(Topic ID: 279102)

**Avengers Infinity Quest development thread** by MEZELmods

By Tmezel

3 years ago


Topic Heartbeat

Topic Stats

  • 210 posts
  • 59 Pinsiders participating
  • Latest reply 3 years ago by CashMoney
  • Topic is favorited by 33 Pinsiders

You

Topic Gallery

View topic image gallery

744E7225-40AA-443D-AA94-E8EAB561FF45 (resized).jpeg
D84D7C3B-D9DC-4F52-B754-AC0336F8E643 (resized).jpeg
875240EC-FD84-4F59-AED8-0B6A19A47C13 (resized).jpeg
4E0F2DBE-08BB-428B-9920-CF1968C313CB (resized).jpeg
2D932795-1AEB-4990-A02D-5611CE7D036E (resized).jpeg
8B3A9CB6-0F05-42E8-89FF-0DB28ADDDFBF (resized).jpeg
6A892111-9499-4B07-BD94-D6506576BB0A (resized).jpeg
1FA197AB-ED8D-40C8-A262-1606238A4706 (resized).jpeg
CA2C9DD9-641A-40F9-8555-3DB183B17A6F (resized).jpeg
645856BA-EABF-43F2-B250-93290EF7D2BC (resized).jpeg
DF10615E-056D-48B1-AD92-849223695091 (resized).jpeg
D74263EA-437B-4774-9F2B-25C3F7C6429D (resized).jpeg
05422D9A-0F5C-4DFE-AFAF-A7255BE0447F (resized).jpeg
DF980AF3-8CF0-4DDC-ACD4-C2B96424B8CA (resized).jpeg
giphy.gif
pasted_image (resized).png
There are 210 posts in this topic. You are on page 4 of 5.
#152 3 years ago

I'll be holding off on placing my order until I know this has been sorted. The last thing I want is to take a dremel to it and spend hours trying to get it right.

#153 3 years ago
Quoted from Micky:

I'll be holding off on placing my order until I know this has been sorted. The last thing I want is to take a dremel to it and spend hours trying to get it right.

Doing the same here, the fix isn’t a fix at all so if all towers are either going to have the added fix or be redesigned and printed with the fix, they still won’t fit and line up with the lock lights.

#154 3 years ago

Here are some words from the designer of all Avengers Infinity Mods:

Tower:

1. Lock Light 1 Bleed

On our game, there is very minimal bleed (if any at all) for the bottom lock light. I had made an incorrect assumption that this would persist across all factory variations of the game. I was also worried about the possibility of the left side blocking the ball. Upon closer inspection of the original tower, I can see that having the left side come down more would not impede the path of the ball.
The current "hotfix" addresses the bleed of the bottom lock light without effecting the ball path.

2. Lock Light(s) Alignment

As with most of our mods we attempt the improvement of the game on both aesthetic and functional fronts. In this case, there was a decision to be made whether visibility of all lights was more important than the brightness of all lights. The landing pad makes an angle with lights 2 & 3, depending on player height, such that (with the original factory tower) you may have trouble seeing them at all. With our Tower, we've attempted to mitigate this issue by shifting the lights downward as much as possible so that they can all be seen by the player. This is accomplished by diffusers that "carry" the light downward into their respective holes.

This has resulted in a loss of efficiency in the transfer of the light through the diffusers. ie, the lights decrease in brightness in ascending order 1-3. This was an intentional design tradeoff decision. We felt that the average player would rather be able to see all lights, albeit at lower brightness, than to sacrifice visibility at the cost of brightness. The attached photos show each lock light individually lit so you can draw your own conclusion.

3. Plan of Action

We have 30-40 units in production that will be shipping with the updated fix. All units henceforth will be printed with the fix directly.

Sanctum:

1. LED Fitment

It appears that some of our units have gone out with a tighter than nominal tolerance on the LED board channels. Unfortunately we do not have an immediate remedy for these units other than better tape, press fitting, or slightly removing material. I'd like to apologize if you have a unit with this issue -- please send us an email if you cannot get your sanctum LEDs to fit.
All units shipped in the last 3-4 weeks have had the top section of the "C" removed so that they look like "L". This will improve LED fit across a wider span of print and game variation.

2. Top/Logo Light Brightness

We've heard you about the brightness, and we understand that it can be annoying/distracting. To remedy this, we will be shipping out gel "filters" much like Lermods has suggested. Additionally, future units will ship with thicker logo light diffusers in order to further decrease light brightness.

We are blown away by the demand for our newest mods and would like to thank you for your purchase. Major apologies to anybody that is having an issue with these mods, our every intention is to make sure that you are satisfied! My plan is to listen to the community and find a solution that balances both functionality and aesthetics. If you are unhappy with my handling of the design choices, or have further issues with the tower, email us and we can determine what works best for you.

As always, I appreciate the feedback because it gives me an opportunity to take the mod to the next level for you. Please reply to this with your feedback so I can properly gauge the market. I'd specifically like to hear feedback about the light alignment vs. visibility tradeoff (as I feel that the other issue has been fully addressed).

Furthermore we do not support any methods of altering the mod in a material subtractive manner. If you are reading this and have considered using a dremmel, I implore you to have patience while we implement the solutions to these issues!

Thank you,
Brandon J.

PXL_20201117_195733940 (resized).jpgPXL_20201117_195733940 (resized).jpgPXL_20201117_195746851 (resized).jpgPXL_20201117_195746851 (resized).jpgPXL_20201117_195758056 (resized).jpgPXL_20201117_195758056 (resized).jpg
#155 3 years ago

3. Plan of Action

We have 30-40 units in production that will be shipping with the updated fix. All units henceforth will be printed with the fix directly.

Does this mean the first run buyers will get an updated tower or just the fix? I'm confused cause I got an email stating I was only getting the fix?

#156 3 years ago
Quoted from tdiddy:

3. Plan of Action
We have 30-40 units in production that will be shipping with the updated fix. All units henceforth will be printed with the fix directly.
Does this mean the first run buyers will get an updated tower or just the fix? I'm confused cause I got an email stating I was only getting the fix?

You’ll be getting the small extension piece, a new decal and some glue.

#157 3 years ago
Quoted from mrs_mezelmods:

Here are some words from the designer of all Avengers Infinity Mods:
Tower:
1. Lock Light 1 Bleed
On our game, there is very minimal bleed (if any at all) for the bottom lock light. I had made an incorrect assumption that this would persist across all factory variations of the game. I was also worried about the possibility of the left side blocking the ball. Upon closer inspection of the original tower, I can see that having the left side come down more would not impede the path of the ball.
The current "hotfix" addresses the bleed of the bottom lock light without effecting the ball path.
2. Lock Light(s) Alignment
As with most of our mods we attempt the improvement of the game on both aesthetic and functional fronts. In this case, there was a decision to be made whether visibility of all lights was more important than the brightness of all lights. The landing pad makes an angle with lights 2 & 3, depending on player height, such that (with the original factory tower) you may have trouble seeing them at all. With our Tower, we've attempted to mitigate this issue by shifting the lights downward as much as possible so that they can all be seen by the player. This is accomplished by diffusers that "carry" the light downward into their respective holes.
This has resulted in a loss of efficiency in the transfer of the light through the diffusers. ie, the lights decrease in brightness in ascending order 1-3. This was an intentional design tradeoff decision. We felt that the average player would rather be able to see all lights, albeit at lower brightness, than to sacrifice visibility at the cost of brightness. The attached photos show each lock light individually lit so you can draw your own conclusion.
3. Plan of Action
We have 30-40 units in production that will be shipping with the updated fix. All units henceforth will be printed with the fix directly.
Sanctum:
1. LED Fitment
It appears that some of our units have gone out with a tighter than nominal tolerance on the LED board channels. Unfortunately we do not have an immediate remedy for these units other than better tape, press fitting, or slightly removing material. I'd like to apologize if you have a unit with this issue -- please send us an email if you cannot get your sanctum LEDs to fit.
All units shipped in the last 3-4 weeks have had the top section of the "C" removed so that they look like "L". This will improve LED fit across a wider span of print and game variation.
2. Top/Logo Light Brightness
We've heard you about the brightness, and we understand that it can be annoying/distracting. To remedy this, we will be shipping out gel "filters" much like lermods has suggested. Additionally, future units will ship with thicker logo light diffusers in order to further decrease light brightness.
We are blown away by the demand for our newest mods and would like to thank you for your purchase. Major apologies to anybody that is having an issue with these mods, our every intention is to make sure that you are satisfied! My plan is to listen to the community and find a solution that balances both functionality and aesthetics. If you are unhappy with my handling of the design choices, or have further issues with the tower, email us and we can determine what works best for you.
As always, I appreciate the feedback because it gives me an opportunity to take the mod to the next level for you. Please reply to this with your feedback so I can properly gauge the market. I'd specifically like to hear feedback about the light alignment vs. visibility tradeoff (as I feel that the other issue has been fully addressed).
Furthermore we do not support any methods of altering the mod in a material subtractive manner. If you are reading this and have considered using a dremmel, I implore you to have patience while we implement the solutions to these issues!
Thank you,
Brandon J.
[quoted image][quoted image][quoted image]

Thank you for addressing the minor issues. The mods have added so much to my playfield!

Are there any plans for a Pym Labs mod for the vuk area?

1 week later
#158 3 years ago

mrs_mezelmods I've seen a couple of pics of the plastic above the Sanctum target that holds the Sanctum tower and covers the lowest pop bumper getting broken. Any chance of getting a clear plastic protector being made for that?

#159 3 years ago

Anyone got the latest version of the tower? Had the lock light alignment fixed now on the latest batch?

1 week later
#160 3 years ago
Quoted from J85M:

Anyone got the latest version of the tower? Had the lock light alignment fixed now on the latest batch?

Arrives the Dec 14, 2020.

#161 3 years ago

She is planning to make something for black panther area. Stay tuned. I think she is also making a new THOR sign for the Pro.

#162 3 years ago
Quoted from Tmezel:

She is planning to make something for black panther area. Stay tuned. I think she is also making a new THOR sign for the Pro.

Tmezel

07FADF70-AB2D-4CBD-8D48-2A6FB4BA5C80.gif07FADF70-AB2D-4CBD-8D48-2A6FB4BA5C80.gif
1 month later
#163 3 years ago

Just breezing thru the forums while installing these Cliffys... I have the tower. Got it for a Christmas present so it must have the updates. It was easy to install/fit up. Lights are perfect. It's a must have for AIQ. Great mod!

20210114_153200 (resized).jpg20210114_153200 (resized).jpg20210114_153206 (resized).jpg20210114_153206 (resized).jpg
#164 3 years ago

Black panther lair coming soon.

353B2C07-FE67-48A4-A215-6FA767AB0836 (resized).png353B2C07-FE67-48A4-A215-6FA767AB0836 (resized).pngFBC0A92B-2E6C-45B6-92F3-6AD93DA042AD (resized).jpegFBC0A92B-2E6C-45B6-92F3-6AD93DA042AD (resized).jpeg
#165 3 years ago
Quoted from Tmezel:

Black panther lair coming soon. [quoted image][quoted image]

giphy.gifgiphy.gif
#166 3 years ago
Quoted from Tmezel:

Black panther lair coming soon. [quoted image][quoted image]

Where will this mount?

#167 3 years ago

Here is the lair, not painted. Still trying to determine eye color.

05422D9A-0F5C-4DFE-AFAF-A7255BE0447F (resized).jpeg05422D9A-0F5C-4DFE-AFAF-A7255BE0447F (resized).jpegD74263EA-437B-4774-9F2B-25C3F7C6429D (resized).jpegD74263EA-437B-4774-9F2B-25C3F7C6429D (resized).jpegDF980AF3-8CF0-4DDC-ACD4-C2B96424B8CA (resized).jpegDF980AF3-8CF0-4DDC-ACD4-C2B96424B8CA (resized).jpeg
#168 3 years ago
Quoted from Tmezel:

Here is the lair, not painted. Still trying to determine eye color. [quoted image][quoted image][quoted image]

Looks amazing! Will the eyes light eyes light up?

#169 3 years ago
Quoted from CashMoney:

Looks amazing! Will the eyes light eyes light up?

They already are, proto has red as seen in pic.

#170 3 years ago
Quoted from Tmezel:

They already are, proto has red as seen in pic.

Maybe purple eyes to match the details on the BP suit?

#171 3 years ago
Quoted from Jkaping:

Maybe purple eyes to match the details on the BP suit?

Agree on purple.

#172 3 years ago

When can I pre order! This looks awesome

#175 3 years ago
Quoted from Tmezel:

Here is the lair, not painted. Still trying to determine eye color. [quoted image][quoted image][quoted image]

Is the premium model going to be different cause the habit trail on the premium is pretty much above the captive ball. I assume the left paw it on top on the nut of that plastic

#176 3 years ago

It’s cruel that you haven’t given us an update yet! Are we close to seeing the painted version?!? I’m very impatient haha

#177 3 years ago
Quoted from Jkaping:

It’s cruel that you haven’t given us an update yet! Are we close to seeing the painted version?!? I’m very impatient haha

I put the request in. They are at the shop today.

#178 3 years ago

Black panther lair for the Pro

645856BA-EABF-43F2-B250-93290EF7D2BC (resized).jpeg645856BA-EABF-43F2-B250-93290EF7D2BC (resized).jpegDF10615E-056D-48B1-AD92-849223695091 (resized).jpegDF10615E-056D-48B1-AD92-849223695091 (resized).jpeg
#179 3 years ago
Quoted from Tmezel:

Black panther lair for the Pro[quoted image][quoted image]

Will there be any alternative option for premium/LE models?

#180 3 years ago
Quoted from Tmezel:

Black panther lair for the Pro[quoted image][quoted image]

I really like it.....making it not just one color but multiple could really help bring it to life though

#181 3 years ago

I think this looks great!

Can't wait for the premium version of this mod.

#182 3 years ago
Quoted from delt31:

I really like it.....making it not just one color but multiple could really help bring it to life though

I did multiple colors on my pym lab building and felt it was over powering and didn't feel natural with the rest of the mods and playfield. Decided just to keep it pretty basic to everything else.

#183 3 years ago
Quoted from tdiddy:

I did multiple colors on my pym lab building and felt it was over powering and didn't feel natural with the rest of the mods and playfield. Decided just to keep it pretty basic to everything else.

I love the simple color scheme on your pym building!

#184 3 years ago
Quoted from Jkaping:

I love the simple color scheme on your pym building!

Thanks man

#185 3 years ago

Production version of Black Panthers lair

1FA197AB-ED8D-40C8-A262-1606238A4706 (resized).jpeg1FA197AB-ED8D-40C8-A262-1606238A4706 (resized).jpegCA2C9DD9-641A-40F9-8555-3DB183B17A6F (resized).jpegCA2C9DD9-641A-40F9-8555-3DB183B17A6F (resized).jpeg6A892111-9499-4B07-BD94-D6506576BB0A (resized).jpeg6A892111-9499-4B07-BD94-D6506576BB0A (resized).jpeg
#186 3 years ago
Quoted from Tmezel:

Production version of Black Panthers lair[quoted image][quoted image][quoted image]

Looks great!

Can we see what it looks like on a premium/LE? I’m just worried about the marvel ramp getting in the way...

#187 3 years ago

That looks great, if we can get confirmation about the Prem/LE fitting id love to grab one for my LE.

#188 3 years ago
Quoted from Tmezel:

Production version of Black Panthers lair[quoted image][quoted image][quoted image]

Final product looks great. If i still had mine, I would buy this

#189 3 years ago

Final

8B3A9CB6-0F05-42E8-89FF-0DB28ADDDFBF (resized).jpeg8B3A9CB6-0F05-42E8-89FF-0DB28ADDDFBF (resized).jpeg
#190 3 years ago
Quoted from Tmezel:

Final[quoted image]

What’s the deal with the Prem/LE fitment? It’s been asked several times but no response as of yet.

#191 3 years ago
Quoted from Tmezel:

Final[quoted image]

Meh.... the original paint design was better imo...it had a more earth tone to it, or maybe it's the new photo. The original looked made satin finish while this looks really glossy. And if it is all the other mods you've created are flat or satin....now theres a big glossy panther mountain. .....Just my 2 cents

#192 3 years ago
Quoted from J85M:

What’s the deal with the Prem/LE fitment? It’s been asked several times but no response as of yet.

It’s still being worked on.

4 weeks later
#193 3 years ago

Any update on this? I'm in for the premium version when it becomes available.

#194 3 years ago
Quoted from CashMoney:

Any update on this? I'm in for the premium version when it becomes available.

I dont believe its going to happen.....

#195 3 years ago
Quoted from tdiddy:

I dont believe its going to happen.....

I’ll take a pro one and make it fit if that happens.

#196 3 years ago

Looks like the pro version is available:

https://mezelmods.com/collections/avengers-infinity-quest-pinball/products/avengers-infinity-quest-pinball-black-panther?variant=39259049492577

They said on Facebook that the premium version of this mod is in final testing.

#197 3 years ago
Quoted from CashMoney:

Looks like the pro version is available:
https://mezelmods.com/collections/avengers-infinity-quest-pinball/products/avengers-infinity-quest-pinball-black-panther?variant=39259049492577
They said on Facebook that the premium version of this mod is in final testing.

That’s good to know, thanks for the update.

1 week later
#198 3 years ago

Looks like the Black Panther mod for the Premium/LE is now ready for purchase on the Mezel Mods website. I just happened to check the website today and see that its available. There was no notification email or anything...

#199 3 years ago
Quoted from CashMoney:

Looks like the Black Panther mod for the Premium/LE is now ready for purchase on the Mezel Mods website. I just happened to check the website today and see that its available. There was no notification email or anything...

I need more pictures.... I'm totally confused on what's going on with it?

#200 3 years ago
Quoted from tdiddy:

I need more pictures.... I'm totally confused on what's going on with it?

Thinking I may pass on this one. Gimme the 2 Mezel buildings and the 2 tdiddy buildings and call it a day. Not sure how well you'd see it behind the Pym building anyway.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 24.50
Playfield - Toys/Add-ons
ULEKstore
 
8,499
Machine - For Sale
West Chicago, IL
$ 255.00
Cabinet - Shooter Rods
Pinball Haus
 
€ 50.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
€ 40.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
$ 16.00
Trade
Machine - For Trade
Little Rock, AR
$ 9,695.00
Pinball Machine
Pinball Alley
 
From: $ 79.00
Playfield - Toys/Add-ons
Lermods
 
5,612
Machine - For Sale
Lake Elsinore, CA
€ 40.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
$ 35.00
Playfield - Toys/Add-ons
Diddy's Pinball Mods
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 15.00
Playfield - Protection
Pinhead mods
 
$ 29.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 17.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
From: $ 25.00
Cabinet - Sound/Speakers
PinEffects
 
$ 6,995.00
Pinball Machine
Pinball Alley
 
From: $ 40.00
Playfield - Toys/Add-ons
Lermods
 
$ 9,499.00
Pinball Machine
Classic Game Rooms
 
$ 15.00
$ 27.00
Playfield - Toys/Add-ons
The MOD Couple
 
Trade
€ 50.00
Playfield - Toys/Add-ons
Pino Pinball Mods Shop
 
There are 210 posts in this topic. You are on page 4 of 5.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/avengers-infinity-quest-development-thread-by-mezelmods/page/4 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.