vibrated from the music and tilted. I turned off the shaker for now until I can keep the glass from vibrating.
I had a hunch that Titan's light blue would suit the playfield well. I was correct. I preordered and installed - I think they look stellar, and I recommend them unless you really want to purple out the pin. I think they offer a nice contrast with the purple, but ties in well with the accent colors of blue across the Cthulhu, Meeseeks, and crystals. Trust me.
Setting changes, I turned off the knocker and set initial card punches to zero - this will change likely at some point.
Here are some photos so you can see the Kruzman and blue flippers, I'll provide more details and better photos once I get more time playing.
[quoted image][quoted image][quoted image]

That’s a damn nice 2 pin lineup JB! Congrats on your R&M, very envious!!

#5812 2 days ago
Quoted from melumga:

Any Aussies have an idea when they'll arrive on our shores?

Container left last week, info from Spooky.

Probably floating on the ocean by now... hopefully the Ricks go undetected by MR NIMBUS! Lol

Break a leg!

#5813 2 days ago
Quoted from gonzo73:

Congrats Jonesjb, looks great next to Shadow. Nice to hear it feels dialed in from the factory. How many days did the shipping actually take? Benton to NY, mines Benton to Los Angeles. Bout the same distance, kinda.

It took about five days to deliver.

#5814 2 days ago
Quoted from Manic:

Might be a physical issue with the long reed switch that contacts the right flipper button in the cab. Been a lot of discussion about it already including cutting it down and adding a NF-style clear disk to reliably work with the flipper button. Scott made sure they were available at PL if people wanted to go that route.

Thanks for your reply, I was looking for some more explanation so that was helpful. I recently have seen some talk about eos issues but that’s not my problem, now I remember seeing some posts a while back about a clear disc. It's not an issue of the flipper getting hit and going weak, its just not firing until the second button press or only half firing etc...I’ve got machine #64 and everything seemed to have been dialed in by the previous owner, but this issue just came out of nowhere yesterday so any/all help is great, THX

14
#5815 2 days ago

My distributor arrived with #169 last night.
Rob Anthony Cross country in a Tesla suv from Spooky headquarters to Sacramento CA.

We put on our Rick & Morty shirts for the first games.

Thanks again Rob!!

511C99FC-F05D-4CEE-B3CC-FFFBAD05FA80 (resized).jpeg
#5816 2 days ago
Quoted from blimpey:

My distributor arrived with #169 last night.
Rob Anthony Cross country in a Tesla suv from Spooky headquarters to Sacramento CA.
We put on our Rick & Morty shirts for the first games.
Thanks again Rob!!
[quoted image]

Can you ask Ange where she got her shoe's, Sabrina needs good pinball foot apparel.

#5817 2 days ago
Quoted from blimpey:

My distributor arrived with #169 last night.
Rob Anthony Cross country in a Tesla suv from Spooky headquarters to Sacramento CA.
We put on our Rick & Morty shirts for the first games.
Thanks again Rob!!

Cool. Which Tesla fits a pinball machine? Gotta be the X.

#5818 2 days ago
Quoted from DylanFan71:

Cool. Which Tesla fits a pinball machine? Gotta be the X.

The Tesla X did a little better than that. Rob fit two R&M pins in there!

#5819 2 days ago
Quoted from DylanFan71:

Cool. Which Tesla fits a pinball machine? Gotta be the X.

Not sure what model but a friend of mine helped him load the games and they had to take out the back seats to get 2 R and Ms in the Tesla.

#5820 2 days ago

#208 arriving on Friday.

#5821 2 days ago

Picked up #187 this morning. All I can say is Spooky Pinball is filled with the nicest people. My wife and I got the full tour of the shop and even got to chat with Charlie. First class operation all around. A special thanks to all the line workers too as there was a flurry of activity going on. I thought I heard 30 machines on the line and 15 going out every week. Well done!

To those who are waiting for delivery from KingPin Games today. Your deliveries might be slightly delayed as my vehicle was blocking the loading dock as we took the tour preventing him from loading up. Sorry.
20200916_125456 (resized).jpg

#5822 2 days ago
Quoted from xfassa:

Picked up #187 this morning

Awesome. And congrats.

How does it play in Peoria?

#5823 2 days ago
Quoted from guitarded:

Awesome. And congrats.
How does it play in Peoria?

I see what you did there.

#5824 2 days ago

Thanks Jonesjb for the info.
Waiting is the hardest part......

With spooky ramping up production, the Spooky CGC team up, is looking more and more exciting to me. Franchi said he knows what the licence is. Has anyone heard any rumours that Franchi might do the art?

A John Carpenter film would be an instant buy for me, and fits the Spooky template.
Escape from New York and Big Trouble in Little China would be ideal as they both have humour. The Thing, and Halloween might be too dark.

#5825 2 days ago
Quoted from gonzo73:

Thanks Jonesjb for the info.
Waiting is the hardest part......
With spooky ramping up production, the Spooky CGC team up, is looking more and more exciting to me. Franchi said he knows what the licence is. Has anyone heard any rumours that Franchi might do the art?
A John Carpenter film would be an instant buy for me, and fits the Spooky template.
Escape from New York and Big Trouble in Little China would be ideal as they both have humour. The Thing, and Halloween might be too dark.

Franchi is definitely working on something for CGC, but I don't think it's known if it's the Spooky/Ben Heck game or a different project. Would be interesting if Chicago has 2 original games in the works. Whatever the Spooky/CGC game is, they said the reason for the collab was knowing the demand would be significantly higher than it was for R+M, so it better be something damn cool

#5826 2 days ago

I thought the Playboy machine by Stern was not a good sell since many people who own pinball machines want to keep it in a family friendly environment. What happened here? lol

#5827 2 days ago
Quoted from gonzo73:

A John Carpenter film would be an instant buy for me, and fits the Spooky template.
Escape from New York and Big Trouble in Little China would be ideal as they both have humour. The Thing, and Halloween might be too dark.

Yes, instant buy. I'd prefer a John Carpenter medley theme over an individual movie - there are too many good ones. They Live would be great too.

#5828 2 days ago

Family "friendly " is an immediate no buy. Those games are for cowards who are afraid of thier wives. Anyone got a mint Bally 1978 Playboy for sale in Socal? I'll buy it. I haven't been nuetered.

#5829 2 days ago

Yep! They Live, and Prince of Darkness.
Instant buy.

#5830 1 day ago

Going to join the side track, They live would be cool. Especially if they could get the playfield to change with lighting somehow to sunglasses on mode. OBEY, CONSUME.

#5831 1 day ago

Sharing some more thoughts on Rick and Morty now that I've had a chance to play more...

Short summary: If you are in on this game, you've chosen well. This game is so much fun.

-Some nuance on the thought that went into this design... The left bumper wasn't just designed and placed arbitrarily on the left (vs right), it's location allows the pin to be finessed as the ball hits it from the top to bounce upward to the right flipper to set up shots for the loop and garage.

-The dimensions create some interesting/unique moments during certain pairings. For example the fart dimension while pickle rick is grunting, or 3x right playfield during the Battle Dome mode.

-Chasing mega seeds is so addictive... I'm giving adventures way less attention than I should be.

-Scott's does some clever but subtle things with the music... When you play get Schwifty mode the audio acoustics change somewhat to make it more like a live performance.

-Looks like some season 4 references are appearing in the code - there was a reference to vat of acid in the mystery award.

A couple of things I'm trying to figure out:
-Does jumping from one dimension to another dimension provide any benefit vs returning to home dimension then going to a new dimension? I understand certain dimensions are deeper in the game, is their availability based on the previous?

-What does the noob noob target do, aside from the skill shot?

Is there any meaning to the different colors in the family targets or slam?

Why can't pickle rick be first?

#5832 1 day ago
Quoted from jonesjb:

-Does jumping from one dimension to another dimension provide any benefit vs returning to home dimension then going to a new dimension? I understand certain dimensions are deeper in the game, is their availability based on the previous?

Visiting 3 dimensions qualifies Extra Ball.

13
#5833 1 day ago
Quoted from jonesjb:

-Does jumping from one dimension to another dimension provide any benefit vs returning to home dimension then going to a new dimension? I understand certain dimensions are deeper in the game, is their availability based on the previous?

If you “hop” from dimension to dimension without returning home, the new dimension will have an extra mega seed.

Quoted from jonesjb:

-What does the noob noob target do, aside from the skill shot?

It’s the bonus shot in Total Rickall, and counts in the “Targets” set in things like Pickle Rick and ...

Quoted from jonesjb:

Is there any meaning to the different colors in the family targets or slam?

Nothing about the colors on the family targets, but the slam ring has a ‘bonus slam’ value when you complete a set of in-lanes. And if you keep completing sets without hitting it, the value goes up exponentially. Red -> Yellow -> Orange -> Green -> Blue (I think is the order). The Slam bonus hit sets the value of your slam saves, too.

Quoted from jonesjb:

Why can't pickle rick be first?

To be polite to the average players on location. Having your very first adventure be on the garage is a much harder shot than the scoop.

15
#5834 1 day ago
Quoted from jonesjb:

Sharing some more thoughts on Rick and Morty now that I've had a chance to play more...
Short summary: If you are in on this game, you've chosen well. This game is so much fun.
-Some nuance on the thought that went into this design... The left bumper wasn't just designed and placed arbitrarily on the left (vs right), it's location allows the pin to be finessed as the ball hits it from the top to bounce upward to the right flipper to set up shots for the loop and garage.
-The dimensions create some interesting/unique moments during certain pairings. For example the fart dimension while pickle rick is grunting, or 3x right playfield during the Battle Dome mode.
-Chasing mega seeds is so addictive... I'm giving adventures way less attention than I should be.
-Scott's does some clever but subtle things with the music... When you play get Schwifty mode the audio acoustics change somewhat to make it more like a live performance.
-Looks like some season 4 references are appearing in the code - there was a reference to vat of acid in the mystery award.
A couple of things I'm trying to figure out:
-Does jumping from one dimension to another dimension provide any benefit vs returning to home dimension then going to a new dimension? I understand certain dimensions are deeper in the game, is their availability based on the previous?
-What does the noob noob target do, aside from the skill shot?
Is there any meaning to the different colors in the family targets or slam?
Why can't pickle rick be first?

I appreciate this post. There is so much that goes into designing a physical layout. I and others in the circle played the crap out of this thing and cut 3 whitewood versions of it before its "final whitewood" which still was tweaked for the better for production.

As for the audio, I did a lot more to Schwifty than it seems. I had to extract the vocals from the track and I completely reverse engineered and re-wrote it from the version that is on the R&M soundtrack. If you put the game in family mode, you can hear how the the word shit is bleeped, but not the music.

--Scott

#5835 1 day ago

Does anyone know if spooky charges tax based on Benton or your local tax? Also is there a benefit to paying cash? I'm driving out to Benton to pick it up and curious if I can pay when I pick it up or if I will need to arrange something else for payment. Curious on tax and cash to see how far from butter I am.

#5836 1 day ago
Quoted from TherealDroopy:

Does anyone know if spooky charges tax based on Benton or your local tax? Also is there a benefit to paying cash? I'm driving out to Benton to pick it up and curious if I can pay when I pick it up or if I will need to arrange something else for payment. Curious on tax and cash to see how far from butter I am.

I was charged the IL tax rate of 6.25%. No, cash does not make a difference. I paid in cash for my first machine and I used a credit card for the second machine out of convenience. No difference between final amounts.

#5837 1 day ago
Quoted from TherealDroopy:

Going to join the side track, They live would be cool. Especially if they could get the playfield to change with lighting somehow to sunglasses on mode. OBEY, CONSUME.

Really great idea, but too bad Stern did a pretty decent job implementing that on ST. Not that they did a good job marketing it though...

#5838 1 day ago

Ok lighting mods round 3, another satisfying lunch break! Added some green fromunda lighting to the portal gun, stuck a pcb chip light to the underside of the gun and it lights up the plunge lane nicely and gives a cool effect of green glow around the gun. Added a few lights to that really dark back area of the table by putting blue lights behind the left ramp exit and right side return, some people may like it all dark back there but I like seeing the ball leave and the speed on it when it comes back in. Also put a 4in warm white led strip across the underside of the backbox centered over the house, put a dimmer on it and dialed it down real low, it brings out all the definition in the roof and the house, and I think it adds nice depth to the table.

IMG_1584 (resized).jpgIMG_1590 (resized).jpgIMG_1580 (resized).jpgIMG_1581 (resized).jpgIMG_1592 (resized).jpg
#5839 1 day ago
Quoted from ArcadeBar:

Ok lighting mods round 3, another satisfying lunch break! Added some green fromunda lighting to the portal gun, stuck a pcb chip light to the underside of the gun and it lights up the plunge lane nicely and gives a cool effect of green glow around the gun. Added a few lights to that really dark back area of the table by putting blue lights behind the left ramp exit and right side return, some people may like it all dark back there but I like seeing the ball leave and the speed on it when it comes back in. Also put a 4in warm white led strip across the underside of the backbox centered over the house, put a dimmer on it and dialed it down real low, it brings out all the definition in the roof and the house, and I think it adds nice depth to the table.
[quoted image][quoted image][quoted image][quoted image][quoted image]

I think that is well thought out, and tastefully done.

Great job!

12
#5840 22 hours ago

What do we have here then ....

rd

350E9999-9D4D-4851-9E13-BC9BDF463E50 (resized).jpeg
#5841 22 hours ago
Quoted from rotordave:

What do we have here then ....
rd[quoted image]

rd, One's missing already.

#5842 22 hours ago

Holy cats! That's a beautiful sight. How many in total for New Zealand? I count 11?

Message from the Freek Kingdom.

#5843 22 hours ago

253 options sheet confirmed back to Spooky. Still excited to get this thing!

#5844 21 hours ago

I tried replacing my screen in my Rick and Morty using the screen mod in the TNA thread, and I ran into an issue. I'm not getting a picture and am hoping someone can help.

For reference, I purchased these two items
Screen: ebay.com link
Controller: amazon.com link »

Did I purchase the right products, and is there a way to tell if and which of the two products are defective? The screen does indeed seem to be powering on, I'm just not getting a picture (if that helps). Thank you for your help! I posted a similar request on the TNA thread, so not sure where is best.

#5845 21 hours ago
Quoted from kermit24:

253 options sheet confirmed back to Spooky. Still excited to get this thing!

Getting closer! 2 maybe 3 weeks with any luck. Love to see more people getting closer to their games!

#5846 21 hours ago

Suggestion to add an ability to turn off the Shaker during the match screen. The game really shakes crazy. I've turned the match screen off bc of it.

Or maybe just lower the Shaker effect for the match screen?

#5847 10 hours ago

While swapping out the broken spring plastic, I decided to change the color of the ship spring base to transparent green. Better? Worse? Try a different color?
20200918_101339 (resized).jpg

#5848 9 hours ago
Quoted from jonesjb:

Did I purchase the right products

I installed the same model numbers in mine and the washed out colors from my view angle is much improved. Check all the cables. Hot gluing the cable to the monitor was a little tricky. There is a LED that comes on on the adjustment board. The menu button should bring something up on the display.

a150 (resized).JPGa151 (resized).JPG
#5849 9 hours ago
Quoted from xfassa:

While swapping out the broken spring plastic, I decided to change the color of the ship spring base to transparent green. Better? Worse? Try a different color?
[quoted image]

Just my $.02 so take it for what it's worth. But I think changing the color makes it more of a focal point where as with the white, it just gets lost as part of the game, which is what I think was intended. The base is not something you really want to see for the "illusion" that the ship is flying. But I appreciate the effort, and if you like it, keep it!! Just not something that I would personally do.

#5850 9 hours ago
Quoted from xfassa:

Try a different color?

Looks good but are you changing how it's mounted? I lessened the amount of travel when I replaced mine to try to keep it from breaking again.

a152 (resized).JPG
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