Quoted from SharkDiver:
I have considered trying to fiddle with it but being so new to the hobby I'm not completely sure how to go about making adjustments on things. Like turning up the flippers? I'm not completely sure what you mean by that or how I'd go about doing it. Pitch I'm assuming is set up correctly, the place I bought it from delivered and set it up for me. Waxing the playfield might help with the ramps, especially Capt. Marvel Id guess. That makes sense! I'd be happy if the tower would stop releasing balls straight down the middle lol, not so bad with just a single ball in play but multi balls its a drainfest if I put a ball up there. I wanna love this game dammit lol.
A few notes for you:
1. If youre new to the hobby and getting 600mil games on AIQ, youre leaps and bounds ahead of most newbies, I promise.
2. Theres a link below to the PDF of the owners manual for AIQ, in case you dont have it yet. In it, it explains the "intended" pitch of the game. 6.5 degrees is recommended. Basically, the bubble in the level (next to the shooter lane), should be between the two black lines. AIQs I play have the bubble touching the top black line. The owners manual will also explain how to go through the menu system to see all the settings. Flipper strength is in there. I have a feeling its already all the way up, but its still worth checking.
3. The Marvel ramp is kind of notorious for not working very well out of the box. The angle where the ramp meets the wireframe is not what it should be. If you look around Pinside for it, you may be able to find some threads about fixes. The AIQ that I play, I actually just put both of my hands on the top part of the ramp, and bent it backwards a small amount. Nothing too crazy. This helps tremendously.
4. Definitely clean (and wax if you want) your playfield. AIQs get really dirty really fast, I think bc of the subway tunnel. That dirt slows the balls down which means they have less momentum for the ramps.
5. The tower is a different story. That is actually working as intended. Its made with that angle so that it forces the player to use the upper flipper to shoot the upper shots instead of bypassing them to come back to the lower flippers. If youre having trouble with that in multiball, I have a suggestion. Start really concentrating on the sound that the game makes when its about to let go of the tower ball. Once you memorize that sound, and it is unique, you will start to create muscle memory for "Oh, I need to upper-flip very soon" even if youre focusing on the lower flippers. This works wonders. With a game like AIQ, all the sounds are unique, so the more you commit those sounds to memory, the easier it becomes to understand all the things that are happening WITHOUT even having to look at the screen. Sidenote: In the menu settings, I bet theres a setting for "tower ball save", you may be able to turn that on to help.
Keep it up! Youll get there.