(Topic ID: 206552)

Attack From Mars Remake (AFMr) Technical Thread

By chrisnack

6 years ago


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#422 4 years ago
Quoted from Lethal_Inc:

Any new AFMr CE owners experience the problems detailed in this thread? Seems like a lot of shooter lane issues with the super skill shot, flying air balls from the wire forms, poppers not working correctly, SOL ejects resulting in sdtm drains, etc. Have these been addressed in newer built games? I know tweaking a NIB game here or there needs to be done but what’s the verdict here? I’ve played quite a few location games and almost all of them had some random SOL ejects often resulting in drains. What has been the fix for this? I want to pull the trigger on a CE but I’m not sure if these issues are persistent and whether or not I want to deal with all the problems.

No wireform issues. I had to get the updated ball guide that goes next to the pops to reliably make the loop around on launches and right orbit shots. I had the SOL issue, but it was sorted out with the right popper setting in the CGC menu. Other than that it was maybe some minor leaf switch adjustments on the slings or pops to get it playing just right.

1 year later
#493 2 years ago
Quoted from davegauth:

Electrical Noise/Feedback?
I have an AFMr CE. It's newish to me....
I have a feedback/buzz that comes through the speakers. It seems to be in sync with the back of LEDs.
If I unplug the back box from the boars the noise goes away. But once plugged in the noise is back. I'm certainly not a pro, but seems to be electrical interference of some kind.
I tried putting the back box cable through a isolator thingy that I had but no change at all.(see pic) I tried unplugging each individual LED on the back box but no single one was the culprit.
Any suggestions?
Game is still playable - its just annoying to listen to.
[quoted image]

Change the backbox dimming levels until it goes away.

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