(Topic ID: 276181)

Avengers Infinity Quest Thread.


By Napoleon

4 months ago



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Post #143 What we know 29th August Posted by NeilMcRae (4 months ago)

Post #2643 Stern fix for subway hangups right before VUK Posted by Fezmid (24 days ago)


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25
#788 4 months ago

One huge piece of the reveal that is missing...and preventing me from throwing money down...is the animation. TMNT animations were a deal breaker. April O'Neil looked hideous. Stern. Hire me. 20 years of experience. My new animation studio here in Salt Lake City is perfectly poised to create top shelf custom 3D animation work for you machines. Let me do the 3D models at least. Female characters require...skills.

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#1385 4 months ago
Quoted from J85M:

There’s all these animation “experts” in here but does anyone commenting have any real world experience with animation?

There’s a hell of a cost right there if marvel is helping with the animation and graphics

Actually. Marvel is notorious for underpaying their artists.

I’ve worked for Dreamworks for 8 years and Sony Pictures Animation for 6 years. And now I own my own animation studio here in Salt Lake. Certainly the TMNT animations costs a pretty penny especially when compared to this Avengers work we see here.

Avengers is using “after effects animation” and TMNT, interestingly enough was “rendered” in a real-time game engine. Each separate animation only seems to utilize two or three different poses and doesn’t actually have any transition animation on the characters themselves. Very cheap and relatively safe to do. I imagine Stern did this as a scheduling strategy more than anything.

The cost of producing after-effects animation of this caliber....would come in around $10-$20 a second. (And that’s considering the 2D artwork I already drawn and colored) That’s a rough estimate.

TMNT. Different story. Most of the costs are in the 3D asset creation and not the actual per-second footage.

#1387 4 months ago
Quoted from Scandell:

Actually. Marvel is notorious for underpaying their artists.
I’ve worked for Dreamworks for 8 years and Sony Pictures Animation for 6 years. And now I own my own animation studio here in Salt Lake. Certainly the TMNT animations costs a pretty penny especially when compared to this Avengers work we see here.
Avengers is using “after effects animation” and TMNT, interestingly enough was “rendered” in a real-time game engine. Each separate animation only seems to utilize two or three different poses and doesn’t actually have any transition animation on the characters themselves. Very cheap and relatively safe to do. I imagine Stern did this as a scheduling strategy more than anything.
The cost of producing after-effects animation of this caliber....would come in around $10-$20 a second. (And that’s considering the 2D artwork is already drawn and colored) That’s a rough estimate.
TMNT. Different story. Most of the costs are in the 3D asset creation and not the actual per-second footage.

#1390 4 months ago

When I saw that TMNT was using a real-time animation engine renderer, I assumed they were going to have a ton of interactive “video modes” controlled by the flipper buttons. Stern is certainly positioning themselves to be able to deliver “video modes” for future games.

I haven’t played TMnT yet. Are there video modes?

#1499 4 months ago

Fair Warning from listening to DeadFlip twitch stream. The voice actor from Spider-man VE may do a voice in this pin. yikes.

1 month later
#2406 3 months ago

I can hit captain marvel anytime I need to. Not a problem. Ball flys up the ramp. Aim better people.

-3
#2419 3 months ago
Quoted from Waxx:

Are you seriously telling Karl DeAngelo to play better?

Karl who? Sure. Yeah. I suck at pinball and can make that shot often and deliberately. So can my 11 year old son.

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