(Topic ID: 276181)

Avengers Infinity Quest Thread.

By Napoleon

3 years ago


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  • Latest reply 10 days ago by TheLaw
  • Topic is favorited by 99 Pinsiders

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Post #143 What we know 29th August Posted by NeilMcRae (3 years ago)

Post #2643 Stern fix for subway hangups right before VUK Posted by Fezmid (3 years ago)


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#189 3 years ago
Quoted from PinballTilt:

This game is going to get online co-op because the avengers need to assemble

But, what if you don't play as the Avengers and it's a Thanos driven story?

1 week later
#1628 3 years ago
Quoted from paul_8788:

Only way to make the playfield bigger on screen would be to have it sideways.

Widescreen lens at a shallow angle dramatically alters the presentation. I wish more would do it this way.

#1640 3 years ago
Quoted from chuckwurt:

Bowen seemed to do it fine. Unless I’m misunderstanding.

Quoted from DeadFlip:

I can promise you, with the utmost confidence, this would not work/look good.
If you want a "Pinball Arcade" view, then the players can't actually play.
Simple as that.

It works. I do this at home during practice to see geometry from a first person POV. All it takes is a rolling rig that places the camera right above the apron. Unless someone is literally leaning on the pin or is 3 feet tall, it's not in the way.

#1657 3 years ago
Quoted from DeadFlip:

How can you get the players view without a camera being in the players view?
Take into account I'm 6'7 and move a lot when I play, Ray is 5' 10(assuming), this isn't obstructing anyone's view or playspace?

It's not a "true" first person POV, we'd need to GoPro up for that to be relevant to our heights. Though I suppose theoretically one could build a rig with an adjustable camera that sits just above the players head for an angled overhead view, don't know the utility for that POV though.

No, the camera is directly above the apron, but can be adjusted further back to sit above the lockbar if there's no action button to worry about or even rotated side to side to catch different angles of the playfield. Is really dependent on lens being used. I've built 2 prototype rigs, but I'm refining it more. Realistically I think the minimum height until view gets obstructed is 4'5" or around there. But this isn't a tripod sitting in front of the pin, that would just be obstructive.

3 months later
#2680 3 years ago
Quoted from freeplay3:

Now that I read all that I should be able to get the super duper mega extreme wizard mode by the weekend.

Worked for me

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#2683 3 years ago
Quoted from xyntec:

Did you close the outlanes? Haven't had any score over 1/10 of yours...outlanes are killing, any missed shot is either outlane or STDM, even a good shot in the left orbit comes directly screaming down the middle, the lights flashing at the same moment the ball comes back doesn't help either to save the ball...
WTF happened to your glass seal??

Outlanes are open, rubbers are off.

I have different strategies for different set ups. The low hanging fruit strategy that nearly anyone can do is to focus on portal locks to 2x-3x your mode scores, learn to beat Reality gem, place gem on left spinner, start ripping gamma ray spins for 4-5x (40-175 million), while also playing through other gem quests or super modes.

That's just the wire for the external pinstadiums on it. My game room is really dark and dark playfields are a pet peeve of mine.

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