(Topic ID: 276181)

Avengers Infinity Quest Thread.

By Napoleon

4 months ago

Topic Stats

  • 2,727 posts
  • 506 Pinsiders participating
  • Latest reply 7 days ago by hocuslocus
  • Topic is favorited by 142 Pinsiders


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Topic index (key posts)

2 key posts have been marked in this topic

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Post #143 What we know 29th August Posted by NeilMcRae (4 months ago)

Post #2643 Stern fix for subway hangups right before VUK Posted by Fezmid (23 days ago)

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#1469 4 months ago
Quoted from Pinball-NJA:

Going down as one of the best pins of all time.
The pin seems like a mini amusement park.
Great job KWE and crew.

Couldn't agree more! Can't wait to play it!

#1920 4 months ago

The music and sounds effects sounded great today. This just proves my original theory that the original stream had poor sound quality which kinda ruined the launch of the game for some people. It left people wanting more and made the game seem incomplete, but today's stream just solidified my decision to stick with a Premim.

#2055 4 months ago
Quoted from chubtoad13:

Stern gives distributors their best guess as to when shipments will arrive. They get updates regularly, so your best bet is to contact your distributor and ask for the latest expected date.
In my experience, the dates are fairly accurate. I have had a game come a 2 weeks early and had one that kept getting delayed. It ended up being 3 months later than expected.
I would try not to think about it until the LEs are all out the door and people are getting their pro models. (Assuming the order of manufacturing info is accurate)

I was told by my distributor that LEs are being produced first, then premiums, then pros last.
I ordered a premium and was told mid to late October.

1 month later
#2398 3 months ago

Link to Cliffys basic protection set for AIQ!


#2404 3 months ago

Yup I saw this too...
This is why I bought the flipper coil fans from PinMonk. I don’t want to have to worry about flipper fade on my machine.

1 week later
#2512 84 days ago
Quoted from xyntec:

Just got my LE, I like it a lot, game looks amazing and plays well, still need some time figuring out what to do exactly, rule sheet 25 pages is a bit overkill...
Pin does drain a lot, ball that doesn't make it up the middle ramp comes down STDM, shoot around the left orbit and ball comes screaming STDM, shoot the Marvell ramp, ball stops halfway, gets back STDM, fast ball to the tower isn't grabbed by the magnet comes down STDM, fast ball to the sanctum STDM, soft plunge back down the right orbit, guess what, STDM....
This afternoon switched it on and nothing happened, no display, no lights, switched off and back on and everything worked again, hope that's not going to be an issue. Still very happy with it, loads of fun.
Hope the game gets some more nice sound effects in it, when you start a game, the music and also the display are a bit boring to look at/listen to, anxious for future code

Whats your pitch set at? I have mine at 6.5 and I only get SDTM drains from the captain America pops.

#2526 83 days ago
Quoted from Chambahz:

So I understand that the Captain Marvel shot requires a lot of steam to complete, and that a weak shot isn’t powerful enough to make it up and around the ramp.
Still, I’ve seen a number of shots that go screaming into the ramp entrance, only to stop partway up, then get rejected.
Wondering if there is something there that could be tweaked to make the shot smoother.
Anyone else finding this, or just me? I haven’t tried recording the shot to find where the ball is encountering resistance.
That’ll be the next step.

Record the ball and watch it back in slow motion. You will see that sometimes it hits the Thor captive ball or something else on the way into the ramp preventing it from making a full completion. Raymond Davidson went over this in a stream he did. It has nothing to do with the ramp itself, it just requires a clean shot.

#2535 81 days ago
Quoted from xyntec:

level is pretty much between the lines, maybe just a bit steeper

I never trust the bubble on the machine, it’s wrong more often than not.

I highly recommend using a digital level for higher accuracy. Don’t use phone apps either, those are garbage.

3 weeks later
#2588 57 days ago
Quoted from vicjw66:

Yep. Every ball that goes near the outlanes or slings requires a nudge, especially on the right side. I don’t think adding a diamond post is the answer though as some have done. Just have to hone your nudging skills. Hardest skill to learn.

I totally agree. The machine was meant to be played as Elwin intended, not with oversized posts to make it easier... this game is definitely made me a better more patient player.

Happy thanksgiving all!

#2594 55 days ago

I second this. Premium is the way to go on this game.

1 month later
#2650 22 days ago
Quoted from manadams:

Bought a AIQ pro and enjoying very much. What am I supposed to be shooting for when an Avenger is counting down the seconds?

That means you are in a computer grid timed mode. Looks up at the top of the LCD screen to see what timed mode you are in. You can extend the timed moes by obtaining the Time Gem and shooting that shot.

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