(Topic ID: 206552)

Attack From Mars Remake (AFMr) Technical Thread

By chrisnack

6 years ago


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#413 4 years ago

Any new AFMr CE owners experience the problems detailed in this thread? Seems like a lot of shooter lane issues with the super skill shot, flying air balls from the wire forms, poppers not working correctly, SOL ejects resulting in sdtm drains, etc. Have these been addressed in newer built games? I know tweaking a NIB game here or there needs to be done but what’s the verdict here? I’ve played quite a few location games and almost all of them had some random SOL ejects often resulting in drains. What has been the fix for this? I want to pull the trigger on a CE but I’m not sure if these issues are persistent and whether or not I want to deal with all the problems.

#415 4 years ago

Wish I could afford the LE but can’t. CE all the way for me.

#420 4 years ago

Sweet, thanks guys. I’m definitely leaning on pulling the trigger ASAP. Color chip is a must have imo. Plan on getting the pinbits fluorescent green plastic protectors too.

#426 4 years ago

I wonder if CGC is going to offer AFMr owners upgrades like they did for MMr?

2 weeks later
#436 4 years ago

Has anybody received a replacement shooter lane ramp from CGC to replace the one yours came with? I’ve tweaked mine like the bulletin says and it doesn’t matter what angle you bend it to it will still have that slight tilt to the right which makes the ball wobble out of the ramp and thus not make it around the top. If you try to correct the tilt it effects the bottom of the ramp and the thin ramp protector. Bad mold or something.

6 months later
#443 3 years ago

I’ve done it once by surprise as well, every time I’m trying for it I can never get it. Lol.

1 year later
#512 2 years ago

Remove the bracket and make larger the mounting holes with a round file so you have more room to move the bracket to the left. Your off center. Ever since I centered my plunger I have not had a single ball not make the super skill shot loop around.

1 year later
#536 1 year ago
Quoted from Pin_Fandango:

I just acquired a new to me AFMr Classic with very low plays and it suffers from the balls falling off the right wire from. This is actually my favourite shot in the game, and if I get a clean fast shot, the ball falls off the habit rail 100% of the time, and drains.
I really do not want to bend the wire form by hand, as in my experience, it is REALLY hard to bend this and with the wrong tools things get scratched and chewed up in a second.
Has anybody else come up with a good solution to this that does not involve bending the wireform, or if it does, well... looking for recommendation to prevent any damage to the wireform.

I put a piece of dead foam on the plastic part and has worked for me 100%.

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#539 1 year ago
Quoted from Pin_Fandango:

got my official first ever LTG official help! lol where is my batch.
Thank you Sir.
That said, pitch looks very good to me, it plays brutally fast and it is about 6.7 - 7 degrees, I am not sure I want to bring it up more, I do not like how games play when they are steep (they are too easy sometimes) and not a big fan of lowering flipper strenght but I might give this is a try just to see, I like the flipper power I am getting as is.

I see, do you find the ball slows down A LOT with this little mod? I really like this shot and the speed that goes with it, I feel it is the most rewarding shot in the game so I do not want to make it super slow either.

It slows the ball down just enough so it doesn’t fly off the ramp wire form. Try it.

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