(Topic ID: 276181)

Avengers Infinity Quest Thread.

By Napoleon

1 year ago


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There are 2728 posts in this topic. You are on page 55 of 55.
#2701 8 months ago

I just saw this Technician Alert.
What can this be?

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#2702 8 months ago

need to report the problem to stern folks.

#2703 8 months ago
Quoted from Pinballnewb01:

I just saw this Technician Alert.
What can this be?
[quoted image]

It says "Check Switch #17, Trough 4" I would start there...

That switch probably hasn't been activated in "X" number of games.

#2704 8 months ago
Quoted from Phbooms:

Also the Marvel ramp shot when hit clean is one of the best ramp shots ever but you got to keep the playfield waxed and hit it precisely .

For sure this is a great shot!

Adding a small lexan or similar piece to close the left side opening at the base of the CM ramp helps reduce fast shot rejects considerably.

#2705 8 months ago
Quoted from xyntec:

The problem is the fingers and the bracket that push the fingers up/down have too much play, and because the coil pulls on a rod with play also, it pulls it a bit to the side, and then the plat and the fingers slide next to each other instead of up, and then it stays stuck. This causes the multiball soul gem mode indeed.
Solution in my opinion would be to have a guide behind the slotted holes (like some already have done because the stud broke off), or put some washers between the fingers instead of the one sided bushing. I ordered some teflon bushings and washers but did not receive them yet, not sure if they will fit either. I just hoped I would have received a fixed subway instead of the same one.

I have this problem also and discussed through several emails with Stern. They are sending me a new Mech, will see if that helps. In the meantime, I have added a couple of layers of electrical tape to the bar that pushes up the last finger so it is "wider" in that area and the finger cannot slide down beside it. Has worked correctly since then. It has held up for several days now, but this is a home environment with limited plays. Definitely not a long term fix, but something along this line should help. The area is somewhat small and I couldn't find a way to more permanently make that bar wider without either restricting the bar going up, or causing the finger to stick once it was up.

#2706 8 months ago
Quoted from Pinballnewb01:

I just saw this Technician Alert.
What can this be?
[quoted image]

Switch 17 is an opto for the ball trough. Page 14 of the manual shows that Switches 15 through 20 are for the 6 optos to detect how many balls are resting in the trough.

https://sternpinball.com/wp-content/uploads/2020/09/AvengersInfinity_LE_Pre_web.pdf

You can go into the test menu and check the status of 17 in two spots:
1) Active Switch Check: This test scrolls through the switches to see which ones are active. If you have all the balls in the trough then 6 of the switches it scrolls through should be switches 15-20. If it scrolls through 15, 16, and then skips to 18 then you know 17 isn't registering. Below is a picture of what the screen should look like when it gets to switch 17 with it indicating it's reporting on switch 17 which is named Trough 4 and all 6 trough lights should be lit next to each other.

2) Switch Test: Take the glass off, take the balls out, and enter the switch test. You need to pull out the white interlock switch at the coin door for it to work. Then one by one let the balls go into the drain. For the first ball you should see lights for switches 15 through 19 flash in succession as the ball passes by those optos and then the light for switch 20 (Trough 1) will stay lit indicating there's a ball there. Below is a picture of what it will look like after you drop the first ball in. I also took a picture of what it should look like after you've dropped all 6 balls in. All 6 switch lights for 15-20 should be lit. If switch 17 isn't lit then something's causing that opto to not register.

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#2707 8 months ago

Had the same problem with trough 4 on my machine. Switch test was fine regularly... A single cable on one connector was not fixed properly. It was causing errors during gameplay with vibration anyway. Easy fix on that one.

#2708 8 months ago

Anyone had a play on a custom code with different music etc for AIQ yet?

#2709 8 months ago

EaglePin & TrekTobbyGermany

Thanks for the help guys, much appreciated.
It was indeed a loose cable, even for an amateur like me.

#2710 8 months ago
Quoted from Phbooms:

I almost bought a Pro also but the best shots are not on the pro i feel. When the disk raises to lock a ball for modes or to start or end a mode is great and is one of the most satisfying shots on the game. Without the subway and raising disk its just not the same game in my opinion. I played mine with the subway off and just felt completely lacking. Also the Marvel ramp shot when hit clean is one of the best ramp shots ever but you got to keep the playfield waxed and hit it precisely . Plus the VUK out of the subway missing on the Pro also completes the premium/le package. This is a title you can tell the original design was the Premium/LE.
On the art i love ZY work, hes the BEST in the business hands down! i dont feel he changed his style, he matched the comic books or cartoon on Disney+ which all looks great. GB still my favorite work hes done and DP i think is his worst but only cause its to washed out red looking.

You are right, the disk is pretty neat, and subway is a good integration. But for me, as ambivalent as I am with the license, I don't feel like the Pro is lacking, as you have stated. I think my perspective is based on how enjoyable the pro PF is without the adders, and the things they were able to fit into the Pro PF is pretty substantial, especially when compared to other recent releases by Stern, Spooky, and even AP.

I'm surprised you have said ZY didn't change his style for this game. I feel like there are "sharper" and more bold "lines" on AIQ art, when compared with other titles, which have what I'd consider "softer" lines and more cartoonish feel (not so "comic book" like). I agree with you that DP is not his best art; it's way too RED !!

The PF designs which are provided on the Pro model are really neat, kinda like the Pro JP. They were able to offer a decent value game here. the "bells and whistles" which are available for a bit more are all about the buyer. Does the buyer really love those additional features?? if so, then they are in a position to judge the value. If this game is a keeper for your collection (bolted to the floor), then I'd say go Premium, because of the more intricate aspects provided, and the additional variety that those items provide to the experience of the player.

I hope you love the Premium; it's a great game!

#2711 8 months ago
Quoted from HEAD_boss_HOG:

You are right, the disk is pretty neat, and subway is a good integration. But for me, as ambivalent as I am with the license, I don't feel like the Pro is lacking, as you have stated. I think my perspective is based on how enjoyable the pro PF is without the adders, and the things they were able to fit into the Pro PF is pretty substantial, especially when compared to other recent releases by Stern, Spooky, and even AP.
I'm surprised you have said ZY didn't change his style for this game. I feel like there are "sharper" and more bold "lines" on AIQ art, when compared with other titles, which have what I'd consider "softer" lines and more cartoonish feel (not so "comic book" like). I agree with you that DP is not his best art; it's way too RED !!
The PF designs which are provided on the Pro model are really neat, kinda like the Pro JP. They were able to offer a decent value game here. the "bells and whistles" which are available for a bit more are all about the buyer. Does the buyer really love those additional features?? if so, then they are in a position to judge the value. If this game is a keeper for your collection (bolted to the floor), then I'd say go Premium, because of the more intricate aspects provided, and the additional variety that those items provide to the experience of the player.
I hope you love the Premium; it's a great game!

I havent played a Pro but im sure it shoots great. It missing the subway is a big hit against it though. When the disk spins and raises opens its like Dr Strange opening up a portal and then when you shoot the ball into the raised disk you go into the portal. How does the Pro handle this, i havent watched any Pro gameplay in awhile but when i turn off the subway it shoots up right ramp and stops on up post i think? The premium/le I guess you could say has more life under the glass with the addons.

Art wise i think ZY does a different style on every title with little tweaks to go along with the license but they all look like his work. Ill check out the sharper bold lines later on today see if i notice it more now that youve said it.

Bolted to the floor isnt my style, all games get old after i make it to the end of them or find design flaws like games that the ball comes out of pops then SDTM. Im more a Pro buyer on most titles and usually prefer less clutter on playfield like GB pro vs premium or GOT pro vs premium where i prefered the pros over the premiums but this AIQ i splurged a bit since my 2 little guys love avengers and watched the complete series on Disney+.

Someday ill get a chance to play a AIQ pro and ill get back to ya on how it plays compared to the premium but im sure both play awesome. The more i play and understand the gems and how to use them is really making the game shine! Hope they give us some more callouts and put Thanos back in soon.

#2712 8 months ago
Quoted from Phbooms:

I havent played a Pro but im sure it shoots great. It missing the subway is a big hit against it though. When the disk spins and raises opens its like Dr Strange opening up a portal and then when you shoot the ball into the raised disk you go into the portal. How does the Pro handle this, i havent watched any Pro gameplay in awhile but when i turn off the subway it shoots up right ramp and stops on up post i think? The premium/le I guess you could say has more life under the glass with the addons.

You got it - the modes are activated via the bananaramp when the disk lock is unavailable on the Prem/LE and when playing the Pro.

I own the Premium but occasionally will play a Pro on location to see how mine is playing in comparison. When I play the pro, I don't feel like much at all is lost. Maybe it's my height, but I can't see when balls are in the subway.
My disk raising up and down is cool and a huge "shoot at me" indicator especially for non-pinball people who come over - but it's not a must have and based on my usage so far it's going to a maintenance issue because it keeps unleveling.
The thing I would miss most if I downgraded to a Pro would be the Marvel Ramp, which although it rattle rejects or flies out haphazardly from time to time, is a REALLY satisfying hit when it connects. The built in clunk on the Marvel spinner of the pro kills any satisfaction I get from the spinner rip. But that's just one guy's opinion.

#2713 8 months ago
Quoted from heyitsjoebob:

The built in clunk on the Marvel spinner of the pro kills any satisfaction I get from the spinner rip. But that's just one guy's opinion.

If they managed to get the Marvel spinner cleanly feeding to the right flipper on the Pro, then that would be my choice. But they didn't, so now that one ramp is going to cost me $2k

#2714 8 months ago
Quoted from heyitsjoebob:

the Marvel Ramp, which although it rattle rejects or flies out haphazardly from time to time, is a REALLY satisfying hit when it connects.

If you add a small piece of Lexan or similar to the left side Captain Marvel opening at the base of the ramp (use 2-sided tape to hold in place at base) it will almost completely eliminate the rejections and totally eliminates occasional balls that fall out the back/side.

IMG_9740 (resized).JPGIMG_9741 (resized).JPG
#2715 8 months ago
Quoted from Soulstoner:

If they managed to get the Marvel spinner cleanly feeding to the right flipper on the Pro, then that would be my choice. But they didn't, so now that one ramp is going to cost me $2k

Yeah the way the ball almost stops dead after passing through the spinner doesn't make for a satisfying shot either, I don't mind that it doesn't feed the right flipper personally. When I first got mine I thought something must be wrong with the rail position and I was going to fix it but no, that's how it's been designed. The right orbit causes a lot of ball rattles on my machine too, a seemingly perfect shot gets as far as the shooter lane entry and catches something. I've played with that whole area a lot trying to stop it but I think that's just the way it is, probably a combination of how narrow it is and how lumpy the left side of that ball path is, i.e. lots to bounce off if the ball leaves the outer wall at all.

#2716 8 months ago
Quoted from awesome1:

If you add a small piece of Lexan or similar to the left side Captain Marvel opening at the base of the ramp (use 2-sided tape to hold in place at base) it will almost completely eliminate the rejections and totally eliminates occasional balls that fall out the back/side.
[quoted image][quoted image]

I am looking at the pictures but I am not seeing anything... what exactly did you add and where? I am getting this game and would like to know thanks

#2717 8 months ago
Quoted from Pin_Fandango:

I am looking at the pictures but I am not seeing anything... what exactly did you add and where? I am getting this game and would like to know thanks

I circled in blue the piece I added...

If you look at the Premium/LE on Sterns website, on the Captain Marvel ramp all (4) wireform metal guide wires come down to the base... on the production machines one of the wireforms stops up high. I'm sure they had a reason for this, but it can create rejects, especially on strong, fast shots and sometimes the ball will literally fall out of the opening. Adding a piece to basically block the hole, makes the shot much smoother. You still need a good shot, as weak shots will woll back down the ramp, but strong shots aren't rejected anymore.

Capture1 (resized).JPG
#2718 8 months ago
Quoted from awesome1:

I circled in blue the piece I added...
If you look at the Premium/LE on Sterns website, on the Captain Marvel ramp all (4) wireform metal guide wires come down to the base... on the production machines one of the wireforms stops up high. I'm sure they had a reason for this, but it can create rejects, especially on strong, fast shots and sometimes the ball will literally fall out of the opening. Adding a piece to basically block the hole, makes the shot much smoother. You still need a good shot, as weak shots will woll back down the ramp, but strong shots aren't rejected anymore.
[quoted image]

ohhh got it! thanks for posting this. I am wondering if it would be worth asking Stern about this? maybe they missed it and it is perhaps a bug?

#2719 8 months ago
Quoted from Phbooms:

I havent played a Pro but im sure it shoots great. It missing the subway is a big hit against it though. When the disk spins and raises opens its like Dr Strange opening up a portal and then when you shoot the ball into the raised disk you go into the portal. How does the Pro handle this, i havent watched any Pro gameplay in awhile but when i turn off the subway it shoots up right ramp and stops on up post i think? The premium/le I guess you could say has more life under the glass with the addons.
Art wise i think ZY does a different style on every title with little tweaks to go along with the license but they all look like his work. Ill check out the sharper bold lines later on today see if i notice it more now that youve said it.
Bolted to the floor isnt my style, all games get old after i make it to the end of them or find design flaws like games that the ball comes out of pops then SDTM. Im more a Pro buyer on most titles and usually prefer less clutter on playfield like GB pro vs premium or GOT pro vs premium where i prefered the pros over the premiums but this AIQ i splurged a bit since my 2 little guys love avengers and watched the complete series on Disney+.
Someday ill get a chance to play a AIQ pro and ill get back to ya on how it plays compared to the premium but im sure both play awesome. The more i play and understand the gems and how to use them is really making the game shine! Hope they give us some more callouts and put Thanos back in soon.

I love that you splurged on the Premium for your little ones. I would do the same exact thing. I'm sure they're thrilled to play it! what a blessing. I hope to see a theme which my kids will be drawn to, and I will buy that game straight away if they are!

#2720 8 months ago
Quoted from HEAD_boss_HOG:

I love that you splurged on the Premium for your little ones. I would do the same exact thing. I'm sure they're thrilled to play it! what a blessing. I hope to see a theme which my kids will be drawn to, and I will buy that game straight away if they are!

Theres been a few hits the kids liked and a few misses. Hobbit was probably there favorite and Deadpool was least favorite out of the titles i thought they would like.

#2721 8 months ago
Quoted from awesome1:

If you add a small piece of Lexan or similar to the left side Captain Marvel opening at the base of the ramp (use 2-sided tape to hold in place at base) it will almost completely eliminate the rejections and totally eliminates occasional balls that fall out the back/side.
[quoted image][quoted image]

Thanks for positing this. I made my own version last night and I feel like it greatly reduces the rejects on this shot. The piece I used was about 25 x 95 mm.

IMG_6067 (resized).jpeg
#2722 8 months ago
Quoted from HEAD_boss_HOG:

I love that you splurged on the Premium for your little ones. I would do the same exact thing. I'm sure they're thrilled to play it! what a blessing. I hope to see a theme which my kids will be drawn to, and I will buy that game straight away if they are!

My 3 1/2 yo son wasn’t that into pinball or my other games until I got the premium. He plays it constantly and won’t even let me play it. He tells me to play TWD which is next to it. If I try to play it when he is awake in another part of the house he will immediately come in and take over. He has great hearing. He cries to my wife that I’m not sharing if I try to continue playing. He says it’s his game and is really selfish about sharing it.
What’s crazy is that he somehow found the YouTube channels on the gameplay videos and watches them all the time. Just today I saw him watching Jack Dangers Stern factory tour video with AIQ on the line. This was on my wife’s iPad which she has never watched pinball and I have never used.

#2723 8 months ago
Quoted from awesome1:

I circled in blue the piece I added...
If you look at the Premium/LE on Sterns website, on the Captain Marvel ramp all (4) wireform metal guide wires come down to the base... on the production machines one of the wireforms stops up high. I'm sure they had a reason for this, but it can create rejects, especially on strong, fast shots and sometimes the ball will literally fall out of the opening. Adding a piece to basically block the hole, makes the shot much smoother. You still need a good shot, as weak shots will woll back down the ramp, but strong shots aren't rejected anymore.
[quoted image]

You should consider producing more of these and selling them. I’m not sure how many people have the tools to cut lexan smoothly.

#2724 8 months ago
Quoted from Jkaping:

You should consider producing more of these and selling them. I’m not sure how many people have the tools to cut lexan smoothly.

I could be wrong, but I'm pretty sure all you need is a box cutter (or other sharp knife) and straight edge. You score the lexan a few times, and it breaks clean.

#2725 8 months ago
Quoted from heyitsjoebob:

I could be wrong, but I'm pretty sure all you need is a box cutter (or other sharp knife) and straight edge. You score the lexan a few times, and it breaks clean.

It’s pretty difficult to score and break lexan clean when it has any thickness. I’ve typically used a plexi specific saw blade.

#2726 8 months ago
Quoted from Jkaping:

You should consider producing more of these and selling them. I’m not sure how many people have the tools to cut lexan smoothly.

Yeah, I'm just too busy with my regular job...

Quoted from Jkaping:

It’s pretty difficult to score and break lexan clean when it has any thickness. I’ve typically used a plexi specific saw blade.

Foot shears work great for cutting lexan with a little T-drill edge deburring as needed. I used 1/8" thick material.

#2727 8 months ago
Quoted from Fezmid:

at the same time they sent the disk leveler fix.

u mean that sheet that tells you have to move it up/down?
Yeah I'm contemplating getting with stern to grab one of those new trays, I haven't heard of any complaints about mine though.
All I did was install a few washers to tilt the tray towards the VUK. But all it would take is the machine to get moved a little to throw the level off and it'd start getting stuck again.

1 week later
#2728 8 months ago

So I put the topper on that I ordered from nitro last week and the pink stone all the way to right seems to be on nearly all the time. Doesn’t seem to match the game. Anyone else know if this is normal? Also after a few months it is now giving two balls in the shooter lane instead of one. I assume this is the trough opto? Love the game.

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