+1 to Sol shooting sdtm randomly
+1 for left upkicker to left rail taking 3-4 attempts every other time
+1 for launch not making it all the way around about 1 in 5
You're currently viewing posts by Pinsider cooked71.
Click here to go back to viewing the entire thread.
+1 to Sol shooting sdtm randomly
+1 for left upkicker to left rail taking 3-4 attempts every other time
+1 for launch not making it all the way around about 1 in 5
Quoted from psivo:Thanks for you guys jumping in.
The flipper/fuse blew and had problems BEFORE going to the new PIC. I was hoping the new PIC might fix this given we had the Topper issue, but the new PIC only fixed the Topper. The flipper/fuse issue was original out-of-the-box and remains.
Unless something comes up, we're going to ask for a new board and try that.
Had exact same issue on Metallica once. The transistor controlling the Flipper had died. Was a relatively easy to swap in a new transistor for someone with board soldering experience. Fixed it instantly and haven’t had a problem since. But given the game is brand new, I’d ask for a new board.
Sounds like the old PIC may have caused it. New pic won’t fix it once it’s alreay fried.
Quoted from snaroff:I totally understand...same exact story on my end back in December. I even asked to speak with one of their techs to explain the flipper coil theory (since it made no sense to me). They also speculated my home AC was faulty and could be causing the overzealous flippers and board blowouts! (despite all my other pins functioning without error). They also said I was unique and no-one else was having this issue (which was false, since I knew other collectors experiencing exactly the same issue).
CGC was responsive, but the defensiveness and early lack of insight/precision didn't inspire confidence. I'm relieved they finally got to the bottom of it and was able to fix everyone's machines. Hopefully, they learned from this experience...they are a new company and seem to have their heart in the right place.
snaroff
Unfortunately its the first line response from most tech support these days - assume its the consumers fault first.
Quoted from meeotch:Apologies if this info is to be found elsewhere, but casual searching didn't turn it up. (I seem to remember some issue with MMr flippers too, and whatever new tech they're using to drive them.) Anyway: if you put a stiff finger in front of a flipper and flip, the game will cut the power back to the "hold" level at some point before the end of the stroke, even though the EOS switch isn't closed - presumably so as to not burn the coil. The problem I'm having is that this also seems to happen periodically while playing... the game underpowers too early, resulting in a limp flip and a ball that just barely bounces off.
Is there an adjustment for this? Alternatively, can anyone point me at a thread that explains it and offers a fix? It's happening enough to have a noticeable affect on gameplay. Again, I seem to remember a similar discussion around the time that MMr came out, but as I didn't buy one, I didn't follow it closely.
Sounds like the eos is closing early. Are you sure the stroke has completed before the switch closes?
You're currently viewing posts by Pinsider cooked71.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/attack-from-mars-remake-afmr-technical-thread?tu=cooked71 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.