Quoted from spandol:One thing I really missed, like on the JP stream, Elwin walked through the game at the beginning, explaining everything. I think you said people didn't want that, that they just wanted someone to play and less talking. I found I was so confused at what was going on that it reminded me about how I missed how JP stream was done. It was just very overwhelming. I couldn't watch everything but will when I can, so maybe this was done later in the stream? Not a negative Jack, as you do a great job. Just my view as a player wanting to give some constructive criticism. You can't please everyone I know and some may want to figure things out on their own, but tomorrow maybe you could run through what you know about the goals? Many thanks!
It's because people screamed 'just play it!!" instead of critiquing the real problem which was the rambling, disjointed, unplanned way information was being presented in other reveals. Basically they lost the audience and they were bored and disinterested... when all along they NEED the information, they just were not interested in sitting through a session they weren't really engaged with.
It's classic "chasing the wrong solution" problems when the mob has the answer...
The information is needed to be able to follow what the player is doing and is interested in pursuing... but it must be presented in a digestable, engaging format, that the viewers can get into so they don't get antsy and just want the payoff. It's about structuring the information and the presentation format. Building retention and going from simple, intuitive, building to the layered stuff.
These complex games have a lot to them.. no need to front load EVERYTHING... nor necessarily do it live. That's the part ppl are missing in their solutions.. When you do things with editing you can do things that require setup, progress, etc 'off camera' and thus really shorten up and tidy up the information feed...