(Topic ID: 257754)

Aw jeez it's the Rick and Morty club - Jerrys not allowed

By goingincirclez

4 years ago



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  • 9 posts
  • 8 Pinsiders participating
  • Latest reply 4 years ago by Spiderpin
  • Topic is favorited by 3 Pinsiders

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#1 4 years ago

TAKE A PLUNGE ON THE FLOOR, IT'S TIME TO GET SHWIFTY

Since the main "reveal thread" blew up to nearly 5K+ posts in 10 days, mostly excitement, FUD, FOMO and afterglow, let this be the dimension for talk about the game itself... not to mention all the other typical club stuff. (Mods, yes I know the game isn't shipping for at least another week or two, but it has its official PS entry... and more selfishly this might be the only time I get to open one of these OOOWEE)

So pack those Megaseeds where they belong, cue the Snake Jazz, get yer blips and chits and... DISCUSS!

#3 4 years ago

Getting started, there's a lot of mystery surrounding the game but for me the most interesting feature is the Danesi Lock 2.0.

Most ball locks are fairly dedicated "Dead zones" in that nothing else can happen there. This is one of the few (if not only?) that is traversible all the way through, even on both sides. I wonder the rules will play out in terms of capturing balls on each side, or all on one, etc. How many balls are intended to be locked there? A total of 5 in play was mentioned, but one is "captive" staged in the portal return. So that leaves 4. I imagine having 3 in the DL2 could be interesting once they're released, especially if the left side release favors a trajectory toward the pop...

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